Torque3D/Engine/source/platform/event.cpp
DavidWyand-GG 539efcb1e1 Input event changes
- New InputEventManager class.  It will be used by 3rd party input
devices to generate Torque 3D input events.
- Expanded the input event signal to include three new floats and a new
integer.
- Expanded the number of joystick buttons to 48.
- The input virtual map is now extendable rather than hard coded.
- The input devices types are now extendable rather than hard coded.
- New SI_POS, SI_ROT, SI_INT, and SI_FLOAT input event types.
- New SI_VALUE input action type.
- ActionMap has been updated to work with these changes.
- Removed unnecessary references to platform/event.h
2013-01-22 18:17:41 -05:00

549 lines
18 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/event.h"
#include "core/module.h"
#include "core/util/journal/process.h"
#include "core/strings/stringFunctions.h"
#include "core/stringTable.h"
#include "platform/platformInput.h"
#include "math/mQuat.h"
MODULE_BEGIN( InputEventManager )
MODULE_INIT_BEFORE( SIM )
MODULE_SHUTDOWN_AFTER( SIM )
MODULE_INIT
{
ManagedSingleton< InputEventManager >::createSingleton();
}
MODULE_SHUTDOWN
{
ManagedSingleton< InputEventManager >::deleteSingleton();
}
MODULE_END;
InputEventManager::InputEventManager()
{
mNextDeviceTypeCode = INPUT_DEVICE_PLUGIN_DEVICES_START;
mNextDeviceCode = INPUT_DEVICE_PLUGIN_CODES_START;
buildVirtualMap();
}
InputEventManager::~InputEventManager()
{
}
U32 InputEventManager::getNextDeviceType()
{
U32 code = mNextDeviceTypeCode;
++mNextDeviceTypeCode;
return code;
}
U32 InputEventManager::getNextDeviceCode()
{
U32 code = mNextDeviceCode;
++mNextDeviceCode;
return code;
}
void InputEventManager::registerDevice(IInputDevice* device)
{
// Make sure the device is not already registered
for(U32 i=0; i<mDeviceList.size(); ++i)
{
if(mDeviceList[i] == device)
return;
}
// Add the new device to the list
mDeviceList.push_back(device);
}
void InputEventManager::unregisterDevice(IInputDevice* device)
{
// Remove the device from the list
for(U32 i=0; i<mDeviceList.size(); ++i)
{
if(mDeviceList[i] == device)
{
mDeviceList.erase(i);
return;
}
}
}
bool InputEventManager::isRegisteredDevice(const char* name)
{
for(Vector<IInputDevice*>::iterator itr = mDeviceList.begin(); itr != mDeviceList.end(); ++itr)
{
if((*itr)->isEnabled())
{
const char* deviceName = (*itr)->getDeviceName();
if(dStrnicmp(name, deviceName, dStrlen(deviceName)) == 0)
{
return true;
}
}
}
return false;
}
bool InputEventManager::isRegisteredDevice(U32 type)
{
for(Vector<IInputDevice*>::iterator itr = mDeviceList.begin(); itr != mDeviceList.end(); ++itr)
{
if((*itr)->isEnabled())
{
U32 deviceType = (*itr)->getDeviceType();
if(deviceType == type)
{
return true;
}
}
}
return false;
}
bool InputEventManager::isRegisteredDeviceWithAttributes(const char* name, U32& deviceType, U32&nameLen)
