Torque3D/Engine/source/platform/event.h
DavidWyand-GG 539efcb1e1 Input event changes
- New InputEventManager class.  It will be used by 3rd party input
devices to generate Torque 3D input events.
- Expanded the input event signal to include three new floats and a new
integer.
- Expanded the number of joystick buttons to 48.
- The input virtual map is now extendable rather than hard coded.
- The input devices types are now extendable rather than hard coded.
- New SI_POS, SI_ROT, SI_INT, and SI_FLOAT input event types.
- New SI_VALUE input action type.
- ActionMap has been updated to work with these changes.
- Removed unnecessary references to platform/event.h
2013-01-22 18:17:41 -05:00

532 lines
15 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
/// @file
/// Library-wide input events
///
/// All external events are converted into system events, which are defined
/// in this file.
///
#ifndef _EVENT_H_
#define _EVENT_H_
#include "platform/types.h"
#include "platform/IInputDevice.h"
#include "core/util/journal/journaledSignal.h"
#include "core/util/tSingleton.h"
#include "core/util/tDictionary.h"
#include "core/tSimpleHashTable.h"
#define AddInputVirtualMap( description, type, code ) \
INPUTMGR->addVirtualMap( #description, type, code );
/// @defgroup input_constants Input system constants
/// @{
/// Input event constants:
typedef U32 InputObjectInstances;
enum InputObjectInstancesEnum
{
KEY_NULL = 0x000, ///< Invalid KeyCode
KEY_BACKSPACE = 0x001,
KEY_TAB = 0x002,
KEY_RETURN = 0x003,
KEY_CONTROL = 0x004,
KEY_ALT = 0x005,
KEY_SHIFT = 0x006,
KEY_PAUSE = 0x007,
KEY_CAPSLOCK = 0x008,
KEY_ESCAPE = 0x009,
KEY_SPACE = 0x00a,
KEY_PAGE_DOWN = 0x00b,
KEY_PAGE_UP = 0x00c,
KEY_END = 0x00d,
KEY_HOME = 0x00e,
KEY_LEFT = 0x00f,
KEY_UP = 0x010,
KEY_RIGHT = 0x011,
KEY_DOWN = 0x012,
KEY_PRINT = 0x013,
KEY_INSERT = 0x014,
KEY_DELETE = 0x015,
KEY_HELP = 0x016,
KEY_0 = 0x017,
KEY_1 = 0x018,
KEY_2 = 0x019,
KEY_3 = 0x01a,
KEY_4 = 0x01b,
KEY_5 = 0x01c,
KEY_6 = 0x01d,
KEY_7 = 0x01e,
KEY_8 = 0x01f,
KEY_9 = 0x020,
KEY_A = 0x021,
KEY_B = 0x022,
KEY_C = 0x023,
KEY_D = 0x024,
KEY_E = 0x025,
KEY_F = 0x026,
KEY_G = 0x027,
KEY_H = 0x028,
KEY_I = 0x029,
KEY_J = 0x02a,
KEY_K = 0x02b,
KEY_L = 0x02c,
KEY_M = 0x02d,
KEY_N = 0x02e,
KEY_O = 0x02f,
KEY_P = 0x030,
KEY_Q = 0x031,
KEY_R = 0x032,
KEY_S = 0x033,
KEY_T = 0x034,
KEY_U = 0x035,
KEY_V = 0x036,
KEY_W = 0x037,
KEY_X = 0x038,
KEY_Y = 0x039,
KEY_Z = 0x03a,
KEY_TILDE = 0x03b,
