Torque3D/Templates/Full/web/source/activex/IEWebGameWindow.h
2012-09-19 11:54:25 -04:00

66 lines
2.3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#pragma once
#include "stdafx.h"
#include <vector>
#include <string>
// "Platform" window specifics to keep IE plugin consistent with Safari/Firefox/Chrome
class WebGameWindow : public CWindowImpl<WebGameWindow>
{
public:
WebGameWindow();
virtual ~WebGameWindow();
DECLARE_WND_CLASS(_T("WebGameCtrl:WebGameWindow"))
BEGIN_MSG_MAP(WebGameWindow)
MESSAGE_HANDLER(WM_CREATE, OnCreate)
MESSAGE_HANDLER(WM_DESTROY, OnDestroy)
MESSAGE_HANDLER(WM_MOUSEACTIVATE, OnMouseActivate);
MESSAGE_HANDLER(WM_SIZE, OnSize);
END_MSG_MAP()
public:
// message handlers (all window based)
LRESULT OnCreate(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
LRESULT OnDestroy(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
LRESULT OnMouseActivate(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
LRESULT OnSize(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
protected:
// // checks a given domain against the allowed domains in webConfig.h (defined in IEWebGamePlugin)
virtual bool checkDomain() = 0;
private:
bool mTimer;
bool mInitialized;
};