Torque3D/Engine/modules/Verve/VPath/VPathNode.h
2019-03-07 16:23:41 -06:00

172 lines
6.1 KiB
C++

//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VPATHNODE_H_
#define _VT_VPATHNODE_H_
#ifndef _GAMEBASE_H_
#include "T3D/gameBase/gameBase.h"
#endif
#ifndef _VNETSTATE_H_
#include "VNetState.h"
#endif
//-----------------------------------------------------------------------------
class VPath;
class VPathNode
{
public:
enum eState
{
k_StateUpdatePosition = BIT( 0 ),
k_StateUpdateRotation = BIT( 1 ),
k_StateUpdateWeight = BIT( 2 ),
k_StateUpdateOrientation = BIT( 3 ),
k_StateCreate = BIT( 4 ),
k_StateDelete = BIT( 5 ),
k_StateUpdate = ( k_StateUpdatePosition | k_StateUpdateRotation | k_StateUpdateWeight | k_StateUpdateOrientation ),
k_StateInit = ( k_StateCreate | k_StateUpdate ),
};
enum eOrientationType
{
k_OrientationFree,
k_OrientationToPoint,
k_OrientationTypeSize,
};
struct sOrientation
{
eOrientationType Type;
// k_OrientationToPoint
Point3F Point;
};
protected:
VPath *mPath;
VNetState mNetState;
sOrientation mOrientationMode;
Point3F mLocalPosition;
QuatF mLocalRotation;
Point3F mWorldPosition;
QuatF mWorldRotation;
F32 mWeight;
F32 mLength;
public:
VPathNode( void );
virtual ~VPathNode( void );
// Serialisation Methods.
virtual U32 packNode( NetConnection *pConnection, BitStream *pStream );
virtual void unpackNode( NetConnection *pConnection, BitStream *pStream );
virtual String toString( void );
virtual bool fromString( const String &pString );
//-------------------------------------------------------------------------
//
// Gets
//
//-------------------------------------------------------------------------
inline VPath *getPath( void ) const { return mPath; };
inline const Point3F &getLocalPosition( void ) const { return mLocalPosition; };
inline const QuatF &getLocalRotation( void ) const { return mLocalRotation; };
virtual Point3F getWorldPosition( void ) const;
virtual QuatF getWorldRotation( void ) const;
virtual MatrixF getWorldTransform( void ) const;
inline const F32 &getWeight( void ) const { return mWeight; };
inline const F32 &getLength( void ) const { return mLength; };
inline const sOrientation &getOrientationMode( void ) const { return mOrientationMode; };
//-------------------------------------------------------------------------
//
// Sets
//
//-------------------------------------------------------------------------
inline void setPath( VPath *pPath ) { mPath = pPath; };
void setLocalPosition( const Point3F &pPosition );
void setLocalRotation( const QuatF &pRotation );
inline void setWorldPosition( const Point3F &pPosition ) { mWorldPosition = pPosition; };
inline void setWorldRotation( const QuatF &pRotation ) { mWorldRotation = pRotation; };
void setWeight( const F32 &pWeight );
inline void setLength( const F32 &pLength ) { mLength = pLength; };
void setOrientationMode( const eOrientationType &pType );
void setOrientationMode( const eOrientationType &pType, const Point3F &pPoint );
void updateWorldData( void );
// Net State Methods.
inline VNetStateInfo *getState( NetConnection *pConnection ) { return mNetState.getState( pConnection ); };
inline void setMaskBits( const U32 &pMask ) { mNetState.setMaskBits( pMask ); };
inline void clearMaskBits( const U32 &pMask ) { mNetState.clearMaskBits( pMask ); };
inline bool isConnection( NetConnection *pConnection ) { return mNetState.isConnection( pConnection ); };
inline void addConnection( NetConnection *pConnection ) { mNetState.addConnection( pConnection ); };
inline void clearConnection( NetConnection *pConnection ) { mNetState.clearConnection( pConnection ); };
// Enum Methods.
static eOrientationType getOrientationTypeEnum( const char *pLabel );
static StringTableEntry getOrientationTypeLabel( const eOrientationType &pType );
};
//-----------------------------------------------------------------------------
// Define Types.
typedef VPathNode::eOrientationType VPathNodeOrientationType;
// Declare Enum Types.
DefineEnumType( VPathNodeOrientationType );
//-----------------------------------------------------------------------------
#endif // _VT_VPATHNODE_H_