KEY_MINUS = 0x03c,
KEY_EQUALS = 0x03d,
KEY_LBRACKET = 0x03e,
KEY_RBRACKET = 0x03f,
KEY_BACKSLASH = 0x040,
KEY_SEMICOLON = 0x041,
KEY_APOSTROPHE = 0x042,
KEY_COMMA = 0x043,
KEY_PERIOD = 0x044,
KEY_SLASH = 0x045,
KEY_NUMPAD0 = 0x046,
KEY_NUMPAD1 = 0x047,
KEY_NUMPAD2 = 0x048,
KEY_NUMPAD3 = 0x049,
KEY_NUMPAD4 = 0x04a,
KEY_NUMPAD5 = 0x04b,
KEY_NUMPAD6 = 0x04c,
KEY_NUMPAD7 = 0x04d,
KEY_NUMPAD8 = 0x04e,
KEY_NUMPAD9 = 0x04f,
KEY_MULTIPLY = 0x050,
KEY_ADD = 0x051,
KEY_SEPARATOR = 0x052,
KEY_SUBTRACT = 0x053,
KEY_DECIMAL = 0x054,
KEY_DIVIDE = 0x055,
KEY_NUMPADENTER = 0x056,
KEY_F1 = 0x057,
KEY_F2 = 0x058,
KEY_F3 = 0x059,
KEY_F4 = 0x05a,
KEY_F5 = 0x05b,
KEY_F6 = 0x05c,
KEY_F7 = 0x05d,
KEY_F8 = 0x05e,
KEY_F9 = 0x05f,
KEY_F10 = 0x060,
KEY_F11 = 0x061,
KEY_F12 = 0x062,
KEY_F13 = 0x063,
KEY_F14 = 0x064,
KEY_F15 = 0x065,
KEY_F16 = 0x066,
KEY_F17 = 0x067,
KEY_F18 = 0x068,
KEY_F19 = 0x069,
KEY_F20 = 0x06a,
KEY_F21 = 0x06b,
KEY_F22 = 0x06c,
KEY_F23 = 0x06d,
KEY_F24 = 0x06e,
KEY_NUMLOCK = 0x06f,
KEY_SCROLLLOCK = 0x070,
KEY_LCONTROL = 0x071,
KEY_RCONTROL = 0x072,
KEY_LALT = 0x073,
KEY_RALT = 0x074,
KEY_LSHIFT = 0x075,
KEY_RSHIFT = 0x076,
KEY_WIN_LWINDOW = 0x077,
KEY_WIN_RWINDOW = 0x078,
KEY_WIN_APPS = 0x079,
KEY_OEM_102 = 0x080,
KEY_MAC_OPT = 0x090,
KEY_MAC_LOPT = 0x091,
KEY_MAC_ROPT = 0x092,
KEY_BUTTON0 = 0x0100,
KEY_BUTTON1 = 0x0101,
KEY_BUTTON2 = 0x0102,
KEY_BUTTON3 = 0x0103,
KEY_BUTTON4 = 0x0104,
KEY_BUTTON5 = 0x0105,
KEY_BUTTON6 = 0x0106,
KEY_BUTTON7 = 0x0107,
KEY_BUTTON8 = 0x0108,
KEY_BUTTON9 = 0x0109,
KEY_BUTTON10 = 0x010A,
KEY_BUTTON11 = 0x010B,
KEY_BUTTON12 = 0x010C,
KEY_BUTTON13 = 0x010D,
KEY_BUTTON14 = 0x010E,
KEY_BUTTON15 = 0x010F,
KEY_BUTTON16 = 0x0110,
KEY_BUTTON17 = 0x0111,
KEY_BUTTON18 = 0x0112,
KEY_BUTTON19 = 0x0113,
KEY_BUTTON20 = 0x0114,
KEY_BUTTON21 = 0x0115,
KEY_BUTTON22 = 0x0116,
KEY_BUTTON23 = 0x0117,
KEY_BUTTON24 = 0x0118,
KEY_BUTTON25 = 0x0119,
KEY_BUTTON26 = 0x011A,
KEY_BUTTON27 = 0x011B,
KEY_BUTTON28 = 0x011C,
KEY_BUTTON29 = 0x011D,
KEY_BUTTON30 = 0x011E,
KEY_BUTTON31 = 0x011F,
KEY_BUTTON32 = 0x0120,
KEY_BUTTON33 = 0x0121,
KEY_BUTTON34 = 0x0122,
KEY_BUTTON35 = 0x0123,
KEY_BUTTON36 = 0x0124,
KEY_BUTTON37 = 0x0125,
KEY_BUTTON38 = 0x0126,
KEY_BUTTON39 = 0x0127,
KEY_BUTTON40 = 0x0128,
KEY_BUTTON41 = 0x0129,
KEY_BUTTON42 = 0x012A,
KEY_BUTTON43 = 0x012B,
KEY_BUTTON44 = 0x012C,
KEY_BUTTON45 = 0x012D,
KEY_BUTTON46 = 0x012E,
KEY_BUTTON47 = 0x012F,
KEY_ANYKEY = 0xfffe,
/// Joystick event codes.
