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https://github.com/TorqueGameEngines/Torque3D.git
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- Adds entry to RMB menu in Asset Browser to restore an asset to a backup copy taken from autosaves - Adds reparent out-of-bounds objects button to SceneGroup inspector - Adds ability to have SubScene have a different loading bounds from the actual subscene bounds, allowing load triggering to happen ahead of the bounds of the subscene itself - Fixes asset importer handling of animFPS field to be the correct type - Adds onInspect handling to GameBase allowing better handling for any game class type with editor integration - Add getAssetLooseFileCount and getAssetLooseFile to AssetManager to be able to iterate over all loose files associated to an asset - Add standard/default preload function def to forestItem - Fixes handling of text placement on GuiIconButtonCtrl when text is set to the right - Adds setGlobalCenter utility function - Adds ability to set guiInputCtrl active state - Matched util functions for tracking if left and right mouse buttons are down to EditTSCtrl alongside the existing middle mouse - Add empty element sanity check to appMesh loader - Add callback for GameBase when game is created - Add default graphics options config for steamdeck - Fix typo in assetImportConfig default - Filters SceneGroup utility buttons in inspector to only show for relevent class types |
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|---|---|---|
| .. | ||
| editor | ||
| glsl | ||
| hlsl | ||
| ts | ||
| forest.cpp | ||
| forest.h | ||
| forestCell.cpp | ||
| forestCell.h | ||
| forestCellBatch.cpp | ||
| forestCellBatch.h | ||
| forestCollision.cpp | ||
| forestCollision.h | ||
| forestDataFile.cpp | ||
| forestDataFile.h | ||
| forestItem.cpp | ||
| forestItem.h | ||
| forestRender.cpp | ||
| forestWindAccumulator.cpp | ||
| forestWindAccumulator.h | ||
| forestWindEmitter.cpp | ||
| forestWindEmitter.h | ||
| forestWindMgr.cpp | ||
| forestWindMgr.h | ||
| windDeformation.cpp | ||
| windDeformation.h | ||