mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
GBitmap Changes: Added all other formats to gbitmap that we support gbitmap now supports cubemaps added converters for all these other formats added stb_image_resize for extrudemips so we can extrude mipmaps for all other formats GFXTextureManager Can now directly make cubemaps and texture arrays based on the GFXTextureProfile API implementations for all functions that cubemaps and arrays needed
1054 lines
31 KiB
C++
1054 lines
31 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3D/lighting/reflectionProbe.h"
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#include "math/mathIO.h"
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#include "scene/sceneRenderState.h"
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#include "console/consoleTypes.h"
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#include "core/stream/bitStream.h"
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#include "materials/baseMatInstance.h"
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#include "console/engineAPI.h"
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#include "gfx/gfxDrawUtil.h"
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#include "gfx/gfxDebugEvent.h"
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#include "gfx/gfxTransformSaver.h"
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#include "math/mathUtils.h"
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#include "gfx/bitmap/gBitmap.h"
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#include "core/stream/fileStream.h"
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#include "core/fileObject.h"
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#include "core/resourceManager.h"
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#include "console/simPersistID.h"
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#include "T3D/gameFunctions.h"
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#include "postFx/postEffect.h"
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#include "renderInstance/renderProbeMgr.h"
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#include "renderInstance/renderProbeMgr.h"
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#include "math/util/sphereMesh.h"
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#include "materials/materialManager.h"
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#include "math/util/matrixSet.h"
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#include "gfx/bitmap/cubemapSaver.h"
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#include "materials/materialFeatureTypes.h"
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#include "gfx/gfxTextureManager.h"
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#include "T3D/lighting/IBLUtilities.h"
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#include "scene/reflector.h"
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extern bool gEditingMission;
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extern ColorI gCanvasClearColor;
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bool ReflectionProbe::smRenderPreviewProbes = true;
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static MatrixF sEditingTransformMat;
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IMPLEMENT_CO_NETOBJECT_V1(ReflectionProbe);
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ConsoleDocClass(ReflectionProbe,
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"@brief An example scene object which renders a mesh.\n\n"
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"This class implements a basic SceneObject that can exist in the world at a "
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"3D position and render itself. There are several valid ways to render an "
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"object in Torque. This class implements the preferred rendering method which "
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"is to submit a MeshRenderInst along with a Material, vertex buffer, "
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"primitive buffer, and transform and allow the RenderMeshMgr handle the "
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"actual setup and rendering for you.\n\n"
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"See the C++ code for implementation details.\n\n"
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"@ingroup Examples\n");
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ImplementEnumType(ReflectProbeType,
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"Type of mesh data available in a shape.\n"
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"@ingroup gameObjects")
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{ ReflectionProbe::ProbeInfo::Sphere, "Sphere", "Sphere shaped" },
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{ ReflectionProbe::ProbeInfo::Box, "Box", "Box shape" }
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EndImplementEnumType;
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ImplementEnumType(ReflectionModeEnum,
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"Type of mesh data available in a shape.\n"
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"@ingroup gameObjects")
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{ ReflectionProbe::NoReflection, "No Reflections", "This probe does not provide any local reflection data"},
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{ ReflectionProbe::StaticCubemap, "Static Cubemap", "Uses a static CubemapData" },
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{ ReflectionProbe::BakedCubemap, "Baked Cubemap", "Uses a cubemap baked from the probe's current position" },
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//{ ReflectionProbe::DynamicCubemap, "Dynamic Cubemap", "Uses a cubemap baked from the probe's current position, updated at a set rate" },
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EndImplementEnumType;
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void ReflectionProbe::ProbeInfo::clear()
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{
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mPrefilterCubemap.free();
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mIrradianceCubemap.free();
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}
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//-----------------------------------------------------------------------------
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// Object setup and teardown
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//-----------------------------------------------------------------------------
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ReflectionProbe::ReflectionProbe()
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{
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// Flag this object so that it will always
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// be sent across the network to clients
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mNetFlags.set(Ghostable | ScopeAlways);
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mTypeMask = LightObjectType | MarkerObjectType;
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mProbeShapeType = ProbeInfo::Box;
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mReflectionModeType = BakedCubemap;
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mEnabled = true;
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mBakeReflections = false;
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mCubemapDirty = false;
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mRadius = 10;
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mObjScale = Point3F::One * 10;
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mProbeRefScale = Point3F::One*10;
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mUseHDRCaptures = true;
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mCubemapName = StringTable->EmptyString();
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mStaticCubemap = NULL;
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mProbeUniqueID = "";
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#ifdef TORQUE_TOOLS
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mEditorShapeInst = NULL;
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mEditorShape = NULL;
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#endif
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mRefreshRateMS = 200;
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mDynamicLastBakeMS = 0;
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mResourcesCreated = false;
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mPrefilterSize = 64;
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mPrefilterMipLevels = mLog2(F32(mPrefilterSize));