{
for(Vector<IInputDevice*>::iterator itr = mDeviceList.begin(); itr != mDeviceList.end(); ++itr)
{
if((*itr)->isEnabled())
{
const char* deviceName = (*itr)->getDeviceName();
S32 length = dStrlen(deviceName);
if(dStrnicmp(name, deviceName, length) == 0)
{
deviceType = (*itr)->getDeviceType();
nameLen = length;
return true;
}
}
}
return false;
}
const char* InputEventManager::getRegisteredDeviceName(U32 type)
{
for(Vector<IInputDevice*>::iterator itr = mDeviceList.begin(); itr != mDeviceList.end(); ++itr)
{
if((*itr)->isEnabled())
{
U32 deviceType = (*itr)->getDeviceType();
if(deviceType == type)
{
return (*itr)->getDeviceName();
}
}
}
return NULL;
}
void InputEventManager::start()
{
Process::notify(this, &InputEventManager::process, PROCESS_INPUT_ORDER);
}
void InputEventManager::stop()
{
Process::remove(this, &InputEventManager::process);
}
void InputEventManager::process()
{
// Process each device
for(Vector<IInputDevice*>::iterator itr = mDeviceList.begin(); itr != mDeviceList.end(); ++itr)
{
if((*itr)->isEnabled())
{
(*itr)->process();
}
}
}
// Used for the old virtual map table that was originally in actionMap.cpp
struct CodeMapping
{
const char* pDescription;
InputEventType type;
InputObjectInstances code;
};
CodeMapping gVirtualMap[] =
{
//-------------------------------------- KEYBOARD EVENTS
//
{ "backspace", SI_KEY, KEY_BACKSPACE },
{ "tab", SI_KEY, KEY_TAB },
{ "return", SI_KEY, KEY_RETURN },
{ "enter", SI_KEY, KEY_RETURN },
{ "shift", SI_KEY, KEY_SHIFT },
{ "ctrl", SI_KEY, KEY_CONTROL },
{ "alt", SI_KEY, KEY_ALT },
{ "pause", SI_KEY, KEY_PAUSE },
{ "capslock", SI_KEY, KEY_CAPSLOCK },
{ "escape", SI_KEY, KEY_ESCAPE },
{ "space", SI_KEY, KEY_SPACE },
{ "pagedown", SI_KEY, KEY_PAGE_DOWN },
{ "pageup", SI_KEY, KEY_PAGE_UP },
{ "end", SI_KEY, KEY_END },
{ "home", SI_KEY, KEY_HOME },
{ "left", SI_KEY, KEY_LEFT },
{ "up", SI_KEY, KEY_UP },
{ "right", SI_KEY, KEY_RIGHT },
{ "down", SI_KEY, KEY_DOWN },
{ "print", SI_KEY, KEY_PRINT },
{ "insert", SI_KEY, KEY_INSERT },
{ "delete", SI_KEY, KEY_DELETE },
{ "help", SI_KEY, KEY_HELP },
{ "win_lwindow", SI_KEY, KEY_WIN_LWINDOW },
{ "win_rwindow", SI_KEY, KEY_WIN_RWINDOW },
{ "win_apps", SI_KEY, KEY_WIN_APPS },
{ "cmd", SI_KEY, KEY_ALT },
{ "opt", SI_KEY, KEY_MAC_OPT },
{ "lopt", SI_KEY, KEY_MAC_LOPT },
{ "ropt", SI_KEY, KEY_MAC_ROPT },
{ "numpad0", SI_KEY, KEY_NUMPAD0 },
{ "numpad1", SI_KEY, KEY_NUMPAD1 },
{ "numpad2", SI_KEY, KEY_NUMPAD2 },
{ "numpad3", SI_KEY, KEY_NUMPAD3 },
{ "numpad4", SI_KEY, KEY_NUMPAD4 },
{ "numpad5", SI_KEY, KEY_NUMPAD5 },
{ "numpad6", SI_KEY, KEY_NUMPAD6 },
{ "numpad7", SI_KEY, KEY_NUMPAD7 },
{ "numpad8", SI_KEY, KEY_NUMPAD8 },
{ "numpad9", SI_KEY, KEY_NUMPAD9 },
{ "numpadmult", SI_KEY, KEY_MULTIPLY },
{ "numpadadd", SI_KEY, KEY_ADD },
