Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.cs
Areloch 25758d3148 Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
Added navigation history to AB, as well as ability to navigate via forward and backward buttons and breadcrumb buttons
Added folder 'asset type', allowing you to create, rename, delete and move folders via the asset browser for better organization
Adjusted various behaviors to work with the address-driven navigation/organization of the AB
Expanded visibility options for the AB and integrated them into editor settings so they are retained
Added Search field for searching the folder structure, in addition to the existing preview tiles search
Adjusted drag-n-drop behavior of the platform code so it accepts dropping folders
Added ability to dump active PostEffects list to see what is currently running
Added ability to mark specific items in GuiTreeViewCtrl as hidden
Made reflection probe bounds boxes translucent rather than wireframe to improve editing visibility
Added expanded loose file references to LevelAsset for common companion files like decals and posteffect scrips
Added editor setting for Editor Layout Mode, allowing you to set the editor into 'Modern' layout.
Added editor settings to set default import config ruleset, and also ability to set auto-import. If both of these are set, then as long as the importing assets have no errors, they will auto-process and the user doesn't need to manually check and confirm them via the asset import window
2019-10-20 02:47:15 -05:00

1856 lines
No EOL
55 KiB
C#

new SimGroup(AssetBrowserPreviewCache);
//AssetBrowser.addToolbarButton
function AssetBrowser::addToolbarButton(%this)
{
%filename = expandFilename("tools/gui/images/iconOpen");
%button = new GuiBitmapButtonCtrl() {
canSaveDynamicFields = "0";
internalName = AssetBrowserBtn;
Enabled = "1";
isContainer = "0";
Profile = "ToolsGuiButtonProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "180 0";
Extent = "25 19";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Command = "AssetBrowser.ShowDialog();";
tooltipprofile = "ToolsGuiToolTipProfile";
ToolTip = "Asset Browser";
hovertime = "750";
bitmap = %filename;
bitmapMode = "Centered";
buttonType = "PushButton";
groupNum = "0";
useMouseEvents = "0";
};
ToolsToolbarArray.add(%button);
EWToolsToolbar.setExtent((25 + 8) * (ToolsToolbarArray.getCount()) + 12 SPC "33");
}
//
function AssetBrowser::onAdd(%this)
{
}
function AssetBrowser::onWake(%this)
{
// manage preview array
if(!isObject(AssetPreviewArray))
new ArrayObject(AssetPreviewArray);
if(!isObject(ImportAssetTree))
new GuiTreeViewCtrl(ImportAssetTree);
if(!isObject(AssetBrowser_NavPrevHistoryList))
{
new ArrayObject(AssetBrowser_NavPrevHistoryList);
}
if(!isObject(AssetBrowser_NavForeHistoryList))
{
new ArrayObject(AssetBrowser_NavForeHistoryList);
}
%this.importingFilesArray = new ArrayObject();
%this.importAssetUnprocessedListArray = new ArrayObject();
%this.importAssetFinalListArray = new ArrayObject();
%this.isReImportingAsset = false;
%this.coreModulesFilter = false;
%this.toolsModulesFilter = false;
%this.onlyShowModulesWithAssets = false;
%this.treeFilterMode = "list";
%this.folderPanelState = true;
%this.folderPanelSplit = 0;
%this.templateFilesPath = "tools/assetBrowser/scripts/templateFiles/";
//First, build our our list of active modules
%modulesList = ModuleDatabase.findModules(true);
%nonDefaultModuleCount = 0;
for(%i=0; %i < getWordCount(%modulesList); %i++)
{
%moduleName = getWord(%modulesList, %i).ModuleId;
%moduleGroup = getWord(%modulesList, %i).Group;
if((%moduleGroup $= "Core" || %moduleGroup $= "Tools") && !%this.coreModulesFilter)
continue;
%nonDefaultModuleCount++;
}
if(%nonDefaultModuleCount == 0)
{
MessageBoxYesNo( "Import Template Content?",
"You have no modules or content. Do you want to import a module from the template content?",
"AssetBrowser.ImportTemplateModules();", "" );
}
%this.setPreviewSize(EditorSettings.value("Assets/Browser/previewTileSize", "small"));
}
//Filters
function AssetBrowser::showFilterPopup(%this)
{
BrowserVisibilityPopup.showPopup(Canvas);
}
function AssetBrowser::viewCoreModulesFilter(%this)
{
%oldVal = EditorSettings.value("Assets/Browser/showCoreModule", false);
%newVal = !%oldVal;
BrowserVisibilityPopup.checkItem(0,%newVal);
EditorSettings.setValue("Assets/Browser/showCoreModule", %newVal);
AssetBrowser.loadFilters();
}
function AssetBrowser::viewToolsModulesFilter(%this)
{
%oldVal = EditorSettings.value("Assets/Browser/showToolsModule", false);
%newVal = !%oldVal;
BrowserVisibilityPopup.checkItem(1,%newVal);
EditorSettings.setValue("Assets/Browser/showToolsModule", %newVal);
AssetBrowser.loadFilters();
}
function AssetBrowser::viewPopulatedModulesFilter(%this)
{
%oldVal = EditorSettings.value("Assets/Browser/showOnlyPopulatedModule", false);
%newVal = !%oldVal;
BrowserVisibilityPopup.checkItem(2,%newVal);
EditorSettings.setValue("Assets/Browser/showOnlyPopulatedModule", %newVal);
AssetBrowser.loadFilters();
}
function AssetBrowser::toggleShowingFolders(%this)
{
%oldVal = EditorSettings.value("Assets/Browser/showFolders", false);
%newVal = !%oldVal;
BrowserVisibilityPopup.checkItem(4,%newVal);
EditorSettings.setValue("Assets/Browser/showFolders", %newVal);
AssetBrowser.loadFilters();
}
function AssetBrowser::toggleShowingEmptyFolders(%this)
{
%oldVal = EditorSettings.value("Assets/Browser/showEmptyFolders", false);
%newVal = !%oldVal;
BrowserVisibilityPopup.checkItem(5,%newVal);
EditorSettings.setValue("Assets/Browser/showEmptyFolders", %newVal);
AssetBrowser.loadFilters();
}
function AssetBrowser::viewListFilter(%this)
{
%this.treeFilterMode = "list";
AssetBrowser.loadFilters();
}
function AssetBrowser::viewTagsFilter(%this)
{
%this.treeFilterMode = "tags";
AssetBrowser.loadFilters();
}
function AssetBrowser::toggleAssetTypeFilter(%assetTypeIdx)
{
%isChecked = AssetTypeListPopup.isItemChecked(%assetTypeIdx);
AssetTypeListPopup.checkItem(%assetTypeIdx, !%isChecked);
