Torque3D/Engine/source/environment/skySphere.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

175 lines
4.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SKYSPHERE_H_
#define _SKYSPHERE_H_
#ifndef _SCENEOBJECT_H_
#include "scene/sceneObject.h"
#endif
#ifndef _GFXDEVICE_H_
#include "gfx/gfxDevice.h"
#endif
#ifndef _CUBEMAPDATA_H_
#include "gfx/sim/cubemapData.h"
#endif
#ifndef _MATERIALLIST_H_
#include "materials/materialList.h"
#endif
#ifndef _GFXVERTEXBUFFER_H_
#include "gfx/gfxVertexBuffer.h"
#endif
#ifndef _GFXPRIMITIVEBUFFER_H_
#include "gfx/gfxPrimitiveBuffer.h"
#endif
#include "T3D/assets/MaterialAsset.h"
struct SkyMatParams
{
void init(BaseMatInstance* matInst) {};
};
class MatrixSet;
class SkySphere : public SceneObject
{
typedef SceneObject Parent;
public:
SkySphere();
virtual ~SkySphere();
DECLARE_CONOBJECT(SkySphere);
DECLARE_CATEGORY("Environment \t Background");
// SimObject
void onStaticModified(const char* slotName, const char* newValue) override;
// ConsoleObject
bool onAdd() override;
void onRemove() override;
static void initPersistFields();
void inspectPostApply() override;
// NetObject
U32 packUpdate(NetConnection* conn, U32 mask, BitStream* stream) override;
void unpackUpdate(NetConnection* conn, BitStream* stream) override;
// SceneObject
void prepRenderImage(SceneRenderState* state) override;
/// Our render delegate.
void _renderObject(ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* mi);
void clearVectors();
void addVertex(Point3F vert);
void addNormal(Point3F nor);
void addTexcoord(F32 s, F32 t);
void addColor(ColorI col);
void BuildFinalVert();
void BuildFinalFogVert();
/// Prepares rendering structures and geometry.
void _initRender();
struct SphereVertex
{
Point3F pos;
Point3F nor;
F32 s = 0.0f;
F32 t = 0.0f;
};
Vector<SphereVertex> tmpVertices;
Vector<F32> vertsVec;
Vector<F32> texCoordVec;
Vector<F32> normsVec;
struct FinalVertexData
{
Point3F pos;
Point3F nor;
F32 s = 0.0f;
F32 t = 0.0f;
};
Vector<FinalVertexData> finalVertData;
struct FogVertex
{
// might need normals for smoothing.
Point3F pos;
ColorI col;
};
Vector<FogVertex> finalFogVertex;
Vector<FogVertex> tempFogVertex;
Vector<ColorI> colVec;
Vector<F32> fogVerts;
protected:
// Material
DECLARE_MATERIALASSET(SkySphere, Material);
DECLARE_ASSET_NET_SETGET(SkySphere, Material, -1);
BaseMatInstance* mMatInstance;
SkyMatParams mMatParamHandle;
GFXVertexBufferHandle<GFXVertexPNT> mVB;
GFXVertexBufferHandle<GFXVertexPC> mFogBandVB;
Material* mFogBandMat;
BaseMatInstance* mFogBandMatInst;
LinearColorF mLastFogColor;
bool mIsVBDirty;
U32 mPrimCount;
MatrixSet* mMatrixSet;
F32 mFogBandHeight;
U32 mFogPrimCount;
void _updateMaterial();
void _initMaterial();
BaseMatInstance* _getMaterialInstance();
};
#endif