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mPrefilterMap = nullptr;
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mIrridianceMap = nullptr;
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mProbeRefOffset = Point3F::Zero;
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mEditPosOffset = false;
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mCaptureMask = REFLECTION_PROBE_CAPTURE_TYPEMASK;
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mCanDamp = false;
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mAtten = 0.0f;
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}
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ReflectionProbe::~ReflectionProbe()
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{
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#ifdef TORQUE_TOOLS
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if (mEditorShapeInst)
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SAFE_DELETE(mEditorShapeInst);
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#endif
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if (mReflectionModeType == StaticCubemap && mStaticCubemap)
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mStaticCubemap->deleteObject();
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mProbeInfo.clear();
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if (mIrridianceMap) {
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if (mIrridianceMap->isProperlyAdded() && !mIrridianceMap->isRemoved())
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mIrridianceMap->deleteObject();
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}
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if (mPrefilterMap)
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{
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if (mPrefilterMap->isProperlyAdded() && !mPrefilterMap->isRemoved())
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mPrefilterMap->deleteObject();
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}
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}
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//-----------------------------------------------------------------------------
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// Object Editing
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//-----------------------------------------------------------------------------
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void ReflectionProbe::initPersistFields()
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{
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docsURL;
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addGroup("Rendering");
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addProtectedField("enabled", TypeBool, Offset(mEnabled, ReflectionProbe),
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&_setEnabled, &defaultProtectedGetFn, "Is the probe enabled or not");
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addField("canDamp", TypeBool, Offset(mCanDamp, ReflectionProbe),"wetness allowed");
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addFieldV("attenuation", TypeRangedF32, Offset(mAtten, ReflectionProbe), &CommonValidators::NormalizedFloat, "falloff percent");
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endGroup("Rendering");
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addGroup("Reflection");
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addProtectedFieldV("radius", TypeRangedF32, Offset(mRadius, ReflectionProbe), &_setRadius, &defaultProtectedGetFn, &CommonValidators::PositiveFloat,
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"The name of the material used to render the mesh.");
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addProtectedField("EditPosOffset", TypeBool, Offset(mEditPosOffset, ReflectionProbe),
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&_toggleEditPosOffset, &defaultProtectedGetFn, "Toggle Edit Pos Offset Mode", AbstractClassRep::FieldFlags::FIELD_ComponentInspectors);
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addField("refOffset", TypePoint3F, Offset(mProbeRefOffset, ReflectionProbe), "The reference positional offset for the probe. This is used for adjusting the perceived center and area of influence.\nHelpful in adjusting parallax issues");
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addField("refScale", TypePoint3F, Offset(mProbeRefScale, ReflectionProbe), "The reference scale for the probe. This is used for adjusting the perceived center and area of influence.\nHelpful in adjusting parallax issues");
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addProtectedField("ReflectionMode", TypeReflectionModeEnum, Offset(mReflectionModeType, ReflectionProbe), &_setReflectionMode, &defaultProtectedGetFn,
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"Used to dictate what sort of cubemap the probes use when using IBL.");
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addField("StaticCubemap", TypeCubemapName, Offset(mCubemapName, ReflectionProbe), "This is used when a static cubemap is used. The name of the cubemap is looked up and loaded for the IBL calculations.");
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//addField("DynamicReflectionRefreshMS", TypeS32, Offset(mRefreshRateMS, ReflectionProbe), "How often the dynamic cubemap is refreshed in milliseconds. Only works when the ReflectionMode is set to DynamicCubemap.");
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addProtectedField("Bake", TypeBool, Offset(mBakeReflections, ReflectionProbe),
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&_doBake, &defaultProtectedGetFn, "Bake Probe Reflections", AbstractClassRep::FieldFlags::FIELD_ComponentInspectors);
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endGroup("Reflection");
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Con::addVariable("$Light::renderReflectionProbes", TypeBool, &RenderProbeMgr::smRenderReflectionProbes,
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"Toggles rendering of light frustums when the light is selected in the editor.\n\n"
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"@note Only works for shadow mapped lights.\n\n"
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"@ingroup Lighting");
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Con::addVariable("$Probes::Capturing", TypeBool, &RenderProbeMgr::smBakeReflectionProbes,
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"Toggles probe rendering capture state.\n\n"
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"@ingroup Lighting");
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Con::addVariable("$Light::renderPreviewProbes", TypeBool, &ReflectionProbe::smRenderPreviewProbes,
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"Toggles rendering of light frustums when the light is selected in the editor.\n\n"
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"@note Only works for shadow mapped lights.\n\n"
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"@ingroup Lighting");
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// SceneObject already handles exposing the transform
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Parent::initPersistFields();
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}
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void ReflectionProbe::inspectPostApply()
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{
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Parent::inspectPostApply();
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mDirty = true;
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bool liveUpdates = Con::getBoolVariable("$Probes::liveUpdates", false);
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if (liveUpdates)
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{
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bake();
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}
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// Flag the network mask to send the updates
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// to the client object
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setMaskBits(-1);
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}
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bool ReflectionProbe::_setEnabled(void *object, const char *index, const char *data)
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{
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ReflectionProbe* probe = reinterpret_cast< ReflectionProbe* >(object);
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probe->mEnabled = dAtob(data);
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probe->setMaskBits(EnabledMask);
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return true;
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}