}
function AssetBrowser::selectAsset( %this, %asset )
{
if(AssetBrowser.selectCallback !$= "")
{
// The callback function should be ready to intake the returned material
//eval("materialEd_previewMaterial." @ %propertyField @ " = " @ %value @ ";");
if( AssetBrowser.returnType $= "name" )
{
eval( "" @ AssetBrowser.selectCallback @ "(" @ %name @ ");");
}
else
{
%command = "" @ AssetBrowser.selectCallback @ "(\"" @ %asset @ "\");";
eval(%command);
}
}
else
{
//try just setting the asset
%this.changeAsset();
}
Inspector.refresh();
AssetBrowser.hideDialog();
}
function AssetBrowser::showDialog( %this, %AssetTypeFilter, %selectCallback, %targetObj, %fieldName, %returnType)
{
// Set the select callback
AssetBrowser.selectCallback = %selectCallback;
AssetBrowser.returnType = %returnType;
AssetBrowser.assetTypeFilter = %AssetTypeFilter;
AssetBrowser.fieldTargetObject = %targetObj;
AssetBrowser.fieldTargetName = %fieldName;
Canvas.pushDialog(AssetBrowser);
AssetBrowser.setVisible(1);
AssetBrowserWindow.setVisible(1);
AssetBrowserWindow.selectWindow();
if(%selectCallback $= "")
{
//we're not in selection mode, so just hide the select button
%this-->SelectButton.setHidden(true);
}
else
{
%this-->SelectButton.setHidden(false);
}
//AssetBrowser_importAssetWindow.setVisible(0);
//AssetBrowser_importAssetConfigWindow.setVisible(0);
AssetBrowser.loadFilters();
}
function AssetBrowser::hideDialog( %this )
{
AssetBrowser.setVisible(1);
AssetBrowserWindow.setVisible(1);
Canvas.popDialog(AssetBrowser_addModule);
Canvas.popDialog(ImportAssetWindow);
Canvas.popDialog(AssetBrowser);
}
function AssetBrowser::buildPreviewArray( %this, %asset, %moduleName )
{
if(!isObject(%this.previewData))
{
%this.previewData = new ScriptObject();
}
AssetPreviewArray.empty();
%previewImage = "core/art/warnmat";
if(ModuleDatabase.findModule(%moduleName, 1) !$= "")
{
%assetDesc = AssetDatabase.acquireAsset(%asset);
%assetName = AssetDatabase.getAssetName(%asset);
%assetType = AssetDatabase.getAssetType(%asset);
}
else
{
%fullPath = %moduleName !$= "" ? %moduleName @ "/" @ %asset : %asset;
%fullPath = strreplace(%fullPath, "/", "_");
if(isObject(%fullPath))
%assetDesc = %fullPath;
else
%assetDesc = new ScriptObject(%fullPath);
%assetDesc.dirPath = %moduleName;
%assetDesc.assetName = %asset;
%assetDesc.description = %moduleName @ "/" @ %asset;
%assetDesc.assetType = "Folder";
%assetName = %asset;
%assetType = "Folder";
}
// it may seem goofy why the checkbox can't be instanciated inside the container
// reason being its because we need to store the checkbox ctrl in order to make changes
// on it later in the function.
%previewSize = %this.previewSize SPC %this.previewSize;
%previewBounds = 20;
%container = new GuiControl(){
profile = "ToolsGuiDefaultProfile";
Position = "0 0";
Extent = %previewSize.x + %previewBounds SPC %previewSize.y + %previewBounds + 24;
HorizSizing = "right";
VertSizing = "bottom";
isContainer = "1";
assetName = %assetName;
moduleName = %moduleName;
assetType = %assetType;
};
%tooltip = %assetName;
%doubleClickCommand = "AssetBrowser.editAsset( "@%assetDesc@" );";
if(%assetType $= "ShapeAsset")
{
%this.previewData.assetName = %assetDesc.assetName;
%this.previewData.assetPath = %assetDesc.scriptFile;
%this.previewData.doubleClickCommand = %doubleClickCommand;
%this.previewData.previewImage = "tools/assetBrowser/art/componentIcon";
%this.previewData.assetFriendlyName = %assetDesc.friendlyName;
%this.previewData.assetDesc = %assetDesc.description;
%this.previewData.tooltip = %assetDesc.friendlyName @ "\n" @ %assetDesc;
%previewButton = new GuiObjectView()
{
className = "AssetPreviewControl";
internalName = %matName;
HorizSizing = "right";
VertSizing = "bottom";
Profile = "ToolsGuiDefaultProfile";
position = "7 4";
extent = %previewSize;
MinExtent = "8 8";
canSave = "1";
Visible = "1";
tooltipprofile = "ToolsGuiToolTipProfile";
hovertime = "1000";
Margin = "0 0 0 0";
Padding = "0 0 0 0";
AnchorTop = "1";
AnchorBottom = "0";
AnchorLeft = "1";
AnchorRight = "0";
renderMissionArea = "0";
GizmoProfile = "GlobalGizmoProfile";
cameraZRot = "0";
forceFOV = "0";
gridColor = "0 0 0 0";
renderNodes = "0";
renderObjBox = "0";
renderMounts = "0";
renderColMeshes = "0";
selectedNode = "-1";
sunDiffuse = "255 255 255 255";
sunAmbient = "180 180 180 255";
timeScale = "1.0";
fixedDetail = "0";
orbitNode = "0";
new GuiBitmapButtonCtrl()
{
HorizSizing = "right";
VertSizing = "bottom";
profile = "ToolsGuiButtonProfile";
position = "0 0";
extent = %previewSize;
Variable = "";
buttonType = "ToggleButton";
bitmap = "tools/materialEditor/gui/cubemapBtnBorder";
groupNum = "0";
text = "";
};
};
%assetQuery = new AssetQuery();
%numAssetsFound = AssetDatabase.findAllAssets(%assetQuery);
for( %i=0; %i < %numAssetsFound; %i++)
{
%assetId = %assetQuery.getAsset(%i);
%name = AssetDatabase.getAssetName(%assetId);
if(%name $= %assetName)
{
%asset = AssetDatabase.acquireAsset(%assetId);
%previewButton.setModel(%asset.fileName);
//%previewButton.refreshShape();
//%previewButton.currentDL = 0;
//%previewButton.fitToShape();
break;
}
}
}
else
{
//Build out the preview
%buildCommand = %this @ ".build" @ %assetType @ "Preview(" @ %assetDesc @ "," @ %this.previewData @ ");";
eval(%buildCommand);
//debug dump
%tooltip = %this.previewData.tooltip;
%assetName = %this.previewData.assetName;
%previewImage = %this.previewData.previewImage;
%doubleClickCommand = %this.previewData.doubleClickCommand;
%previewButton = new GuiBitmapButtonCtrl()
{
className = "AssetPreviewControl";
internalName = %this.previewData.assetName;
HorizSizing = "right";
VertSizing = "bottom";
profile = "ToolsGuiButtonProfile";
position = "10 4";
extent = %previewSize;
buttonType = "PushButton";
bitmap = %this.previewData.previewImage;
Command = "";
text = "";
useStates = false;
new GuiBitmapButtonCtrl()
{
HorizSizing = "right";
VertSizing = "bottom";
profile = "ToolsGuiButtonProfile";
position = "0 0";
extent = %previewSize;
Variable = "";
