Torque3D/Engine/source/navigation/torqueRecast.h
marauder2k7 6d36e17d91 added navmesh tester tool
Added ground work for tester tool
tester tool works but needs to fill out list of acceptable datablocks and spawnclasses
navpaths now share 1 navmeshquery
AIControllerData now has a vector of area costs for different polyareas
General cleanup
2025-07-26 10:34:19 +01:00

110 lines
3.4 KiB
C

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _TORQUE_RECAST_H_
#define _TORQUE_RECAST_H_
#include "console/simSet.h"
#include "math/mPoint3.h"
#include "math/mBox.h"
inline Point3F DTStoRC(F32 x, F32 y, F32 z) { return Point3F(x, z, -y); }
inline Point3F DTStoRC(const Point3F& point){ return Point3F(point.x, point.z, -point.y); }
inline Point3F RCtoDTS(const F32* xyz) { return Point3F(xyz[0], -xyz[2], xyz[1]); }
inline Point3F RCtoDTS(F32 x, F32 y, F32 z) { return Point3F(x, -z, y); }
inline Point3F RCtoDTS(const Point3F& point){ return Point3F(point.x, -point.z, point.y); }
inline Box3F DTStoRC(const Box3F& box)
{
return Box3F(box.minExtents.x, box.minExtents.z, -box.maxExtents.y,
box.maxExtents.x, box.maxExtents.z, -box.minExtents.y);
}
inline Box3F RCtoDTS(const F32 *min, const F32 *max)
{
return Box3F(min[0], -max[2], min[1], max[0], -min[2], max[1]);
}
/// Convert a Rcast colour integer to RGBA components.
inline void rcCol(unsigned int col, U8 &r, U8 &g, U8 &b, U8 &a)
{
r = col % 256; col /= 256;
g = col % 256; col /= 256;
b = col % 256; col /= 256;
a = col % 256;
}
enum PolyAreas {
NullArea = 0,
GroundArea,
WaterArea,
OffMeshArea,
NumAreas
};
enum PolyFlags {
WalkFlag = 1 << 0,
SwimFlag = 1 << 1,
JumpFlag = 1 << 2,
LedgeFlag = 1 << 3,
DropFlag = 1 << 4,
ClimbFlag = 1 << 5,
TeleportFlag = 1 << 6,
AllFlags = 0xffff
};
/// Stores information about a link.
struct LinkData {
bool walk;
bool jump;
bool drop;
bool swim;
bool ledge;
bool climb;
bool teleport;
LinkData(U16 flags = 0)
{
walk = flags & WalkFlag;
jump = flags & JumpFlag;
drop = flags & DropFlag;
swim = flags & SwimFlag;
ledge = flags & LedgeFlag;
climb = flags & ClimbFlag;
teleport = flags & TeleportFlag;
}
U16 getFlags() const
{
return
(walk ? WalkFlag : 0) |
(jump ? JumpFlag : 0) |
(drop ? DropFlag : 0) |
(swim ? SwimFlag : 0) |
(ledge ? LedgeFlag : 0) |
(climb ? ClimbFlag : 0) |
(teleport ? TeleportFlag : 0);
}
U16 getExcludeFlags() const
{
return AllFlags & ~getFlags();
}
};
#endif