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bool ReflectionProbe::_doBake(void *object, const char *index, const char *data)
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{
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ReflectionProbe* probe = reinterpret_cast< ReflectionProbe* >(object);
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probe->bake();
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probe->setMaskBits(StaticDataMask);
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return false;
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}
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bool ReflectionProbe::_toggleEditPosOffset(void *object, const char *index, const char *data)
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{
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ReflectionProbe* probe = reinterpret_cast< ReflectionProbe* >(object);
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probe->mEditPosOffset = !probe->mEditPosOffset;
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return false;
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}
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bool ReflectionProbe::_setRadius(void *object, const char *index, const char *data)
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{
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ReflectionProbe* probe = reinterpret_cast<ReflectionProbe*>(object);
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if (probe->mProbeShapeType != ProbeInfo::Sphere)
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return false;
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probe->mObjScale = Point3F(probe->mRadius, probe->mRadius, probe->mRadius);
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probe->setMaskBits(StaticDataMask);
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return true;
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}
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bool ReflectionProbe::_setReflectionMode(void *object, const char *index, const char *data)
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{
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ReflectionProbe* probe = reinterpret_cast<ReflectionProbe*>(object);
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if (!String::compare(data,"Static Cubemap"))
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{
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probe->mReflectionModeType = StaticCubemap;
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}
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else if (!String::compare(data, "Baked Cubemap"))
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{
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//Clear our cubemap if we changed it to be baked, just for cleanliness
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probe->mReflectionModeType = BakedCubemap;
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probe->mCubemapName = StringTable->EmptyString();
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}
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probe->setMaskBits(StaticDataMask);
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return true;
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}
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bool ReflectionProbe::onAdd()
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{
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if (!Parent::onAdd())
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return false;
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mEditPosOffset = false;
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mObjBox.minExtents.set(-0.5, -0.5, -0.5);
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mObjBox.maxExtents.set(0.5, 0.5, 0.5);
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// Skip our transform... it just dirties mask bits.
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Parent::setTransform(mObjToWorld);
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resetWorldBox();
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// Add this object to the scene
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addToScene();
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if (isServerObject())
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{
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if (!mPersistentId)
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mPersistentId = getOrCreatePersistentId();
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mProbeUniqueID = mPersistentId->getUUID().toString();
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}
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// Refresh this object's material (if any)
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if (isClientObject())
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{
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if (!mResourcesCreated && !createClientResources())
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return false;
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updateProbeParams();
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}
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setMaskBits(-1);
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return true;
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}
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void ReflectionProbe::onRemove()
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{
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if (isClientObject())
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{
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PROBEMGR->unregisterProbe(&mProbeInfo);
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}
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// Remove this object from the scene
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removeFromScene();
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Parent::onRemove();
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}
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void ReflectionProbe::handleDeleteAction()
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{
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//we're deleting it?
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//Then we need to clear out the processed cubemaps(if we have them)
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if (mReflectionModeType != StaticCubemap)
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{
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String prefilPath = getPrefilterMapPath();
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if (Torque::FS::IsFile(prefilPath))
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{
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Torque::FS::Remove(prefilPath);
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}
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String irrPath = getIrradianceMapPath();
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if (Torque::FS::IsFile(irrPath))
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{
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Torque::FS::Remove(irrPath);
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}
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}
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Parent::handleDeleteAction();
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}
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void ReflectionProbe::setTransform(const MatrixF & mat)
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{
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// Let SceneObject handle all of the matrix manipulation
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if (!mEditPosOffset)
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{
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Parent::setTransform(mat);
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setMaskBits(TransformMask);
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}
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else
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{
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mProbeRefOffset = mat.getPosition();
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setMaskBits(StaticDataMask);
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}
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mDirty = true;
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}
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const MatrixF& ReflectionProbe::getTransform() const
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{
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if (!mEditPosOffset)