buttonType = "toggleButton";
bitmap = "tools/materialEditor/gui/cubemapBtnBorder";
groupNum = "0";
text = "";
};
};
}
%previewBorder = new GuiButtonCtrl(){
class = "AssetPreviewButton";
internalName = %this.previewData.assetName@"Border";
HorizSizing = "right";
VertSizing = "bottom";
profile = "ToolsGuiThumbHighlightButtonProfile";
position = "0 0";
extent = %previewSize.x + %previewBounds SPC %previewSize.y + 24;
Variable = "";
buttonType = "radioButton";
tooltip = %this.previewData.tooltip;
Command = "AssetBrowser.updateSelection( $ThisControl.getParent().assetName, $ThisControl.getParent().moduleName );";
altCommand = %this.previewData.doubleClickCommand;
groupNum = "0";
useMouseEvents = true;
text = "";
icon = %this.previewData.previewImage;
};
%previewNameCtrl = new GuiTextEditCtrl(){
position = 0 SPC %previewSize.y + %previewBounds - 16;
profile = ToolsGuiTextEditCenterProfile;
extent = %previewSize.x + %previewBounds SPC 16;
text = %this.previewData.assetName;
originalAssetName = %this.previewData.assetName; //special internal field used in renaming assets
internalName = "AssetNameLabel";
class = "AssetNameField";
active = false;
};
%container.add(%previewButton);
%container.add(%previewBorder);
%container.add(%previewNameCtrl);
// add to the gui control array
AssetBrowser-->assetList.add(%container);
// add to the array object for reference later
AssetPreviewArray.add( %previewButton, %this.previewData.previewImage );
}
//
//
function AssetPreviewButton::onClick(%this)
{
echo("CLICKED AN ASSET PREVIEW BUTTON");
}
function AssetPreviewButton::onDoubleClick(%this)
{
echo("DOUBLE CLICKED AN ASSET PREVIEW BUTTON");
}
//
//
function AssetBrowser::loadFolders(%this, %path, %parentId)
{
//utilize home dir project setting here
%paths = getDirectoryList(%path);
for(%i=0; %i < getFieldCount(%paths); %i++)
{
%childPath = getField(%paths, %i);
%folderCount = getTokenCount(%childPath, "/");
for(%f=0; %f < %folderCount; %f++)
{
%folderName = getToken(%childPath, "/", %f);
//we don't need to display the shadercache folder
if(%parentId == 1 && %folderName $= "shaderCache")
continue;
%iconIdx = 1;
if(ModuleDatabase.findModule(%folderName) !$= "")
%iconIdx = 0;
%searchFoldersText = AssetBrowserFolderSearchFilter.getText();
if(%searchFoldersText !$= "Search Folders...")
{
if(strstr(strlwr(%folderName), strlwr(%searchFoldersText)) != -1)
{
%folderID = AssetBrowser-->filterTree.insertItem(%parentId, %folderName, %path, "", %iconIdx, %iconIdx);
%this.loadFolders(%path @ "/" @ %folderName, %folderID);
}
}
else
{
%folderID = AssetBrowser-->filterTree.insertItem(%parentId, %folderName, %path, "", %iconIdx, %iconIdx);
%this.loadFolders(%path @ "/" @ %folderName, %folderID);
}
}
}
}
function AssetBrowser::loadFilters( %this )
{
AssetBrowser-->filterTree.clear();
AssetBrowser-->filterTree.buildIconTable( "tools/classIcons/Prefab" @
":tools/classIcons/SimSet");
%dataItem = AssetBrowser-->filterTree.insertItem(0, "Data");
%this.loadFolders("Data", %dataItem);
//If set to, show core
if(%this.coreModulesFilter)
{
%coreItem = AssetBrowser-->filterTree.insertItem(0, "Core");
%this.loadFolders("Core", %coreItem);
}
//If set to, show tools
if(%this.toolsModulesFilter)
{
%toolsItem = AssetBrowser-->filterTree.insertItem(0, "Tools");
%this.loadFolders("Tools", %toolsItem);
}
//AssetBrowser-->filterTree.insertItem(0, "Data");
//get it alllll
/*%directoryDump = getDirectoryList("data", -1);
%dirs = getFieldCount(%directoryDump);
for(%i=0; %i < %dirs; %i++)
{
%folderName = getToken(%assetBasePath, "/", %f);
%folderID = AssetBrowser-->filterTree.findChildItemByName(%prevFolderID, %folderName);
if(%folderID == -1 || %folderID == 0)
{
%pathCache = "";
for(%c=0; %c < %f; %c++)
{
%pathCache = %c == 0 ? getToken(%assetBasePath, "/", %c) : %pathCache @ "/" @ getToken(%assetBasePath, "/", %c);
}
%folderID = AssetBrowser-->filterTree.insertItem(%prevFolderID, %folderName, %pathCache, "", 1, 1);
}
}*/
AssetPreviewArray.empty();
/*%assetQuery = new AssetQuery();
%numAssetsFound = AssetDatabase.findAllAssets(%assetQuery);
for( %i=0; %i < %numAssetsFound; %i++)
{
%assetId = %assetQuery.getAsset(%i);
%assetPath = makeRelativePath(AssetDatabase.getAssetFilePath(%assetId));
//clean up the path
%assetPath = strreplace(%assetPath, "\\\\", "\\");
%assetPath = strreplace(%assetPath, "\\", "\\");
%assetPath = strreplace(%assetPath, "//", "\\");
%assetBasePath = filePath(%assetPath);
%foldersCount = getTokenCount(%assetBasePath, "/");
//Build our directory structure
%prevFolderID = 0;
for(%f=0; %f < %foldersCount; %f++)
{
%folderName = getToken(%assetBasePath, "/", %f);
%folderID = AssetBrowser-->filterTree.findChildItemByName(%prevFolderID, %folderName);
if(%folderID == -1 || %folderID == 0)
{
%pathCache = "";
for(%c=0; %c < %f; %c++)
{
%pathCache = %c == 0 ? getToken(%assetBasePath, "/", %c) : %pathCache @ "/" @ getToken(%assetBasePath, "/", %c);
}
%folderID = AssetBrowser-->filterTree.insertItem(%prevFolderID, %folderName, %pathCache, "", 1, 1);
}
%prevFolderID = %folderID;
}
//first, get the asset's module, as our major categories
%module = AssetDatabase.getAssetModule(%assetId);
%moduleName = %module.moduleId;
%moduleGroup = %module.Group;
if((%moduleGroup $= "Core" || %moduleGroup $= "Tools") && !%this.coreModulesFilter)
continue;
//first, see if this module Module is listed already
/*%moduleItemId = AssetBrowser-->filterTree.findItemByName(%moduleName);
//if(%moduleItemId == 0)
// %moduleItemId = AssetBrowser-->filterTree.insertItem(1, %moduleName, "", "", 1, 1);
%assetType = AssetDatabase.getAssetCategory(%assetId);
if(%assetType $= "")
{
%assetType = AssetDatabase.getAssetType(%assetId);
if(%assetType $= "")
%assetType = "Misc";
}
if(AssetBrowser.assetTypeFilter !$= "" && AssetBrowser.assetTypeFilter !$= %assetType)
continue;
%assetTypeId = AssetBrowser-->filterTree.findChildItemByName(%moduleItemId, %assetType);
if(%assetTypeId == 0)
%assetTypeId = AssetBrowser-->filterTree.insertItem(%moduleItemId, %assetType);*/
