mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _TORQUE_PLATFORM_PLATFORMCPUCOUNT_H_
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#define _TORQUE_PLATFORM_PLATFORMCPUCOUNT_H_
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#include "platform/platform.h"
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namespace CPUInfo
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{
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enum EConfig
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{
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CONFIG_SingleCoreHTEnabled,
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CONFIG_SingleCoreAndHTNotCapable,
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CONFIG_MultiCoreAndHTNotCapable,
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CONFIG_MultiCoreAndHTEnabled,
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};
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inline bool isMultiCore( EConfig config )
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{
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switch( config )
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{
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case CONFIG_MultiCoreAndHTNotCapable:
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case CONFIG_MultiCoreAndHTEnabled:
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return true;
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default:
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return false;
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}
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}
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inline bool isHyperThreaded( EConfig config )
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{
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switch( config )
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{
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case CONFIG_SingleCoreHTEnabled:
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case CONFIG_MultiCoreAndHTEnabled:
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return true;
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default:
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return false;
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}
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}
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EConfig CPUCount( U32& totalAvailableLogical, U32& totalAvailableCores );
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} // namespace CPUInfo
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void SetProcessorInfo(Platform::SystemInfo_struct::Processor& pInfo, const char* vendor, const char* brand);
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#endif // _TORQUE_PLATFORM_PLATFORMCOUNT_H_
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