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return mObjToWorld;
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else
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{
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sEditingTransformMat = MatrixF::Identity;
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sEditingTransformMat.setPosition(mProbeRefOffset);
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return sEditingTransformMat;
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}
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}
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void ReflectionProbe::setScale(const VectorF &scale)
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{
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if (!mEditPosOffset)
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{
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Parent::setScale(scale);
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setMaskBits(TransformMask);
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}
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else
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{
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mProbeRefScale = scale;
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setMaskBits(StaticDataMask);
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}
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mDirty = true;
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}
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const VectorF& ReflectionProbe::getScale() const
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{
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if (!mEditPosOffset)
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return mObjScale;
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else
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return mProbeRefScale;
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}
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bool ReflectionProbe::writeField(StringTableEntry fieldname, const char *value)
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{
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if (fieldname == StringTable->insert("Bake") || fieldname == StringTable->insert("EditPosOffset"))
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return false;
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return Parent::writeField(fieldname, value);
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}
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U32 ReflectionProbe::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
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{
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// Allow the Parent to get a crack at writing its info
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U32 retMask = Parent::packUpdate(conn, mask, stream);
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// Write our transform information
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if (stream->writeFlag(mask & TransformMask))
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{
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stream->writeFlag(mEditPosOffset);
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mathWrite(*stream, mObjToWorld);
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mathWrite(*stream, mObjScale);
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mathWrite(*stream, mProbeRefOffset);
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mathWrite(*stream, mProbeRefScale);
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}
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if (stream->writeFlag(mask & StaticDataMask))
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{
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stream->write((U32)mProbeShapeType);
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stream->write(mRadius);
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stream->write(mProbeUniqueID);
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stream->write((U32)mReflectionModeType);
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stream->writeString(mCubemapName);
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stream->write(mAtten);
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}
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if (stream->writeFlag(mask & EnabledMask))
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{
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stream->writeFlag(mEnabled);
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}
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stream->writeFlag(mCanDamp);
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return retMask;
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}
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void ReflectionProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
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{
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// Let the Parent read any info it sent
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Parent::unpackUpdate(conn, stream);
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if (stream->readFlag()) // TransformMask
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{
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mEditPosOffset = stream->readFlag();
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mathRead(*stream, &mObjToWorld);
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mathRead(*stream, &mObjScale);
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Parent::setTransform(mObjToWorld);
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resetWorldBox();
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mathRead(*stream, &mProbeRefOffset);
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mathRead(*stream, &mProbeRefScale);
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mDirty = true;
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}
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if (stream->readFlag()) // StaticDataMask
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{
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U32 shapeType = ProbeInfo::Sphere;
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stream->read(&shapeType);
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mProbeShapeType = (ProbeInfo::ProbeShapeType)shapeType;
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stream->read(&mRadius);
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stream->read(&mProbeUniqueID);
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U32 oldReflectModeType = mReflectionModeType;
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U32 reflectModeType = BakedCubemap;
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stream->read(&reflectModeType);
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mReflectionModeType = (ReflectionModeType)reflectModeType;
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StringTableEntry oldCubemapName = mCubemapName;
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mCubemapName = stream->readSTString();
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if(oldReflectModeType != mReflectionModeType || oldCubemapName != mCubemapName)
|
|
mCubemapDirty = true;
|
|
|
|
stream->read(&mAtten);
|
|
mDirty = true;
|
|
}
|
|
|
|
if (stream->readFlag()) // EnabledMask
|
|
{
|
|
mEnabled = stream->readFlag();
|
|
|
|
mDirty = true;
|
|
}
|
|
mCanDamp = stream->readFlag();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Object Rendering
|
|
//-----------------------------------------------------------------------------
|
|
void ReflectionProbe::updateProbeParams()
|
|
{
|
|
mProbeInfo.mObject = this;
|
|
|
|
if (!mResourcesCreated)
|
|
{
|
|
if (!createClientResources())
|
|
return;
|
|
}
|
|
|
|
mProbeInfo.mIsEnabled = mEnabled;
|
|
|
|
mProbeInfo.mProbeShapeType = mProbeShapeType;
|
|
|
|
if (mProbeShapeType == ProbeInfo::Sphere)
|
|
mObjScale.set(mRadius, mRadius, mRadius);
|
|
|
|
Box3F bounds;
|
|
|
|
if (mProbeShapeType == ProbeInfo::Skylight)
|
|
{
|
|
mProbeInfo.mPosition = Point3F::Zero;
|
|
mProbeInfo.mTransform = MatrixF::Identity;
|
|
|
|
F32 visDist = gClientSceneGraph->getVisibleDistance();
|
|
Box3F skylightBounds = Box3F(visDist * 2);
|
|
|
|
skylightBounds.setCenter(Point3F::Zero);
|
|
|
|
bounds = skylightBounds;
|
|
|
|
setGlobalBounds();
|
|
|
|
mProbeInfo.mScore = 10000.0f;
|
|
}
|
|
else
|
|
{
|
|
MatrixF transform = getTransform();
|
|
mProbeInfo.mPosition = getPosition();
|
|
|
|
transform.scale(getScale());
|
|
mProbeInfo.mTransform = transform.inverse();
|
|
|
|
bounds = mWorldBox;
|
|
|
|
mProbeInfo.mScore = 1;
|
|
}
|
|
|
|
// Skip our transform... it just dirties mask bits.