//}
AssetBrowser-->filterTree.buildVisibleTree(true);
/*if(%this.treeFilterMode $= "list")
{
//First, build our our list of active modules
%modulesList = ModuleDatabase.findModules(true);
for(%i=0; %i < getWordCount(%modulesList); %i++)
{
%moduleName = getWord(%modulesList, %i).ModuleId;
%moduleGroup = getWord(%modulesList, %i).Group;
if((%moduleGroup $= "Core" || %moduleGroup $= "Tools") && !%this.coreModulesFilter)
continue;
%moduleItemId = AssetBrowser-->filterTree.findItemByName(%moduleName);
if(%moduleItemId == 0)
%moduleItemId = AssetBrowser-->filterTree.insertItem(1, %moduleName, "", "", 1, 1);
}
//Next, go through and list the asset categories
%assetQuery = new AssetQuery();
%numAssetsFound = AssetDatabase.findAllAssets(%assetQuery);
for( %i=0; %i < %numAssetsFound; %i++)
{
%assetId = %assetQuery.getAsset(%i);
//first, get the asset's module, as our major categories
%module = AssetDatabase.getAssetModule(%assetId);
%moduleName = %module.moduleId;
%moduleGroup = %module.Group;
if((%moduleGroup $= "Core" || %moduleGroup $= "Tools") && !%this.coreModulesFilter)
continue;
//first, see if this module Module is listed already
%moduleItemId = AssetBrowser-->filterTree.findItemByName(%moduleName);
if(%moduleItemId == 0)
%moduleItemId = AssetBrowser-->filterTree.insertItem(1, %moduleName, "", "", 1, 1);
%assetType = AssetDatabase.getAssetCategory(%assetId);
if(%assetType $= "")
{
%assetType = AssetDatabase.getAssetType(%assetId);
if(%assetType $= "")
%assetType = "Misc";
}
if(AssetBrowser.assetTypeFilter !$= "" && AssetBrowser.assetTypeFilter !$= %assetType)
continue;
%assetTypeId = AssetBrowser-->filterTree.findChildItemByName(%moduleItemId, %assetType);
if(%assetTypeId == 0)
%assetTypeId = AssetBrowser-->filterTree.insertItem(%moduleItemId, %assetType);
}
AssetBrowser-->filterTree.buildVisibleTree(true);
}
else if(%this.treeFilterMode $= "tags")
{
}*/
//%this.collapseTree();
//Remove any modules that have no assets if we have that filter on
if(%this.onlyShowModulesWithAssets)
{
for(%i=0; %i < getWordCount(%modulesList); %i++)
{
%moduleName = getWord(%modulesList, %i).ModuleId;
%moduleItemId = AssetBrowser-->filterTree.findItemByName(%moduleName);
if(AssetBrowser-->filterTree.isParentItem(%moduleItemId) == false)
AssetBrowser-->filterTree.removeItem(%moduleItemId);
}
}
//special handling for selections
if(AssetBrowser.newModuleId !$= "")
{
AssetBrowser-->filterTree.clearSelection();
%newModuleItem = AssetBrowser-->filterTree.findItemByName(AssetBrowser.newModuleId);
AssetBrowser-->filterTree.selectItem(%newModuleItem);
AssetBrowser.newModuleId = "";
}
%dataItem = AssetBrowser-->filterTree.findItemByName("Data");
AssetBrowser-->filterTree.expandItem(%dataItem);
AssetBrowser.expandTreeToAddress(AssetBrowser.currentAddress);
%selectedItem = AssetBrowser.getFolderTreeItemFromAddress(AssetBrowser.currentAddress);
AssetBrowser-->filterTree.scrollVisibleByObjectId(%selectedItem);
AssetBrowser-->filterTree.buildVisibleTree();
}
// create category and update current material if there is one
function AssetBrowser::createFilter( %this, %filter )
{
if( %filter $= %existingFilters )
{
MessageBoxOK( "Error", "Can not create blank filter.");
return;
}
for( %i = AssetBrowser.staticFilterObjects; %i < AssetBrowser-->filterArray.getCount() ; %i++ )
{
%existingFilters = AssetBrowser-->filterArray.getObject(%i).getObject(0).filter;
if( %filter $= %existingFilters )
{
MessageBoxOK( "Error", "Can not create two filters of the same name.");
return;
}
}
%container = new GuiControl(){
profile = "ToolsGuiDefaultProfile";
Position = "0 0";
Extent = "128 18";
HorizSizing = "right";
VertSizing = "bottom";
isContainer = "1";
new GuiCheckBoxCtrl(){
Profile = "ToolsGuiCheckBoxListProfile";
position = "5 1";
Extent = "118 18";
Command = "";
groupNum = "0";
buttonType = "ToggleButton";
text = %filter @ " ( " @ MaterialFilterAllArray.countKey(%filter) @ " )";
filter = %filter;
Command = "AssetBrowser.preloadFilter();";
};
};
AssetBrowser-->filterArray.add( %container );
// if selection exists, lets reselect it to refresh it
if( isObject(AssetBrowser.selectedMaterial) )
AssetBrowser.updateSelection( AssetBrowser.selectedMaterial, AssetBrowser.selectedPreviewImagePath );
// material category text field to blank
AssetBrowser_addFilterWindow-->tagName.setText("");
}
function AssetBrowser::updateSelection( %this, %asset, %moduleName )
{
//If we're navigating a folder, just nav to it and be done
/*if(isDirectory(%moduleName))
{
AssetBrowser.navigateTo(%moduleName @ "/" @ %asset);
return;
}*/
%isAssetBorder = 0;
eval("%isAssetBorder = isObject(AssetBrowser-->"@%asset@"Border);");
if( %isAssetBorder )
{
eval( "AssetBrowser-->"@%asset@"Border.setStateOn(1);");
}
%isAssetBorderPrevious = 0;
eval("%isAssetBorderPrevious = isObject(AssetBrowser-->"@%this.prevSelectedMaterialHL@"Border);");
if( %isAssetBorderPrevious )
{
eval( "AssetBrowser-->"@%this.prevSelectedMaterialHL@"Border.setStateOn(0);");
}
AssetBrowser.selectedMaterial = %asset;
AssetBrowser.selectedAsset = %moduleName@":"@%asset;
AssetBrowser.selectedAssetDef = AssetDatabase.acquireAsset(AssetBrowser.selectedAsset);
//AssetBrowser.selectedPreviewImagePath = %previewImagePath;
%this.prevSelectedMaterialHL = %asset;
}
function AssetBrowser::collapseTree(%this)
{
%modulesList = ModuleDatabase.findModules(true);
for(%i=0; %i < getWordCount(%modulesList); %i++)
{
%moduleName = getWord(%modulesList, %i).ModuleId;
%moduleGroup = getWord(%modulesList, %i).Group;
if((%moduleGroup $= "Core" || %moduleGroup $= "Tools") && !%this.coreModulesFilter)
continue;
%moduleItemId = AssetBrowser-->filterTree.findItemByName(%moduleName);
AssetBrowser-->filterTree.expandItem(%moduleItemId, false);
}
AssetBrowser-->filterTree.expandItem(1, true);
}
//
//needs to be deleted with the persistence manager and needs to be blanked out of the matmanager
//also need to update instances... i guess which is the tricky part....
