mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Updates the forest editor tooling to utilize the new sets, and adjusts the creation of new Brushes in the forest editor to have user select a target module first. This ensures all a module's brushes are grouped into the new ForestBrushGroup class which auto-registers into the ForestBrushSet, thus allowing modules to have their own sets of brushes that automatically hook into the editor workflow. |
||
|---|---|---|
| .. | ||
| forestBrushElement.cpp | ||
| forestBrushElement.h | ||
| forestBrushTool.cpp | ||
| forestBrushTool.h | ||
| forestEditorCtrl.cpp | ||
| forestEditorCtrl.h | ||
| forestSelectionTool.cpp | ||
| forestSelectionTool.h | ||
| forestTool.cpp | ||
| forestTool.h | ||
| forestUndo.cpp | ||
| forestUndo.h | ||