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https://github.com/TorqueGameEngines/Torque3D.git
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Both ies and cookies can now exist on a light We are still not using all the capabilities of an IES profile, such as candela and luminance values we are just using them as a mask for the moment Issues compiling on mac and linux, will need to update the ies-loader to use torque methods instead of std:: |
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| .. | ||
| cubeLightShadowMap.cpp | ||
| cubeLightShadowMap.h | ||
| dualParaboloidLightShadowMap.cpp | ||
| dualParaboloidLightShadowMap.h | ||
| lightShadowMap.cpp | ||
| lightShadowMap.h | ||
| paraboloidLightShadowMap.cpp | ||
| paraboloidLightShadowMap.h | ||
| pssmLightShadowMap.cpp | ||
| pssmLightShadowMap.h | ||
| shadowCommon.h | ||
| shadowMapManager.cpp | ||
| shadowMapManager.h | ||
| shadowMapPass.cpp | ||
| shadowMapPass.h | ||
| shadowMatHook.cpp | ||
| shadowMatHook.h | ||
| singleLightShadowMap.cpp | ||
| singleLightShadowMap.h | ||