function AssetBrowser::showDeleteDialog( %this )
{
%material = AssetBrowser.selectedMaterial;
%secondFilter = "MaterialFilterMappedArray";
%secondFilterName = "Mapped";
for( %i = 0; %i < MaterialFilterUnmappedArray.count(); %i++ )
{
if( MaterialFilterUnmappedArray.getValue(%i) $= %material )
{
%secondFilter = "MaterialFilterUnmappedArray";
%secondFilterName = "Unmapped";
break;
}
}
if( isObject( %material ) )
{
MessageBoxYesNoCancel("Delete Material?",
"Are you sure you want to delete<br><br>" @ %material.getName() @ "<br><br> Material deletion won't take affect until the engine is quit.",
"AssetBrowser.deleteMaterial( " @ %material @ ", " @ %secondFilter @ ", " @ %secondFilterName @" );",
"",
"" );
}
}
function AssetBrowser::deleteMaterial( %this, %materialName, %secondFilter, %secondFilterName )
{
if( !isObject( %materialName ) )
return;
for( %i = 0; %i <= MaterialFilterAllArray.countValue( %materialName ); %i++)
{
%index = MaterialFilterAllArray.getIndexFromValue( %materialName );
MaterialFilterAllArray.erase( %index );
}
MaterialFilterAllArrayCheckbox.setText("All ( " @ MaterialFilterAllArray.count() - 1 @ " ) ");
%checkbox = %secondFilter @ "Checkbox";
for( %k = 0; %k <= %secondFilter.countValue( %materialName ); %k++)
{
%index = %secondFilter.getIndexFromValue( %materialName );
%secondFilter.erase( %index );
}
%checkbox.setText( %secondFilterName @ " ( " @ %secondFilter.count() - 1 @ " ) ");
for( %i = 0; %materialName.getFieldValue("materialTag" @ %i) !$= ""; %i++ )
{
%materialTag = %materialName.getFieldValue("materialTag" @ %i);
for( %j = AssetBrowser.staticFilterObjects; %j < AssetBrowser-->filterArray.getCount() ; %j++ )
{
if( %materialTag $= AssetBrowser-->filterArray.getObject(%j).getObject(0).filter )
{
%count = getWord( AssetBrowser-->filterArray.getObject(%j).getObject(0).getText(), 2 );
%count--;
AssetBrowser-->filterArray.getObject(%j).getObject(0).setText( %materialTag @ " ( "@ %count @ " )");
}
}
}
UnlistedMaterials.add( "unlistedMaterials", %materialName );
if( %materialName.getFilename() !$= "" &&
%materialName.getFilename() !$= "tools/gui/AssetBrowser.ed.gui" &&
%materialName.getFilename() !$= "tools/materialEditor/scripts/materialEditor.ed.cs" )
{
AssetBrowserPerMan.removeObjectFromFile(%materialName);
AssetBrowserPerMan.saveDirty();
}
AssetBrowser.preloadFilter();
}
function AssetBrowser::thumbnailCountUpdate(%this)
{
$Pref::AssetBrowser::ThumbnailCountIndex = AssetBrowser-->materialPreviewCountPopup.getSelected();
AssetBrowser.LoadFilter( AssetBrowser.currentFilter, AssetBrowser.currentStaticFilter );
}
function AssetBrowser::toggleTagFilterPopup(%this)
{
if(TagFilterWindow.visible)
TagFilterWindow.visible = false;
else
TagFilterWindow.visible = true;
return;
%assetQuery = new AssetQuery();
%numAssetsFound = AssetDatabase.findAllAssets(%assetQuery);
for( %i=0; %i < %numAssetsFound; %i++)
{
%assetId = %assetQuery.getAsset(%i);
//first, get the asset's module, as our major categories
%module = AssetDatabase.getAssetModule(%assetId);
%moduleName = %module.moduleId;
//check that we don't re-add it
%moduleItemId = AssetBrowser-->filterTree.findItemByName(%moduleName);
if(%moduleItemId == -1 || %moduleItemId == 0)
%moduleItemId = AssetBrowser-->filterTree.insertItem(1, %module.moduleId, "", "", 1, 1);
//now, add the asset's category
%assetType = AssetDatabase.getAssetCategory(%assetId);
%checkBox = new GuiCheckBoxCtrl()
{
canSaveDynamicFields = "0";
isContainer = "0";
Profile = "ToolsGuiCheckBoxListProfile";
HorizSizing = "right";
VertSizing = "bottom";
Position = "0 0";
Extent = (%textLength * 4) @ " 18";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Variable = %var;
tooltipprofile = "ToolsGuiToolTipProfile";
hovertime = "1000";
text = %text;
groupNum = "-1";
buttonType = "ToggleButton";
useMouseEvents = "0";
useInactiveState = "0";
Command = %cmd;
};
TagFilterList.add(%checkBox);
}
}
function AssetBrowser::changeAsset(%this)
{
//alright, we've selectd an asset for a field, so time to set it!
%cmd = %this.fieldTargetObject @ "." @ %this.fieldTargetName @ "=\"" @ %this.selectedAsset @ "\";";
echo("Changing asset via the " @ %cmd @ " command");
eval(%cmd);
//Flag us as dirty for editing purposes
EWorldEditor.setSceneAsDirty();
}
function AssetBrowser::reImportAsset(%this)
{
//Find out what type it is
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
%assetType = AssetDatabase.getAssetType(EditAssetPopup.assetId);
if(%assetType $= "ShapeAsset" || %assetType $= "ImageAsset" || %assetType $= "SoundAsset")
{
AssetBrowser.isAssetReImport = true;
AssetBrowser.reImportingAssetId = EditAssetPopup.assetId;
%reimportingPath = %assetDef.originalFilePath;
//first, double-check we have an originating file. if we don't then we need to basically go out looking for it
if(!isFile(%assetDef.originalFilePath))
{
//if(%assetType $= "ImageAsset")
// %filters = "";
%dlg = new OpenFileDialog()
{
Filters = "(All Files (*.*)|*.*|";
DefaultFile = %currentFile;
ChangePath = false;
MustExist = true;
MultipleFiles = false;
forceRelativePath = false;
};
if ( %dlg.Execute() )
{
%reimportingPath = %dlg.FileName;
}
%dlg.delete();
}
AssetBrowser.onBeginDropFiles();
AssetBrowser.onDropFile(%reimportingPath);
AssetBrowser.onEndDropFiles();
%module = AssetDatabase.getAssetModule(EditAssetPopup.assetId);
//get the selected module data
ImportAssetModuleList.setText(%module.ModuleId);
}
}
//
//
// RMB context popups
function AssetPreviewButton::onRightClick(%this)
{
AssetBrowser.selectedAssetPreview = %this.getParent();
EditAssetPopup.assetId = %this.getParent().moduleName @ ":" @ %this.getParent().assetName;
EditAssetPopup.assetType = %this.getParent().assetType;
%assetType = %this.getParent().assetType;
//Do some enabling/disabling of options depending on asset type
EditAssetPopup.enableItem(0, true);
EditAssetPopup.enableItem(7, true);
//Is it an editable type?
if(%assetType $= "ImageAsset" /*|| %assetType $= "GameObjectAsset"*/ || %assetType $= "CppAsset" || %assetType $= "SoundAsset")
{
EditAssetPopup.enableItem(0, false);
}
//Is it an importable type?
