mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
152 lines
4.4 KiB
C++
152 lines
4.4 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _GFXOCCLUSIONQUERY_H_
|
|
#define _GFXOCCLUSIONQUERY_H_
|
|
|
|
#ifndef _GFXDEVICE_H_
|
|
#include "gfx/gfxDevice.h"
|
|
#endif
|
|
|
|
|
|
/// A geometry visibility query object.
|
|
/// @see GFXDevice::createOcclusionQuery
|
|
class GFXOcclusionQuery : public GFXResource
|
|
{
|
|
protected:
|
|
|
|
GFXDevice *mDevice;
|
|
|
|
GFXOcclusionQuery( GFXDevice *device )
|
|
: mDevice( device )
|
|
{
|
|
}
|
|
|
|
public:
|
|
|
|
/// The states returned by getStatus()
|
|
/// If you modify this enum you should also modify statusToString()
|
|
enum OcclusionQueryStatus
|
|
{
|
|
Unset, ///<
|
|
Waiting, ///<
|
|
Error, ///<
|
|
Occluded,
|
|
NotOccluded
|
|
};
|
|
|
|
virtual ~GFXOcclusionQuery() {}
|
|
|
|
/// Prepares the query returning true if the last query
|
|
/// has been processed and more geometry can be issued.
|
|
/// @see getStatus
|
|
virtual bool begin() = 0;
|
|
|
|
/// Called after your geometry is drawn to submit
|
|
/// the query for processing.
|
|
virtual void end() = 0;
|
|
|
|
/// Returns the status of the last submitted query. In general
|
|
/// you should avoid blocking for the result until the frame
|
|
/// following your query to keep from stalling the CPU.
|
|
/// @return Status
|
|
/// @param block If true CPU will block until the query finishes.
|
|
/// @param data Number of pixels rendered, valid only if status returned is NotOccluded.
|
|
virtual OcclusionQueryStatus getStatus( bool block, U32 *data = NULL ) = 0;
|
|
|
|
/// Returns a status string.
|
|
static String statusToString( OcclusionQueryStatus status );
|
|
|
|
// GFXResource
|
|
virtual void zombify() = 0;
|
|
virtual void resurrect() = 0;
|
|
virtual const String describeSelf() const = 0;
|
|
};
|
|
|
|
/// Handle for GFXOcclusionQuery than store last valid state
|
|
class GFXOcclusionQueryHandle
|
|
{
|
|
public:
|
|
|
|
GFXOcclusionQueryHandle()
|
|
: mLastStatus(GFXOcclusionQuery::Unset), mLastData(0), mWaiting(false) , mQuery(NULL)
|
|
{}
|
|
|
|
~GFXOcclusionQueryHandle()
|
|
{
|
|
SAFE_DELETE(mQuery);
|
|
}
|
|
|
|
bool getLastStatus( bool block, GFXOcclusionQuery::OcclusionQueryStatus *statusPtr = NULL, U32 *data = NULL );
|
|
GFXOcclusionQuery* getQuery() const { return mQuery; }
|
|
|
|
void clearLastStatus()
|
|
{
|
|
mLastStatus = GFXOcclusionQuery::Unset;
|
|
mLastData = 0;
|
|
mWaiting = false;
|
|
|
|
if( !mQuery )
|
|
return;
|
|
|
|
mQuery->begin();
|
|
mQuery->end();
|
|
}
|
|
|
|
bool isWaiting() const { return mWaiting; }
|
|
protected:
|
|
GFXOcclusionQuery::OcclusionQueryStatus mLastStatus;
|
|
U32 mLastData;
|
|
bool mWaiting;
|
|
GFXOcclusionQuery *mQuery;
|
|
};
|
|
|
|
inline bool GFXOcclusionQueryHandle::getLastStatus( bool block, GFXOcclusionQuery::OcclusionQueryStatus *statusPtr, U32 *data )
|
|
{
|
|
if( !mQuery )
|
|
mQuery = GFX->createOcclusionQuery();
|
|
|
|
GFXOcclusionQuery::OcclusionQueryStatus status = mQuery->getStatus( block, data );
|
|
|
|
if( status == GFXOcclusionQuery::Waiting )
|
|
{
|
|
mWaiting = true;
|
|
if( statusPtr )
|
|
*statusPtr = mLastStatus;
|
|
if( data )
|
|
*data = mLastData;
|
|
|
|
return true;
|
|
}
|
|
|
|
if( statusPtr )
|
|
*statusPtr = status;
|
|
|
|
mWaiting = false;
|
|
mLastStatus = status;
|
|
mLastData = *data;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
#endif // _GFXOCCLUSIONQUERY_H_
|