|
|
Parent::setTransform(mObjToWorld);
|
|
|
|
resetWorldBox();
|
|
|
|
mProbeInfo.mBounds = bounds;
|
|
mProbeInfo.mExtents = getScale();
|
|
mProbeInfo.mRadius = mRadius;
|
|
|
|
mProbeInfo.mProbeRefOffset = mProbeRefOffset;
|
|
mProbeInfo.mProbeRefScale = mProbeRefScale;
|
|
mProbeInfo.mCanDamp = mCanDamp;
|
|
mProbeInfo.mAtten = mAtten;
|
|
|
|
mProbeInfo.mDirty = true;
|
|
|
|
if (mCubemapDirty)
|
|
{
|
|
if (mReflectionModeType == StaticCubemap)
|
|
processStaticCubemap();
|
|
else if (mReflectionModeType == BakedCubemap)
|
|
processBakedCubemap();
|
|
else
|
|
processDynamicCubemap();
|
|
}
|
|
}
|
|
|
|
void ReflectionProbe::processDynamicCubemap()
|
|
{
|
|
|
|
}
|
|
|
|
void ReflectionProbe::processBakedCubemap()
|
|
{
|
|
//mProbeInfo.mIsEnabled = false;
|
|
|
|
if ((mReflectionModeType != BakedCubemap) || mProbeUniqueID.isEmpty())
|
|
return;
|
|
|
|
String irrPath = getIrradianceMapPath();
|
|
if ((mIrridianceMap == nullptr || mIrridianceMap->mCubemap.isNull()) && Platform::isFile(irrPath))
|
|
{
|
|
mIrridianceMap->setCubemapFile(FileName(irrPath));
|
|
mIrridianceMap->updateFaces();
|
|
}
|
|
|
|
if (mIrridianceMap == nullptr || mIrridianceMap->mCubemap.isNull())
|
|
{
|
|
Con::errorf("ReflectionProbe::processBakedCubemap() - Unable to load baked irradiance map at %s", getIrradianceMapPath().c_str());
|
|
return;
|
|
}
|
|
|
|
String prefilPath = getPrefilterMapPath();
|
|
if ((mPrefilterMap == nullptr || mPrefilterMap->mCubemap.isNull()) && Platform::isFile(prefilPath))
|
|
{
|
|
mPrefilterMap->setCubemapFile(FileName(prefilPath));
|
|
mPrefilterMap->updateFaces();
|
|
}
|
|
|
|
if (mPrefilterMap == nullptr || mPrefilterMap->mCubemap.isNull())
|
|
{
|
|
Con::errorf("ReflectionProbe::processBakedCubemap() - Unable to load baked prefilter map at %s", getPrefilterMapPath().c_str());
|
|
return;
|
|
}
|
|
|
|
mProbeInfo.mPrefilterCubemap = mPrefilterMap->mCubemap;
|
|
mProbeInfo.mIrradianceCubemap = mIrridianceMap->mCubemap;
|
|
|
|
if (mEnabled && !mProbeInfo.mPrefilterCubemap.isNull() && !mProbeInfo.mIrradianceCubemap.isNull())
|
|
{
|
|
//mProbeInfo.mIsEnabled = true;
|
|
|
|
mCubemapDirty = false;
|
|
|
|
//Update the probe manager with our new texture!
|
|
PROBEMGR->updateProbeTexture(&mProbeInfo);
|
|
|
|
//now, cleanup
|
|
mProbeInfo.mPrefilterCubemap.free();
|
|
mProbeInfo.mIrradianceCubemap.free();
|
|
}
|
|
else
|
|
{
|
|
//if we failed, disable
|
|
mProbeInfo.mIsEnabled = false;
|
|
}
|
|
}
|
|
|
|
void ReflectionProbe::processStaticCubemap()
|
|
{
|
|
mProbeInfo.mIsEnabled = false;
|
|
|
|
String path = Con::getVariable("$pref::ReflectionProbes::CurrentLevelPath", "levels/");
|
|
|
|
char irradFileName[256];
|
|
dSprintf(irradFileName, 256, "%s%s_Irradiance.dds", path.c_str(), mCubemapName);
|
|
|
|
if (Platform::isFile(irradFileName))
|
|
{
|
|
mIrridianceMap->setCubemapFile(FileName(irradFileName));
|
|
mIrridianceMap->updateFaces();
|
|
}
|
|
|
|
if (mIrridianceMap == nullptr || mIrridianceMap->mCubemap.isNull())
|
|
{
|
|
Con::errorf("ReflectionProbe::processStaticCubemap() - Unable to load baked irradiance map at %s", irradFileName);
|
|
return;
|
|
}
|
|
|
|
char prefilterFileName[256];
|
|
dSprintf(prefilterFileName, 256, "%s%s_Prefilter.dds", path.c_str(), mCubemapName);
|
|
|
|
if (Platform::isFile(prefilterFileName))
|
|
{
|
|
mPrefilterMap->setCubemapFile(FileName(prefilterFileName));
|
|
mPrefilterMap->updateFaces();
|
|
}
|
|
|
|
if (mPrefilterMap == nullptr || mPrefilterMap->mCubemap.isNull())
|
|
{
|
|
Con::errorf("ReflectionProbe::processStaticCubemap() - Unable to load baked prefilter map at %s", prefilterFileName);
|
|
return;
|
|
}
|
|
|
|
if (!Platform::isFile(prefilterFileName) || !Platform::isFile(irradFileName))
|
|
{
|
|
