Torque3D/Engine/modules/Verve/Extension/LightObject/VLightObjectToggleTrack.cpp
2019-03-07 16:23:41 -06:00

63 lines
2.7 KiB
C++

//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/LightObject/VLightObjectToggleTrack.h"
#include "Verve/Extension/LightObject/VLightObjectToggleEvent.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VLightObjectToggleTrack );
//-----------------------------------------------------------------------------
VLightObjectToggleTrack::VLightObjectToggleTrack( void )
{
setLabel( "ToggleTrack" );
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VLightObjectToggleTrack::onControllerReset( pTime, pForward );
//
// Enable or Disable the light object after a reset.
//
//-----------------------------------------------------------------------------
void VLightObjectToggleTrack::onControllerReset( const S32 &pTime, const bool &pForward )
{
// Default Reset.
Parent::onControllerReset( pTime, pForward );
VLightObjectToggleEvent *event;
VTorque::LightObjectType *lightObject;
if ( getSceneObject( lightObject ) && getPreviousEvent( event ) )
{
// Turn On?
const bool turnOn = ( event->mEventType == VSharedEnum::k_ActionTurnOn );
// Toggle the Light.
VTorque::setLightObjectOn( lightObject, turnOn );
}
}