SI_XPOV = 0x204,
SI_YPOV = 0x205,
SI_UPOV = 0x206,
SI_DPOV = 0x207,
SI_LPOV = 0x208,
SI_RPOV = 0x209,
SI_XAXIS = 0x20B,
SI_YAXIS = 0x20C,
SI_ZAXIS = 0x20D,
SI_RXAXIS = 0x20E,
SI_RYAXIS = 0x20F,
SI_RZAXIS = 0x210,
SI_SLIDER = 0x211,
SI_XPOV2 = 0x212,
SI_YPOV2 = 0x213,
SI_UPOV2 = 0x214,
SI_DPOV2 = 0x215,
SI_LPOV2 = 0x216,
SI_RPOV2 = 0x217,
XI_CONNECT = 0x300,
XI_THUMBLX = 0x301,
XI_THUMBLY = 0x302,
XI_THUMBRX = 0x303,
XI_THUMBRY = 0x304,
XI_LEFT_TRIGGER = 0x305,
XI_RIGHT_TRIGGER = 0x306,
/*XI_DPAD_UP = 0x307,
XI_DPAD_DOWN = 0x308,
XI_DPAD_LEFT = 0x309,
XI_DPAD_RIGHT = 0x310,*/
XI_START = 0x311,
XI_BACK = 0x312,
XI_LEFT_THUMB = 0x313,
XI_RIGHT_THUMB = 0x314,
XI_LEFT_SHOULDER = 0x315,
XI_RIGHT_SHOULDER = 0x316,
XI_A = 0x317,
XI_B = 0x318,
XI_X = 0x319,
XI_Y = 0x320,
INPUT_DEVICE_PLUGIN_CODES_START = 0x400,
};
/// Input device types
typedef U32 InputDeviceTypes;
enum InputDeviceTypesEnum
{
UnknownDeviceType,
MouseDeviceType,
KeyboardDeviceType,
JoystickDeviceType,
GamepadDeviceType,
XInputDeviceType,
NUM_INPUT_DEVICE_TYPES,
INPUT_DEVICE_PLUGIN_DEVICES_START = NUM_INPUT_DEVICE_TYPES,
};
/// Device Event Action Types
enum InputActionType
{
/// Button was depressed.
SI_MAKE = 0x01,
/// Button was released.
SI_BREAK = 0x02,
/// An axis moved.
SI_MOVE = 0x03,
/// A key repeat occurred. Happens in between a SI_MAKE and SI_BREAK.
SI_REPEAT = 0x04,
/// A value of some type. Matched with SI_FLOAT or SI_INT.
SI_VALUE = 0x05,
};
///Device Event Types
enum InputEventType
{
SI_UNKNOWN = 0x01,
SI_BUTTON = 0x02, // Button press/release
SI_POV = 0x03, // Point of View hat
SI_AXIS = 0x04, // Axis in range -1.0..1.0
SI_POS = 0x05, // Absolute position value (Point3F)
SI_ROT = 0x06, // Absolute rotation value (QuatF)
SI_INT = 0x07, // Integer value (S32)
SI_FLOAT = 0x08, // Float value (F32)
SI_KEY = 0x0A, // Keyboard key
};
/// Wildcard match used by the input system.
#define SI_ANY 0xff
// Modifier Keys
enum InputModifiers
{
/// shift and ctrl are the same between platforms.
SI_LSHIFT = BIT(0),
SI_RSHIFT = BIT(1),
SI_SHIFT = (SI_LSHIFT|SI_RSHIFT),
SI_LCTRL = BIT(2),
SI_RCTRL = BIT(3),
SI_CTRL = (SI_LCTRL|SI_RCTRL),
/// win altkey, mapped to mac cmdkey.
SI_LALT = BIT(4),
SI_RALT = BIT(5),
SI_ALT = (SI_LALT|SI_RALT),
/// mac optionkey
SI_MAC_LOPT = BIT(6),
SI_MAC_ROPT = BIT(7),
SI_MAC_OPT = (SI_MAC_LOPT|SI_MAC_ROPT),
/// modifier keys used for common operations
#if defined(TORQUE_OS_MAC)
SI_COPYPASTE = SI_ALT,
SI_MULTISELECT = SI_ALT,
SI_RANGESELECT = SI_SHIFT,
SI_PRIMARY_ALT = SI_MAC_OPT, ///< Primary key used for toggling into alternates of commands.
SI_PRIMARY_CTRL = SI_ALT, ///< Primary key used for triggering commands.