//If we are missing either of the files, just re-run the bake
|
|
Sim::findObject(mCubemapName, mStaticCubemap);
|
|
|
|
if (!mStaticCubemap)
|
|
{
|
|
Con::errorf("ReflectionProbe::updateMaterial() - unable to find static cubemap file!");
|
|
return;
|
|
}
|
|
|
|
if (mStaticCubemap->mCubemap.isNull())
|
|
{
|
|
mStaticCubemap->createMap();
|
|
mStaticCubemap->updateFaces();
|
|
}
|
|
|
|
if (mUseHDRCaptures)
|
|
{
|
|
mIrridianceMap->mCubemap.set(mPrefilterSize, mPrefilterSize, GFXFormatR16G16B16A16F, &GFXCubemapRenderTargetProfile, "ReflectionProbe::mIrridianceMap_HDR");
|
|
mPrefilterMap->mCubemap.set(mPrefilterSize, mPrefilterSize, GFXFormatR16G16B16A16F, &GFXCubemapRenderTargetProfile, "ReflectionProbe::mPrefilterMap_HDR");
|
|
}
|
|
else
|
|
{
|
|
mIrridianceMap->mCubemap.set(mPrefilterSize, mPrefilterSize, GFXFormatR8G8B8A8, &GFXCubemapRenderTargetProfile, "ReflectionProbe::mIrridianceMap");
|
|
mPrefilterMap->mCubemap.set(mPrefilterSize, mPrefilterSize, GFXFormatR8G8B8A8, &GFXCubemapRenderTargetProfile, "ReflectionProbe::mPrefilterMap");
|
|
}
|
|
|
|
GFXTextureTargetRef renderTarget = GFX->allocRenderToTextureTarget(false);
|
|
|
|
IBLUtilities::GenerateIrradianceMap(renderTarget, mStaticCubemap->mCubemap, mIrridianceMap->mCubemap);
|
|
IBLUtilities::GeneratePrefilterMap(renderTarget, mStaticCubemap->mCubemap, mPrefilterMipLevels, mPrefilterMap->mCubemap);
|
|
|
|
IBLUtilities::SaveCubeMap(irradFileName, mIrridianceMap->mCubemap);
|
|
IBLUtilities::SaveCubeMap(prefilterFileName, mPrefilterMap->mCubemap);
|
|
}
|
|
|
|
if ((mIrridianceMap != nullptr && !mIrridianceMap->mCubemap.isNull()) && (mPrefilterMap != nullptr && !mPrefilterMap->mCubemap.isNull()))
|
|
{
|
|
mProbeInfo.mPrefilterCubemap = mPrefilterMap->mCubemap;
|
|
mProbeInfo.mIrradianceCubemap = mIrridianceMap->mCubemap;
|
|
}
|
|
|
|
if (mEnabled && mProbeInfo.mPrefilterCubemap.isValid() && mProbeInfo.mIrradianceCubemap.isValid())
|
|
{
|
|
mProbeInfo.mIsEnabled = true;
|
|
|
|
mCubemapDirty = false;
|
|
|
|
//Update the probe manager with our new texture!
|
|
PROBEMGR->updateProbeTexture(&mProbeInfo);
|
|
}
|
|
}
|
|
|
|
bool ReflectionProbe::createClientResources()
|
|
{
|
|
PROBEMGR->registerProbe(&mProbeInfo);
|
|
|
|
mProbeInfo.mIsEnabled = false;
|
|
|
|
//irridiance resources
|
|
if (!mIrridianceMap)
|
|
{
|
|
mIrridianceMap = new CubemapData();
|
|
mIrridianceMap->registerObject();
|
|
|
|
mIrridianceMap->createMap();
|
|
}
|
|
|
|
//
|
|
if (!mPrefilterMap)
|
|
{
|
|
mPrefilterMap = new CubemapData();
|
|
mPrefilterMap->registerObject();
|
|
|
|
mPrefilterMap->createMap();
|
|
}
|
|
|
|
mResourcesCreated = true;
|
|
mCubemapDirty = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
String ReflectionProbe::getPrefilterMapPath()
|
|
{
|
|
if (mProbeUniqueID.isEmpty())
|
|
{
|
|
Con::errorf("ReflectionProbe::getPrefilterMapPath() - We don't have a set output path or persistant id, so no valid path can be provided!");
|
|
return "";
|
|
}
|
|
|
|
String path = Con::getVariable("$pref::ReflectionProbes::CurrentLevelPath", "levels/");
|
|
|
|
char fileName[256];
|
|
dSprintf(fileName, 256, "%s%s_Prefilter.dds", path.c_str(), mProbeUniqueID.c_str());
|
|
|
|
return fileName;
|
|
}
|
|
|
|
String ReflectionProbe::getIrradianceMapPath()
|
|
{
|
|
if (mProbeUniqueID.isEmpty())
|
|
{
|
|
Con::errorf("ReflectionProbe::getIrradianceMapPath() - We don't have a set output path or persistant id, so no valid path can be provided!");
|
|
return "";
|
|
}
|
|
|
|
String path = Con::getVariable("$pref::ReflectionProbes::CurrentLevelPath", "levels/");
|
|
|
|
char fileName[256];
|
|
dSprintf(fileName, 256, "%s%s_Irradiance.dds", path.c_str(), mProbeUniqueID.c_str());
|
|
|
|
return fileName;
|
|
}
|
|
|
|
void ReflectionProbe::bake()