if(%assetType $= "GameObjectAsset" || %assetType $= "ComponentAsset" || %assetType $= "GUIAsset" || %assetType $= "LevelAsset"
|| %assetType $= "MaterialAsset" || %assetType $= "ParticleAsset" || %assetType $= "PostEffectAsset" || %assetType $= "ScriptAsset"
|| %assetType $= "StateMachineAsset")
{
EditAssetPopup.enableItem(7, false);
}
if(%assetType $= "LevelAsset")
EditLevelAssetPopup.showPopup(Canvas);
else if(%assetType $= "Folder")
EditFolderPopup.showPopup(Canvas);
else
EditAssetPopup.showPopup(Canvas);
if(%assetType $= "Folder")
{
EditAssetPopup.assetId = %this.getParent().moduleName @ "/" @ %this.getParent().assetName;
}
}
//function AssetListPanel::onRightMouseDown(%this)
function AssetListPanelInputs::onRightMouseDown(%this)
{
AddNewAssetPopup.showPopup(Canvas);
}
function AssetBrowserFilterTree::onRightMouseDown(%this, %itemId)
{
if( %this.getSelectedItemsCount() > 0 && %itemId != 1)
{
//AddNewAssetPopup.showPopup(Canvas);
//We have something clicked, so figure out if it's a sub-filter or a module filter, then push the correct
//popup menu
if(%this.getParentItem(%itemId) == 1)
{
//yep, module, push the all-inclusive popup
EditModulePopup.showPopup(Canvas);
//also set the module value for creation info
AssetBrowser.selectedModule = %this.getItemText(%itemId);
}
else
{
//get the parent, and thus our module
%moduleId = %this.getParentItem(%itemId);
//set the module value for creation info
AssetBrowser.selectedModule = %this.getItemText(%moduleId);
if(%this.getItemText(%itemId) $= "ComponentAsset")
{
AddNewComponentAssetPopup.showPopup(Canvas);
//Canvas.popDialog(AssetBrowser_newComponentAsset);
//AssetBrowser_newComponentAsset-->AssetBrowserModuleList.setText(AssetBrowser.selectedModule);
}
else if(%this.getItemText(%itemId) $= "ScriptAsset")
{
EditAssetCategoryPopup.showPopup(Canvas);
}
}
}
else if( %this.getSelectedItemsCount() > 0 && %itemId == 1)
{
AddNewModulePopup.showPopup(Canvas);
}
}
//
//
//
function AssetBrowser::showVisibiltyOptions(%this)
{
BrowserVisibilityPopup.showPopup(Canvas);
}
function AssetBrowser::showFilterOptions(%this)
{
}
//
//
// Preview tile handling
function AssetBrowser::setPreviewSize(%this, %size)
{
AssetPreviewSizePopup.checkItem(0, false);
AssetPreviewSizePopup.checkItem(1, false);
AssetPreviewSizePopup.checkItem(2, false);
%this.previewSize = 80; //default to small
if(%size $= "Small")
{
%this.previewSize = 80;
AssetPreviewSizePopup.checkItem(0, true);
}
else if(%size $= "Medium")
{
%this.previewSize = 120;
AssetPreviewSizePopup.checkItem(1, true);
}
else if(%size $= "Large")
{
%this.previewSize = 160;
AssetPreviewSizePopup.checkItem(2, false);
}
EditorSettings.setValue("Assets/Browser/previewTileSize", %size);
%this.refreshPreviews();
}
function AssetBrowser::refreshPreviews(%this)
{
AssetBrowserFilterTree.onSelect(AssetBrowser.selectedItem);
}
function AssetBrowserFilterTree::onSelect(%this, %itemId)
{
if(%itemId == 1)
//can't select root
return;
//Make sure we have an actual module selected!
%parentId = %this.getParentItem(%itemId);
%breadcrumbPath = %this.getItemValue(%itemId);
if(%breadcrumbPath !$= "")
%breadcrumbPath = %breadcrumbPath @ "/" @ %this.getItemText(%itemId);
else
%breadcrumbPath = %this.getItemText(%itemId);
AssetBrowser.navigateTo(%breadcrumbPath);
}
function AssetBrowser::rebuildAssetArray(%this)
{
%breadcrumbPath = AssetBrowser.currentAddress;
// we have to empty out the list; so when we create new guicontrols, these dont linger
AssetBrowser-->assetList.deleteAllObjects();
AssetPreviewArray.empty();
%assetArray = new ArrayObject();
//First, Query for our assets
%assetQuery = new AssetQuery();
%numAssetsFound = AssetDatabase.findAllAssets(%assetQuery);
//now, we'll iterate through, and find the assets that are in this module, and this category
for( %i=0; %i < %numAssetsFound; %i++)
{
%assetId = %assetQuery.getAsset(%i);
%assetPath = makeRelativePath(AssetDatabase.getAssetFilePath(%assetId));
%assetBasePath = filePath(%assetPath);
//clean up the path
%assetBasePath = strreplace(%assetBasePath, "//", "/");
if(%assetBasePath $= %breadcrumbPath)
{
//first, get the asset's module, as our major categories
%module = AssetDatabase.getAssetModule(%assetId);
%moduleName = %module.moduleId;
//it's good, so test that the category is right!
%assetType = AssetDatabase.getAssetCategory(%assetId);
if(%assetType $= "")
{
%assetType = AssetDatabase.getAssetType(%assetId);
}
/*if(%this.getItemText(%itemId) $= %assetType || (%assetType $= "" && %this.getItemText(%itemId) $= "Misc")
|| %moduleItemId == 1)
{*/
//stop adding after previewsPerPage is hit
%assetName = AssetDatabase.getAssetName(%assetId);
%searchText = AssetBrowserSearchFilter.getText();
if(%searchText !$= "Search Assets...")
{
if(strstr(strlwr(%assetName), strlwr(%searchText)) != -1)
%assetArray.add( %moduleName, %assetId);
}
else
{
//got it.
%assetArray.add( %moduleName, %assetId );
}
//}
}
}
//Add folders
if(EditorSettings.value("Assets/Browser/showFolders", true) == true)
{
%folders = getDirectoryList(%breadcrumbPath);
for(%f=0; %f < getFieldCount(%folders); %f++)
{
%folderName = getField(%folders, %f);
%searchText = AssetBrowserSearchFilter.getText();
if(%searchText !$= "Search Assets...")
{
if(strstr(strlwr(%folderName), strlwr(%searchText)) != -1)
%assetArray.add( %breadcrumbPath, %folderName );
}
else
{
//got it.