{ "numpadsep", SI_KEY, KEY_SEPARATOR },
{ "numpadminus", SI_KEY, KEY_SUBTRACT },
{ "numpaddecimal", SI_KEY, KEY_DECIMAL },
{ "numpaddivide", SI_KEY, KEY_DIVIDE },
{ "numpadenter", SI_KEY, KEY_NUMPADENTER },
{ "f1", SI_KEY, KEY_F1 },
{ "f2", SI_KEY, KEY_F2 },
{ "f3", SI_KEY, KEY_F3 },
{ "f4", SI_KEY, KEY_F4 },
{ "f5", SI_KEY, KEY_F5 },
{ "f6", SI_KEY, KEY_F6 },
{ "f7", SI_KEY, KEY_F7 },
{ "f8", SI_KEY, KEY_F8 },
{ "f9", SI_KEY, KEY_F9 },
{ "f10", SI_KEY, KEY_F10 },
{ "f11", SI_KEY, KEY_F11 },
{ "f12", SI_KEY, KEY_F12 },
{ "f13", SI_KEY, KEY_F13 },
{ "f14", SI_KEY, KEY_F14 },
{ "f15", SI_KEY, KEY_F15 },
{ "f16", SI_KEY, KEY_F16 },
{ "f17", SI_KEY, KEY_F17 },
{ "f18", SI_KEY, KEY_F18 },
{ "f19", SI_KEY, KEY_F19 },
{ "f20", SI_KEY, KEY_F20 },
{ "f21", SI_KEY, KEY_F21 },
{ "f22", SI_KEY, KEY_F22 },
{ "f23", SI_KEY, KEY_F23 },
{ "f24", SI_KEY, KEY_F24 },
{ "numlock", SI_KEY, KEY_NUMLOCK },
{ "scrolllock", SI_KEY, KEY_SCROLLLOCK },
{ "lshift", SI_KEY, KEY_LSHIFT },
{ "rshift", SI_KEY, KEY_RSHIFT },
{ "lcontrol", SI_KEY, KEY_LCONTROL },
{ "rcontrol", SI_KEY, KEY_RCONTROL },
{ "lalt", SI_KEY, KEY_LALT },
{ "ralt", SI_KEY, KEY_RALT },
{ "tilde", SI_KEY, KEY_TILDE },
{ "minus", SI_KEY, KEY_MINUS },
{ "equals", SI_KEY, KEY_EQUALS },
{ "lbracket", SI_KEY, KEY_LBRACKET },
{ "rbracket", SI_KEY, KEY_RBRACKET },
{ "backslash", SI_KEY, KEY_BACKSLASH },
{ "semicolon", SI_KEY, KEY_SEMICOLON },
{ "apostrophe", SI_KEY, KEY_APOSTROPHE },
{ "comma", SI_KEY, KEY_COMMA },
{ "period", SI_KEY, KEY_PERIOD },
{ "slash", SI_KEY, KEY_SLASH },
{ "lessthan", SI_KEY, KEY_OEM_102 },
//-------------------------------------- BUTTON EVENTS
// Joystick/Mouse buttons
{ "button0", SI_BUTTON, KEY_BUTTON0 },
{ "button1", SI_BUTTON, KEY_BUTTON1 },
{ "button2", SI_BUTTON, KEY_BUTTON2 },
{ "button3", SI_BUTTON, KEY_BUTTON3 },
{ "button4", SI_BUTTON, KEY_BUTTON4 },
{ "button5", SI_BUTTON, KEY_BUTTON5 },
{ "button6", SI_BUTTON, KEY_BUTTON6 },
{ "button7", SI_BUTTON, KEY_BUTTON7 },
{ "button8", SI_BUTTON, KEY_BUTTON8 },
{ "button9", SI_BUTTON, KEY_BUTTON9 },
{ "button10", SI_BUTTON, KEY_BUTTON10 },
{ "button11", SI_BUTTON, KEY_BUTTON11 },
{ "button12", SI_BUTTON, KEY_BUTTON12 },
{ "button13", SI_BUTTON, KEY_BUTTON13 },
{ "button14", SI_BUTTON, KEY_BUTTON14 },
{ "button15", SI_BUTTON, KEY_BUTTON15 },
{ "button16", SI_BUTTON, KEY_BUTTON16 },
{ "button17", SI_BUTTON, KEY_BUTTON17 },
{ "button18", SI_BUTTON, KEY_BUTTON18 },
{ "button19", SI_BUTTON, KEY_BUTTON19 },
{ "button20", SI_BUTTON, KEY_BUTTON20 },
{ "button21", SI_BUTTON, KEY_BUTTON21 },
{ "button22", SI_BUTTON, KEY_BUTTON22 },
{ "button23", SI_BUTTON, KEY_BUTTON23 },
{ "button24", SI_BUTTON, KEY_BUTTON24 },
{ "button25", SI_BUTTON, KEY_BUTTON25 },
{ "button26", SI_BUTTON, KEY_BUTTON26 },
{ "button27", SI_BUTTON, KEY_BUTTON27 },
{ "button28", SI_BUTTON, KEY_BUTTON28 },