|
|
{
|
|
if (mReflectionModeType != BakedCubemap)
|
|
return;
|
|
|
|
PROBEMGR->preBake();
|
|
PROBEMGR->bakeProbe(this);
|
|
PROBEMGR->postBake();
|
|
|
|
setMaskBits(-1);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//Rendering of editing/debug stuff
|
|
//-----------------------------------------------------------------------------
|
|
void ReflectionProbe::createEditorResources()
|
|
{
|
|
#ifdef TORQUE_TOOLS
|
|
// Clean up our previous shape
|
|
if (mEditorShapeInst)
|
|
SAFE_DELETE(mEditorShapeInst);
|
|
|
|
mEditorShape = NULL;
|
|
|
|
String shapeFile = "tools/resources/previewSphereShape.dae";
|
|
|
|
// Attempt to get the resource from the ResourceManager
|
|
mEditorShape = ResourceManager::get().load(shapeFile);
|
|
if (mEditorShape)
|
|
{
|
|
mEditorShapeInst = new TSShapeInstance(mEditorShape, isClientObject());
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void ReflectionProbe::prepRenderImage(SceneRenderState *state)
|
|
{
|
|
if (!mEnabled || (!RenderProbeMgr::smRenderReflectionProbes || RenderProbeMgr::smBakeReflectionProbes))
|
|
return;
|
|
|
|
Point3F distVec = getRenderPosition() - state->getCameraPosition();
|
|
F32 dist = distVec.len();
|
|
|
|
//Culling distance. Can be adjusted for performance options considerations via the scalar
|
|
if (dist > RenderProbeMgr::smMaxProbeDrawDistance * Con::getFloatVariable("$pref::GI::ProbeDrawDistScale", 1.0))
|
|
{
|
|
mProbeInfo.mScore = RenderProbeMgr::smMaxProbeDrawDistance;
|
|
return;
|
|
}
|
|
|
|
if (mReflectionModeType == DynamicCubemap && mRefreshRateMS < (Platform::getRealMilliseconds() - mDynamicLastBakeMS))
|
|
{
|
|
bake();
|
|
mDynamicLastBakeMS = Platform::getRealMilliseconds();
|
|
}
|
|
|
|
//Submit our probe to actually do the probe action
|
|
// Get a handy pointer to our RenderPassmanager
|
|
//RenderPassManager *renderPass = state->getRenderPass();
|
|
|
|
//Update our score based on our radius, distance
|
|
mProbeInfo.mScore = mMax(dist, 1.0f);
|
|
|
|
Point3F vect = distVec;
|
|
vect.normalizeSafe();
|
|
|
|
//mProbeInfo.mScore *= mMax(mAbs(mDot(vect, state->getCameraTransform().getForwardVector())),0.001f);
|
|
|
|
PROBEMGR->submitProbe(&mProbeInfo);
|
|
|
|
#ifdef TORQUE_TOOLS
|
|
if (ReflectionProbe::smRenderPreviewProbes && gEditingMission && mPrefilterMap != nullptr)
|
|
{
|
|
if(!mEditorShapeInst)
|
|
createEditorResources();
|
|
|
|
GFXTransformSaver saver;
|
|
|
|
// Calculate the distance of this object from the camera
|
|
Point3F cameraOffset;
|
|
getRenderTransform().getColumn(3, &cameraOffset);
|
|
cameraOffset -= state->getDiffuseCameraPosition();
|
|
dist = cameraOffset.len();
|
|
if (dist < 0.01f)
|
|
dist = 0.01f;
|
|
|
|
// Set up the LOD for the shape
|
|
F32 invScale = (1.0f / getMax(getMax(mObjScale.x, mObjScale.y), mObjScale.z));
|
|
|
|
mEditorShapeInst->setDetailFromDistance(state, dist * invScale);
|
|
|
|
// Make sure we have a valid level of detail
|
|
if (mEditorShapeInst->getCurrentDetail() < 0)
|
|
return;
|
|
|
|
BaseMatInstance* probePrevMat = mEditorShapeInst->getMaterialList()->getMaterialInst(0);
|
|
|
|
if (probePrevMat == nullptr)
|
|
return;
|
|
|
|
setPreviewMatParameters(state, probePrevMat);
|
|
|
|
// GFXTransformSaver is a handy helper class that restores
|
|
// the current GFX matrices to their original values when
|
|
// it goes out of scope at the end of the function
|
|
|
|
// Set up our TS render state
|
|
TSRenderState rdata;
|
|
rdata.setSceneState(state);
|
|
rdata.setFadeOverride(1.0f);
|
|
|
|
if(mReflectionModeType != DynamicCubemap)
|
|
rdata.setCubemap(mPrefilterMap->mCubemap);
|
|
else
|
|
rdata.setCubemap(mDynamicCubemap);
|
|
|
|
// We might have some forward lit materials
|
|
// so pass down a query to gather lights.
