Torque3D/Engine/source/forest/editor
JeffR bfe3d4d02b Shifts handling of forest brush and item elements into standard simsets for consistency
Updates the forest editor tooling to utilize the new sets, and adjusts the creation of new Brushes in the forest editor to have user select a target module first.
This ensures all a module's brushes are grouped into the new ForestBrushGroup class which auto-registers into the ForestBrushSet, thus allowing modules to have their own sets of brushes that automatically hook into the editor workflow.
2022-04-07 18:19:13 -05:00
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forestBrushElement.cpp Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
forestBrushElement.h Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
forestBrushTool.cpp Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
forestBrushTool.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
forestEditorCtrl.cpp Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
forestEditorCtrl.h Fixes issue #1277 2015-04-27 21:45:57 +10:00
forestSelectionTool.cpp uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
forestSelectionTool.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestTool.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestTool.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestUndo.cpp Clean up MSVC warning [C4312] conversion from type to type * of greater size 2019-02-02 23:09:55 -05:00
forestUndo.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00