mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-21 21:24:46 +00:00
up custommaterial inputs to 16 add Material::PhotometricMask:handling to processedcustommaterial and for paranoias sake go ahead and be explicit about _getLightMaterial (those *should* be unneeded as they optionally default to that, but it's how they were in the beatup fork during testing) |
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| .. | ||
| glsl | ||
| hlsl | ||
| advancedLightBinManager.cpp | ||
| advancedLightBinManager.h | ||
| advancedLightBufferConditioner.cpp | ||
| advancedLightBufferConditioner.h | ||
| advancedLightingFeatures.cpp | ||
| advancedLightingFeatures.h | ||
| advancedLightManager.cpp | ||
| advancedLightManager.h | ||