|
|
LightQuery query;
|
|
query.init(getWorldSphere());
|
|
rdata.setLightQuery(&query);
|
|
|
|
// Set the world matrix to the objects render transform
|
|
MatrixF mat = getRenderTransform();
|
|
GFX->setWorldMatrix(mat);
|
|
|
|
// Animate the the shape
|
|
mEditorShapeInst->animate();
|
|
|
|
// Allow the shape to submit the RenderInst(s) for itself
|
|
mEditorShapeInst->render(rdata);
|
|
|
|
saver.restore();
|
|
}
|
|
|
|
// If the probe is selected or probe visualization
|
|
// is enabled then register the callback.
|
|
const bool isSelectedInEditor = (gEditingMission && isSelected());
|
|
if (isSelectedInEditor)
|
|
{
|
|
ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
|
|
ri->renderDelegate.bind(this, &ReflectionProbe::_onRenderViz);
|
|
ri->type = RenderPassManager::RIT_Editor;
|
|
state->getRenderPass()->addInst(ri);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void ReflectionProbe::_onRenderViz(ObjectRenderInst *ri,
|
|
SceneRenderState *state,
|
|
BaseMatInstance *overrideMat)
|
|
{
|
|
if (!RenderProbeMgr::smRenderReflectionProbes)
|
|
return;
|
|
|
|
GFXDrawUtil *draw = GFX->getDrawUtil();
|
|
|
|
GFXStateBlockDesc desc;
|
|
desc.setZReadWrite(true, false);
|
|
desc.setCullMode(GFXCullNone);
|
|
desc.setBlend(true);
|
|
//desc.fillMode = GFXFillWireframe;
|
|
|
|
// Base the sphere color on the light color.
|
|
ColorI color = ColorI(255, 0, 255, 63);
|
|
|
|
const MatrixF worldToObjectXfm = mObjToWorld;
|
|
if (mProbeShapeType == ProbeInfo::Sphere)
|
|
{
|
|
draw->drawSphere(desc, mRadius, getPosition(), color);
|
|
}
|
|
else
|
|
{
|
|
Point3F tscl = worldToObjectXfm.getScale();
|
|
|
|
Box3F projCube(-mObjScale/2, mObjScale / 2);
|
|
projCube.setCenter(getPosition());
|
|
draw->drawCube(desc, projCube, color, &worldToObjectXfm);
|
|
}
|
|
|
|
Point3F renderPos = getRenderTransform().getPosition();
|
|
|
|
Box3F refCube = Box3F(-mProbeRefScale / 2, mProbeRefScale / 2);
|
|
refCube.setCenter(renderPos + mProbeRefOffset);
|
|
color = ColorI(0, 255, 255, 63);
|
|
draw->drawCube(desc, refCube, color, &worldToObjectXfm);
|
|
}
|
|
|
|
void ReflectionProbe::setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat)
|
|
{
|
|
if (!mat->getFeatures().hasFeature(MFT_isDeferred))
|
|
return;
|
|
|
|
//Set up the params
|
|
MaterialParameters *matParams = mat->getMaterialParameters();
|
|
|
|
//Get the deferred render target
|
|
NamedTexTarget* deferredTexTarget = NamedTexTarget::find("deferred");
|
|
|
|
GFXTextureObject *deferredTexObject = deferredTexTarget->getTexture();
|
|
if (!deferredTexObject)
|
|
return;
|
|
|
|
GFX->setTexture(0, deferredTexObject);
|
|
|
|
//Set the cubemap
|
|
GFX->setTexture(1, mPrefilterMap->mCubemap);
|
|
|
|
//Set the invViewMat
|
|
MatrixSet &matrixSet = renderState->getRenderPass()->getMatrixSet();
|
|
const MatrixF &worldToCameraXfm = matrixSet.getWorldToCamera();
|
|
|
|
MaterialParameterHandle *invViewMat = mat->getMaterialParameterHandle("$invViewMat");
|
|
|
|
matParams->setSafe(invViewMat, worldToCameraXfm);
|
|
}
|
|
|
|
DefineEngineMethod(ReflectionProbe, postApply, void, (), ,
|
|
"A utility method for forcing a network update.\n")
|
|
{
|
|
object->inspectPostApply();
|
|
}
|
|
|
|
DefineEngineMethod(ReflectionProbe, Bake, void, (), ,
|
|
"@brief Bakes the cubemaps for a reflection probe\n\n.")
|
|
{
|
|
ReflectionProbe *clientProbe = (ReflectionProbe*)object->getClientObject();
|
|
|
|
if (clientProbe)
|
|
{
|
|
clientProbe->bake();
|
|
}
|
|
}
|
|
|