{ "button29", SI_BUTTON, KEY_BUTTON29 },
{ "button30", SI_BUTTON, KEY_BUTTON30 },
{ "button31", SI_BUTTON, KEY_BUTTON31 },
{ "button32", SI_BUTTON, KEY_BUTTON32 },
{ "button33", SI_BUTTON, KEY_BUTTON33 },
{ "button34", SI_BUTTON, KEY_BUTTON34 },
{ "button35", SI_BUTTON, KEY_BUTTON35 },
{ "button36", SI_BUTTON, KEY_BUTTON36 },
{ "button37", SI_BUTTON, KEY_BUTTON37 },
{ "button38", SI_BUTTON, KEY_BUTTON38 },
{ "button39", SI_BUTTON, KEY_BUTTON39 },
{ "button40", SI_BUTTON, KEY_BUTTON40 },
{ "button41", SI_BUTTON, KEY_BUTTON41 },
{ "button42", SI_BUTTON, KEY_BUTTON42 },
{ "button43", SI_BUTTON, KEY_BUTTON43 },
{ "button44", SI_BUTTON, KEY_BUTTON44 },
{ "button45", SI_BUTTON, KEY_BUTTON45 },
{ "button46", SI_BUTTON, KEY_BUTTON46 },
{ "button47", SI_BUTTON, KEY_BUTTON47 },
//-------------------------------------- MOVE EVENTS
// Mouse/Joystick axes:
{ "xaxis", SI_AXIS, SI_XAXIS },
{ "yaxis", SI_AXIS, SI_YAXIS },
{ "zaxis", SI_AXIS, SI_ZAXIS },
{ "rxaxis", SI_AXIS, SI_RXAXIS },
{ "ryaxis", SI_AXIS, SI_RYAXIS },
{ "rzaxis", SI_AXIS, SI_RZAXIS },
{ "slider", SI_AXIS, SI_SLIDER },
//-------------------------------------- POV EVENTS
// Joystick POV:
{ "xpov", SI_POV, SI_XPOV },
{ "ypov", SI_POV, SI_YPOV },
{ "upov", SI_POV, SI_UPOV },
{ "dpov", SI_POV, SI_DPOV },
{ "lpov", SI_POV, SI_LPOV },
{ "rpov", SI_POV, SI_RPOV },
{ "xpov2", SI_POV, SI_XPOV2 },
{ "ypov2", SI_POV, SI_YPOV2 },
{ "upov2", SI_POV, SI_UPOV2 },
{ "dpov2", SI_POV, SI_DPOV2 },
{ "lpov2", SI_POV, SI_LPOV2 },
{ "rpov2", SI_POV, SI_RPOV2 },
#if defined( TORQUE_OS_WIN32 ) || defined( TORQUE_OS_XENON )
//-------------------------------------- XINPUT EVENTS
// Controller connect / disconnect:
{ "connect", SI_BUTTON, XI_CONNECT },
// L & R Thumbsticks:
{ "thumblx", SI_AXIS, XI_THUMBLX },
{ "thumbly", SI_AXIS, XI_THUMBLY },
{ "thumbrx", SI_AXIS, XI_THUMBRX },
{ "thumbry", SI_AXIS, XI_THUMBRY },
// L & R Triggers:
{ "triggerl", SI_AXIS, XI_LEFT_TRIGGER },
{ "triggerr", SI_AXIS, XI_RIGHT_TRIGGER },
// DPAD Buttons:
{ "dpadu", SI_BUTTON, SI_UPOV },
{ "dpadd", SI_BUTTON, SI_DPOV },
{ "dpadl", SI_BUTTON, SI_LPOV },
{ "dpadr", SI_BUTTON, SI_RPOV },
// START & BACK Buttons:
{ "btn_start", SI_BUTTON, XI_START },
{ "btn_back", SI_BUTTON, XI_BACK },
// L & R Thumbstick Buttons:
{ "btn_lt", SI_BUTTON, XI_LEFT_THUMB },
{ "btn_rt", SI_BUTTON, XI_RIGHT_THUMB },
// L & R Shoulder Buttons:
{ "btn_l", SI_BUTTON, XI_LEFT_SHOULDER },
{ "btn_r", SI_BUTTON, XI_RIGHT_SHOULDER },
// Primary buttons:
{ "btn_a", SI_BUTTON, XI_A },
{ "btn_b", SI_BUTTON, XI_B },
{ "btn_x", SI_BUTTON, XI_X },
{ "btn_y", SI_BUTTON, XI_Y },
#endif
//-------------------------------------- MISCELLANEOUS EVENTS
//
{ "anykey", SI_KEY, KEY_ANYKEY },
{ "nomatch", SI_UNKNOWN, (InputObjectInstances)0xFFFFFFFF }
};
void InputEventManager::buildVirtualMap()
{
char desc[256];