#else
SI_COPYPASTE = SI_CTRL,
SI_MULTISELECT = SI_CTRL,
SI_RANGESELECT = SI_SHIFT,
SI_PRIMARY_ALT = SI_ALT,
SI_PRIMARY_CTRL = SI_CTRL,
#endif
/// modfier key used in conjunction w/ arrow keys to move cursor to next word
#if defined(TORQUE_OS_MAC)
SI_WORDJUMP = SI_MAC_OPT,
#else
SI_WORDJUMP = SI_CTRL,
#endif
/// modifier key used in conjunction w/ arrow keys to move cursor to beginning / end of line
SI_LINEJUMP = SI_ALT,
/// modifier key used in conjunction w/ home & end to jump to the top or bottom of a document
#if defined(TORQUE_OS_MAC)
SI_DOCJUMP = SI_ANY,
#else
SI_DOCJUMP = SI_CTRL,
#endif
};
/// @}
/// Generic input event.
struct InputEventInfo
{
InputEventInfo()
{
deviceInst = 0;
fValue = 0.f;
fValue2 = 0.f;
fValue3 = 0.f;
fValue4 = 0.f;
iValue = 0;
deviceType = (InputDeviceTypes)0;
objType = (InputEventType)0;
ascii = 0;
objInst = (InputObjectInstances)0;
action = (InputActionType)0;
modifier = (InputModifiers)0;
}
/// Device instance: joystick0, joystick1, etc
U32 deviceInst;
/// Value typically ranges from -1.0 to 1.0, but doesn't have to.
/// It depends on the context.
F32 fValue;
/// Extended float values (often used for absolute rotation Quat)
F32 fValue2;
F32 fValue3;
F32 fValue4;
/// Signed integer value
S32 iValue;
/// What was the action? (MAKE/BREAK/MOVE)
InputActionType action;
InputDeviceTypes deviceType;
InputEventType objType;
InputObjectInstances objInst;
/// ASCII character code if this is a keyboard event.
U16 ascii;
/// Modifiers to action: SI_LSHIFT, SI_LCTRL, etc.
InputModifiers modifier;
inline void postToSignal(InputEvent &ie)
{
ie.trigger(deviceInst, fValue, fValue2, fValue3, fValue4, iValue, deviceType, objType, ascii, objInst, action, modifier);
}
};
class Point3F;
class QuatF;
/// Handles input device plug-ins
class InputEventManager
{
public:
struct VirtualMapData
{
StringTableEntry desc;
InputEventType type;
InputObjectInstances code;
};
public:
InputEventManager();
virtual ~InputEventManager();
/// Get the next device type code
U32 getNextDeviceType();
/// Get the next device action code
U32 getNextDeviceCode();
void registerDevice(IInputDevice* device);
void unregisterDevice(IInputDevice* device);
/// Check if the given device name is a registered device.
/// The given name can optionally include an instance number on the end.
bool isRegisteredDevice(const char* name);
/// Check if the given device type is a registered device.
bool isRegisteredDevice(U32 type);
/// Same as above but also provides the found device type and actual
// device name length. Used by ActionMap::getDeviceTypeAndInstance()
bool isRegisteredDeviceWithAttributes(const char* name, U32& deviceType, U32&nameLen);
/// Returns the name of a registered device given its type
const char* getRegisteredDeviceName(U32 type);
void start();
void stop();
void process();
// Add to the virtual map table
void addVirtualMap(const char* description, InputEventType type, InputObjectInstances code);
// Find a virtual map entry based on the text description
VirtualMapData* findVirtualMap(const char* description);
// Find a virtual map entry's description based on the action code
const char* findVirtualMapDescFromCode(U32 code);
/// Build an input event based on a single iValue
void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, S32 iValue);
/// Build an input event based on a single fValue
void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, float fValue);
/// Build an input event based on a Point3F
void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, Point3F& pValue);
/// Build an input event based on a QuatF
void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, QuatF& qValue);
protected:
U32 mNextDeviceTypeCode;
U32 mNextDeviceCode;
Vector<IInputDevice*> mDeviceList;
// Holds description to VirtualMapData struct
SimpleHashTable<VirtualMapData> mVirtualMap;
// Used to look up a description based on a VirtualMapData.code
HashTable<U32, VirtualMapData> mActionCodeMap;
protected:
void buildVirtualMap();
public:
// For ManagedSingleton.
static const char* getSingletonName() { return "InputEventManager"; }
};
/// Returns the InputEventManager singleton.
#define INPUTMGR ManagedSingleton<InputEventManager>::instance()
#endif