%assetArray.add( %breadcrumbPath, %folderName );
}
}
}
AssetBrowser.currentPreviewPage = 0;
AssetBrowser.totalPages = 1;
for(%i=0; %i < %assetArray.count(); %i++)
AssetBrowser.buildPreviewArray( %assetArray.getValue(%i), %assetArray.getKey(%i) );
AssetBrowser_FooterText.text = %assetArray.count() @ " Assets";
}
//
//
// Search Filters
function AssetBrowserSearchFilterTxt::onWake( %this )
{
/*%filter = %this.treeView.getFilterText();
if( %filter $= "" )
%this.setText( "\c2Filter..." );
else
%this.setText( %filter );*/
}
function AssetBrowserSearchFilterTxt::onGainFirstResponder( %this )
{
%this.selectAllText();
}
// When Enter is pressed in the filter text control, pass along the text of the control
// as the treeview's filter.
function AssetBrowserFolderSearchFilter::onReturn( %this )
{
%text = %this.getText();
if( %text $= "" )
%this.reset();
AssetBrowser.loadFilters();
}
function AssetBrowserSearchFilter::onReturn( %this )
{
%text = %this.getText();
if( %text $= "" )
%this.reset();
AssetBrowser.rebuildAssetArray();
}
function AssetBrowserFolderSearchFilter::reset( %this )
{
%this.setText( "Search Folders..." );
AssetBrowser.loadFilters();
}
function AssetBrowserSearchFilter::reset( %this )
{
%this.setText( "Search Assets..." );
AssetBrowser.rebuildAssetArray();
}
function AssetBrowser_ClearFolderFilterBtn::onClick( %this )
{
AssetBrowserFolderSearchFilter.reset();
}
function AssetBrowser_ClearAssetFilterBtn::onClick( %this )
{
AssetBrowserSearchFilter.reset();
}
//
//
// Navigation
function AssetBrowser::navigateTo(%this, %address, %historyNav)
{
//Don't bother navigating if it's to the place we already are
if(AssetBrowser.currentAddress $= %address)
return;
//clear the breadcrumb bar
AssetBrowser_BreadcrumbBar.clear();
//break down the address
%folderCount = getTokenCount(%address, "/");
%rebuiltPath = "";
for(%f=0; %f < %folderCount; %f++)
{
%folderName = getToken(%address, "/", %f);
%rebuiltPath = %f == 0 ? %folderName : %rebuiltPath @ "/" @ %folderName;
%folderNavButton = new GuiButtonCtrl()
{
profile = ToolsGuiButtonProfile;
text = %folderName;
command = "AssetBrowser.navigateTo(\"" @ %rebuiltPath @ "\");";
extent = "100" SPC AssetBrowser_BreadcrumbBar.extent.y;
};
AssetBrowser_BreadcrumbBar.add(%folderNavButton);
if(%f != %folderCount-1)
{
%folderSpacerButton = new GuiBitmapButtonCtrl()
{
profile = ToolsGuiButtonProfile;
bitmap = "tools/gui/images/rightArrowWhite";
bitmapMode = "Centered";
extent = "25" SPC AssetBrowser_BreadcrumbBar.extent.y;
//command = "AssetBrowser.navigateTo(\"" @ %rebuiltPath @ "\");";
};
AssetBrowser_BreadcrumbBar.add(%folderSpacerButton);
}
}
//find our folder tree and action on it tree
%folderId = AssetBrowser.getFolderTreeItemFromAddress(%address);
%oldAddress = AssetBrowser.currentAddress;
AssetBrowser.currentAddress = %address;
AssetBrowser.selectedItem = %folderId;
AssetBrowser-->filterTree.clearSelection();
AssetBrowser-->filterTree.selectItem(%folderId);
//remove any history records that are 'newer' than this one
if(%historyNav $= "")
{
AssetBrowser_NavForeHistoryList.empty();
if(%oldAddress !$= "")
AssetBrowser_NavPrevHistoryList.push_front(%oldAddress);
}
//refresh the nav buttons to display the history
%backButtonHistory = "";
for(%i=0; %i < AssetBrowser_NavPrevHistoryList.Count(); %i++)
{
%prevAddress = AssetBrowser_NavPrevHistoryList.getKey(%i);
%backButtonHistory = %i==0 ? %prevAddress @ "\n" : %backButtonHistory @ %prevAddress @ "\n";
}
AssetBrowser_NavigateBackBtn.tooltip = %backButtonHistory;
%foreButtonHistory = "";
for(%i=0; %i < AssetBrowser_NavForeHistoryList.Count(); %i++)
{
%prevAddress = AssetBrowser_NavForeHistoryList.getKey(%i);
%foreButtonHistory = %i==0 ? %prevAddress @ "\n" : %foreButtonHistory @ %prevAddress @ "\n";
}
AssetBrowser_NavigateForwardBtn.tooltip = %foreButtonHistory;
%module = AssetBrowser.getModuleFromAddress(%address);
if(%module !$= "")
{
//legit module, so set it as current target
AssetBrowser.SelectedModule = %module.moduleId;
}
%this.rebuildAssetArray();
}
function AssetBrowser::navigateHistoryForward(%this)
{
if(AssetBrowser_NavForeHistoryList.count() == 0)
return;
%newAddress = AssetBrowser_NavForeHistoryList.getKey(0);
%prevHistory = AssetBrowser.currentAddress;
AssetBrowser_NavPrevHistoryList.push_front(%prevHistory);
AssetBrowser_NavForeHistoryList.pop_front();
%this.navigateTo(%newAddress, true);
}
function AssetBrowser::navigateHistoryBack(%this)
{
if(AssetBrowser_NavPrevHistoryList.count() == 0)
return;
%newAddress = AssetBrowser_NavPrevHistoryList.getKey(0);
%foreHistory = AssetBrowser.currentAddress;
AssetBrowser_NavForeHistoryList.push_front(%foreHistory);
AssetBrowser_NavPrevHistoryList.pop_front();
%this.navigateTo(%newAddress, true);
}
//
//
//
function AssetBrowser::reloadModules(%this)
{
ModuleDatabase.unloadGroup("Game");
%modulesList = ModuleDatabase.findModules();
%count = getWordCount(%modulesList);
for(%i=0; %i < %count; %i++)
{
%moduleId = getWord(%modulesList, %i).ModuleId;
ModuleDatabase.unloadExplicit(%moduleId);
}
ModuleDatabase.scanModules();
%modulesList = ModuleDatabase.findModules();
%count = getWordCount(%modulesList);
for(%i=0; %i < %count; %i++)
{
%moduleId = getWord(%modulesList, %i).ModuleId;
ModuleDatabase.loadExplicit(%moduleId);
}
//ModuleDatabase.loadGroup("Game");
}
function AssetBrowser::getModuleFromAddress(%this, %address)
{
//break down the address
%folderCount = getTokenCount(%address, "/");
for(%f=0; %f < %folderCount; %f++)
{
%folderName = getToken(%address, "/", %f);
%module = ModuleDatabase.findModule(%folderName);
if(%module !$= "")
return %module;
}
return "";
}
//AssetBrowser.getFolderTreeItemFromAddress(AssetBrowser.currentAddress);
function AssetBrowser::getFolderTreeItemFromAddress(%this, %address)
{
//break down the address
%folderCount = getTokenCount(%address, "/");
%curItem = 0;
%rebuiltPath = "";
for(%f=0; %f < %folderCount; %f++)
{
%folderName = getToken(%address, "/", %f);
%curItem = AssetBrowser-->filterTree.findChildItemByName(%curItem, %folderName);
}
return %curItem;
}
function AssetBrowser::expandTreeToAddress(%this, %address)
{
//break down the address
%folderCount = getTokenCount(%address, "/");
AssetBrowser-->filterTree.expandItem(0);
%curItem = 0;
%rebuiltPath = "";
for(%f=0; %f < %folderCount; %f++)
{
%folderName = getToken(%address, "/", %f);
%curItem = AssetBrowser-->filterTree.findChildItemByName(%curItem, %folderName);
AssetBrowser-->filterTree.expandItem(%curItem);
}
}
//
//
//
function AssetBrowser::createNewFolder(%this)
{
%newFolderIdx = "";
%matched = true;
%newFolderPath = "";
while(%matched == true)
{
%newFolderPath = AssetBrowser.currentAddress @ "/NewFolder" @ %newFolderIdx;
if(!isDirectory(%newFolderPath))
{
%matched = false;
}
else
{
%newFolderIdx++;
}
}
//make a dummy file
%file = new FileObject();
%file.openForWrite(%newFolderPath @ "/test");
%file.close();
fileDelete(%newFolderPath @ "/test");
//refresh the directory
%this.loadFilters();
%this.rebuildAssetArray();
}
//
//
//
function AssetBrowser::toggleFolderCollapseButton(%this)
{
%this.folderPanelState = !%this.folderPanelState;
//If we're collapsing
if(!%this.folderPanelState)
{
//Store the original
%this.folderPanelSplit = AssetBrowser_MainSplit.splitPoint.x;
//collapse it
AssetBrowser_MainSplit.setSplitPoint(AssetBrowser_MainSplit.splitterSize SPC AssetBrowser_MainSplit.splitPoint.y);
}
else
{
//restore the original
AssetBrowser_MainSplit.setSplitPoint(%this.folderPanelSplit SPC AssetBrowser_MainSplit.splitPoint.y);
}
}
//
//
// Drag n drop
function AssetPreviewButton::onMouseDragged(%this)
{
%payload = new GuiBitmapButtonCtrl();
%payload.assignFieldsFrom( %this );
%payload.className = "AssetPreviewControl";
%payload.position = "0 0";
%payload.dragSourceControl = %this;
%payload.bitmap = %this.icon;
%payload.extent.x /= 2;
%payload.extent.y /= 2;
%xOffset = getWord( %payload.extent, 0 ) / 2;
%yOffset = getWord( %payload.extent, 1 ) / 2;
// Compute the initial position of the GuiDragAndDrop control on the cavas based on the current
// mouse cursor position.
