mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
81 lines
2.9 KiB
C++
81 lines
2.9 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "core/strings/stringFunctions.h"
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#include "console/console.h"
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#include "platformWin32/platformWin32.h"
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void initDisplayDeviceInfo()
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{
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Con::printf( "Reading Display Device information..." );
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U8 i = 0;
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DISPLAY_DEVICEA ddData;
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ddData.cb = sizeof( DISPLAY_DEVICEA );
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// Search for the primary display adapter, because that is what the rendering
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// context will get created on.
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while( EnumDisplayDevicesA( NULL, i, &ddData, 0 ) != 0 )
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{
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// If we find the primary display adapter, break out
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if( ddData.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE )
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break;
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i++;
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}
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Con::printf( " Primary Display Device Found:" );
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// Ok, now we have the primary display device. Parse the device information.
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char ven[9];
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char dev[9];
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ven[8] = dev[8] = '\0';
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// It may seem a bit silly here to cast, but there are two implimentations in Platform.h
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// This usage is the "const" version...
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char *pos = dStrstr( ddData.DeviceID, (const char *)"VEN_");
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dStrncpy( ven, ( pos ) ? pos : "VEN_0000", 8 );
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Con::printf( " Vendor Id: %s", ven );
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pos = dStrstr( ddData.DeviceID, (const char *)"DEV_" );
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dStrncpy( dev, ( pos ) ? pos : "DEV_0000", 8 );
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Con::printf( " Device Id: %s", dev );
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// We now have the information, set them to console variables so we can parse
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// the file etc in script using getField and so on.
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Con::setVariable( "$PCI_VEN", ven );
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Con::setVariable( "$PCI_DEV", dev );
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}
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ConsoleFunction( initDisplayDeviceInfo, void, 1, 1, "()"
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"@brief Initializes variables that track device and vendor information/IDs\n\n"
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"@ingroup Rendering")
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{
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initDisplayDeviceInfo();
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} |