Torque3D/Engine/lib/JoltPhysics/TestFramework/Image/LoadBMP.h
2026-06-06 16:07:23 +01:00

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Core/Reference.h>
class Surface;
/// Load a windows BMP file
Ref<Surface> LoadBMP(istream &inStream);
/// Write a windows BMP file
bool SaveBMP(RefConst<Surface> inSurface, ostream &inStream);