VirtualMapData* data;
for (U32 j = 0; gVirtualMap[j].code != 0xFFFFFFFF; j++)
{
// Make sure the description is lower case
desc[0] = 0;
dStrncpy(desc, gVirtualMap[j].pDescription, 255);
dStrlwr(desc);
data = new VirtualMapData();
data->type = gVirtualMap[j].type;
data->code = gVirtualMap[j].code;
data->desc = StringTable->insert(desc);
mVirtualMap.insert(data, desc);
mActionCodeMap.insertUnique(data->code, *data);
}
}
void InputEventManager::addVirtualMap(const char* description, InputEventType type, InputObjectInstances code)
{
// Make sure the description is lower case
char desc[256];
desc[0] = 0;
dStrncpy(desc, description, 255);
dStrlwr(desc);
VirtualMapData* data = new VirtualMapData();
data->type = type;
data->code = code;
data->desc = StringTable->insert(desc);
mVirtualMap.insert(data, desc);
mActionCodeMap.insertUnique(data->code, *data);
}
InputEventManager::VirtualMapData* InputEventManager::findVirtualMap(const char* description)
{
char desc[256];
desc[0] = 0;
dStrncpy(desc, description, 255);
dStrlwr(desc);
return mVirtualMap.retreive(desc);
}
const char* InputEventManager::findVirtualMapDescFromCode(U32 code)
{
HashTable<U32, VirtualMapData>::Iterator itr = mActionCodeMap.find(code);
if(itr != mActionCodeMap.end())
return itr->value.desc;
return NULL;
}
void InputEventManager::buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, S32 iValue)
{
InputEventInfo newEvent;
newEvent.deviceType = deviceType;
newEvent.deviceInst = deviceInst;
newEvent.objType = objType;
newEvent.objInst = objInst;
newEvent.action = action;
newEvent.iValue = iValue;
newEvent.postToSignal(Input::smInputEvent);
}
void InputEventManager::buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, float fValue)
{
InputEventInfo newEvent;
newEvent.deviceType = deviceType;
newEvent.deviceInst = deviceInst;
newEvent.objType = objType;
newEvent.objInst = objInst;
newEvent.action = action;
newEvent.fValue = fValue;
newEvent.postToSignal(Input::smInputEvent);
}
void InputEventManager::buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, Point3F& pValue)
{
InputEventInfo newEvent;
newEvent.deviceType = deviceType;
newEvent.deviceInst = deviceInst;
newEvent.objType = objType;
newEvent.objInst = objInst;
newEvent.action = action;
newEvent.fValue = pValue.x;
newEvent.fValue2 = pValue.y;
newEvent.fValue3 = pValue.z;
newEvent.postToSignal(Input::smInputEvent);
}
void InputEventManager::buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, QuatF& qValue)
{
InputEventInfo newEvent;
newEvent.deviceType = deviceType;
newEvent.deviceInst = deviceInst;
newEvent.objType = objType;
newEvent.objInst = objInst;
newEvent.action = action;
newEvent.fValue = qValue.x;
newEvent.fValue2 = qValue.y;
newEvent.fValue3 = qValue.z;
newEvent.fValue4 = qValue.w;
newEvent.postToSignal(Input::smInputEvent);
}