mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
134 lines
5.2 KiB
C++
134 lines
5.2 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//
|
|
// Additional Copyrights
|
|
// Copyright 2004 John Vanderbeck
|
|
// Copyright 2016 Chris Calef
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// This code implements support for SQLite into Torque and TorqueScript
|
|
//
|
|
// Essentially this creates a scriptable object that interfaces with SQLite.
|
|
//
|
|
// The supported SQL subset of SQLite can be found here:
|
|
// http://www.sqlite.org/lang.html
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _SQLITEOBJECT_H_
|
|
#define _SQLITEOBJECT_H_
|
|
|
|
#ifndef _SIMBASE_H_
|
|
#include "console/simBase.h"
|
|
#endif
|
|
|
|
#include "sqlite3.h"
|
|
#include "core/util/tVector.h"
|
|
|
|
struct sqlite_resultrow
|
|
{
|
|
VectorPtr<char*> vColumnNames;
|
|
VectorPtr<char*> vColumnValues;
|
|
};
|
|
|
|
struct sqlite_resultset
|
|
{
|
|
S32 iResultSet;
|
|
S32 iCurrentRow;
|
|
S32 iCurrentColumn;
|
|
S32 iNumRows;
|
|
S32 iNumCols;
|
|
bool bValid;
|
|
VectorPtr<sqlite_resultrow*> vRows;
|
|
};
|
|
|
|
|
|
class SQLiteObject : public SimObject
|
|
{
|
|
// This typedef is required for tie ins with the script language.
|
|
//--------------------------------------------------------------------------
|
|
protected:
|
|
typedef SimObject Parent;
|
|
//--------------------------------------------------------------------------
|
|
|
|
public:
|
|
SQLiteObject();
|
|
~SQLiteObject();
|
|
|
|
// These are overloaded functions from SimObject that we handle for
|
|
// tie in to the script language. The .cc file has more in depth
|
|
// comments on these.
|
|
//-----------------------------------------------------------------------
|
|
bool processArguments(S32 argc, const char **argv);
|
|
bool onAdd();
|
|
void onRemove();
|
|
static void initPersistFields();
|
|
//-----------------------------------------------------------------------
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Called to open a database using the sqlite_open() function.
|
|
// If the open fails, the function returns false, and sets the
|
|
// global error string. The script interface will automatically
|
|
// call the onOpenFailed() script callback and pass this string
|
|
// in if it fails. If it succeeds the script interface will call
|
|
// the onOpened() script callback.
|
|
bool OpenDatabase(const char* filename);
|
|
void CloseDatabase();
|
|
S32 loadOrSaveDb(const char *zFilename, bool isSave);//This code courtesy of sqlite.org.
|
|
S32 ExecuteSQL(const char* sql);
|
|
void NextRow(S32 resultSet);
|
|
bool EndOfResult(S32 resultSet);
|
|
void escapeSingleQuotes(const char* source, char *dest);
|
|
|
|
// support functions
|
|
void ClearErrorString();
|
|
void ClearResultSet(S32 index);
|
|
sqlite_resultset* GetResultSet(S32 iResultSet);
|
|
bool SaveResultSet(sqlite_resultset* pResultSet);
|
|
S32 GetResultSetIndex(S32 iResultSet);
|
|
S32 GetColumnIndex(S32 iResult, const char* columnName);
|
|
S32 numResultSets();
|
|
|
|
//Prepared Statements! We need a way to make them and extend them to script.
|
|
//void prepareStatement(sqlite3_stmt*,);
|
|
//void finalizeStatement();
|
|
//void bindInteger();
|
|
//...
|
|
|
|
sqlite3* m_pDatabase;
|
|
private:
|
|
char* m_szErrorString;
|
|
VectorPtr<sqlite_resultset*> m_vResultSets;
|
|
S32 m_iLastResultSet;
|
|
S32 m_iNextResultSet;
|
|
|
|
|
|
// This macro ties us into the script engine, and MUST MUST MUST be declared
|
|
// in a public section of the class definition. If it isn't you WILL get
|
|
// errors that will confuse you.
|
|
//--------------------------------------------------------------------------
|
|
public:
|
|
DECLARE_CONOBJECT(SQLiteObject);
|
|
S32 getLastRowId() { return sqlite3_last_insert_rowid(m_pDatabase); };
|
|
//--------------------------------------------------------------------------
|
|
};
|
|
|
|
#endif // _SQLITEOBJECT_H_
|