mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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128 lines
3.8 KiB
C++
128 lines
3.8 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _MESSAGEVECTOR_H_
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#define _MESSAGEVECTOR_H_
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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#ifndef _SIMBASE_H_
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#include "console/simBase.h"
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#endif
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/// Store a list of chat messages.
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///
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/// This is responsible for managing messages which appear in the chat HUD.
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///
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/// @see GuiMessageVectorCtrl for more details on how this is used.
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class MessageVector : public SimObject
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{
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typedef SimObject Parent;
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//-------------------------------------- Public interface...
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public:
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MessageVector();
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~MessageVector();
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public:
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struct MessageLine {
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char* message;
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S32 messageTag;
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};
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// Spectator registration...
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public:
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enum MessageCode {
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LineInserted = 0,
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LineDeleted = 1,
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VectorDeletion = 2
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};
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typedef void (*SpectatorCallback)(void * spectatorKey,
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const MessageCode code,
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const U32 argument);
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void registerSpectator(SpectatorCallback, void * spectatorKey);
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void unregisterSpectator(void *spectatorKey);
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// Query functions
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public:
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U32 getNumLines() const;
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const MessageLine& getLine(const U32 line) const;
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// Mutators
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public:
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void pushBackLine(const char*, const S32);
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void popBackLine();
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void pushFrontLine(const char*, const S32);
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void popFrontLine();
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void clear();
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virtual void insertLine(const U32 position, const char*, const S32);
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virtual void deleteLine(const U32);
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bool dump( const char* filename, const char* header = NULL );
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//-------------------------------------- Internal interface
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protected:
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bool onAdd();
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void onRemove();
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private:
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struct SpectatorRef {
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SpectatorCallback callback;
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void * key;
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};
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Vector<MessageLine> mMessageLines;
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Vector<SpectatorRef> mSpectators;
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void spectatorMessage(MessageCode, const U32 arg);
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public:
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DECLARE_CONOBJECT(MessageVector);
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static void initPersistFields();
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};
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//--------------------------------------------------------------------------
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inline U32 MessageVector::getNumLines() const
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{
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return mMessageLines.size();
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}
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//--------------------------------------------------------------------------
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inline const MessageVector::MessageLine& MessageVector::getLine(const U32 line) const
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{
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AssertFatal(line < mMessageLines.size(), "MessageVector::getLine: out of bounds line index");
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return mMessageLines[line];
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}
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#endif // _H_GUICHATVECTOR_
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