Torque3D/Engine/source/forest/editor
Areloch da06fc1d96 * Fixes description for a few Scene methods
* Adds method to Scene to delete dynamic objects in the scene
* Add getNodeTransform to ShapeBase
* Add sanity check to AFX ea_update function to avoid divide by zero
* Adds ability to set color mul on GuiBitmapBorderCtrl like bitmapCtrl
* MatrixF utilty functions/operators
* Add ability to ignore an object in the containerBoxEmpty method call
* Adds some better initialization/sanity handling for resetWorldBox and resetRenderWorldBox for SceneObject
2024-02-03 23:42:26 -06:00
..
forestBrushElement.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
forestBrushElement.h Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
forestBrushTool.cpp Optimize container bin lookups 2023-09-26 12:03:51 -05:00
forestBrushTool.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
forestEditorCtrl.cpp * Fixes description for a few Scene methods 2024-02-03 23:42:26 -06:00
forestEditorCtrl.h Fixes issue #1277 2015-04-27 21:45:57 +10:00
forestSelectionTool.cpp uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
forestSelectionTool.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestTool.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestTool.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestUndo.cpp Clean up MSVC warning [C4312] conversion from type to type * of greater size 2019-02-02 23:09:55 -05:00
forestUndo.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00