%cursorpos = Canvas.getCursorPos();
%xPos = getWord( %cursorpos, 0 ) - %xOffset;
%yPos = getWord( %cursorpos, 1 ) - %yOffset;
if(!isObject(EditorDragAndDropLayer))
{
new GuiControl(EditorDragAndDropLayer)
{
position = "0 0";
extent = Canvas.extent;
};
}
// Create the drag control.
%ctrl = new GuiDragAndDropControl()
{
canSaveDynamicFields = "0";
Profile = "GuiSolidDefaultProfile";
HorizSizing = "right";
VertSizing = "bottom";
Position = %xPos SPC %yPos;
extent = %payload.extent;
MinExtent = "4 4";
canSave = "1";
Visible = "1";
hovertime = "1000";
// Let the GuiDragAndDropControl delete itself on mouse-up. When the drag is aborted,
// this not only deletes the drag control but also our payload.
deleteOnMouseUp = true;
useWholeCanvas = true;
// To differentiate drags, use the namespace hierarchy to classify them.
// This will allow a color swatch drag to tell itself apart from a file drag, for example.
class = "AssetPreviewControlType_AssetDrop";
};
// Add the temporary color swatch to the drag control as the payload.
%ctrl.add( %payload );
// Start drag by adding the drag control to the canvas and then calling startDragging().
//Canvas.getContent().add( %ctrl );
EditorDragAndDropLayer.add(%ctrl);
Canvas.pushDialog(EditorDragAndDropLayer);
%ctrl.startDragging( %xOffset, %yOffset );
}
function AssetPreviewButton::onControlDragCancelled(%this)
{
Canvas.popDialog(EditorDragAndDropLayer);
}
function AssetPreviewButton::onControlDropped( %this, %payload, %position )
{
Canvas.popDialog(EditorDragAndDropLayer);
// Make sure this is a color swatch drag operation.
if( !%payload.parentGroup.isInNamespaceHierarchy( "AssetPreviewControlType_AssetDrop" ) )
return;
// If dropped on same button whence we came from,
// do nothing.
if( %payload.dragSourceControl == %this )
return;
// If a swatch button control is dropped onto this control,
// copy it's color.
if( %payload.isMemberOfClass( "AssetPreviewButton" ) )
{
// If the swatch button is part of a color-type inspector field,
// remember the inspector field so we can later set the color
// through it.
if( %this.parentGroup.isMemberOfClass( "GuiInspectorTypeColorI" ) )
%this.parentGroup.apply( ColorFloatToInt( %payload.color ) );
else if( %this.parentGroup.isMemberOfClass( "GuiInspectorTypeColorF" ) )
%this.parentGroup.apply( %payload.color );
else
%this.setColor( %payload.color );
}
}
function EWorldEditor::onControlDropped( %this, %payload, %position )
{
Canvas.popDialog(EditorDragAndDropLayer);
// Make sure this is a color swatch drag operation.
if( !%payload.parentGroup.isInNamespaceHierarchy( "AssetPreviewControlType_AssetDrop" ) )
return;
// If dropped on same button whence we came from,
// do nothing.
if( %payload.dragSourceControl == %this )
return;
%assetType = %payload.dragSourceControl.parentGroup.assetType;
%pos = EWCreatorWindow.getCreateObjectPosition(); //LocalClientConnection.camera.position;
%module = %payload.dragSourceControl.parentGroup.moduleName;
%asset = %payload.dragSourceControl.parentGroup.assetName;
if(%assetType $= "ImageAsset")
{
echo("WorldEditor::onControlDropped - dropped an ImageAsset onto the editor window. Todo: Implement dropping image/material into scene");
}
else if(%assetType $= "ShapeAsset")
{
echo("DROPPED A SHAPE ON THE EDITOR WINDOW!");
%staticShapeObjDef = AssetDatabase.acquireAsset("Core_GameObjects:StaticShapeObject");
%newEntity = %staticShapeObjDef.createObject();
%newEntity.position = %pos;
%newEntity-->MeshComponent.MeshAsset = %module @ ":" @ %asset;
%newEntity.dirtyGameObject = true; //because if we're specifically setting the mesh asset, it's dirty
getScene(0).add(%newEntity);
EWorldEditor.clearSelection();
EWorldEditor.selectObject(%newEntity);
}
else if(%assetType $= "MaterialAsset")
{
echo("WorldEditor::onControlDropped - dropped an MaterialAsset onto the editor window. Todo: Implement dropping image/material into scene");
}
else if(%assetType $= "GameObjectAsset")
{
echo("WorldEditor::onControlDropped - dropped an GameObjectAsset onto the editor window.");
%goAssetDef = AssetDatabase.acquireAsset(%module @ ":" @%asset);
AssetBrowser.dragAndDropGameObjectAsset(%goAssetDef, EWorldEditor);
}
else if(%assetType $= "ComponentAsset")
{
%newEntity = new Entity()
{
position = %pos;
};
%assetDef = AssetDatabase.acquireAsset(%module @ ":" @ %asset);
if(%assetDef.componentClass $= "Component")
eval("$tmpVar = new " @ %assetDef.componentClass @ "() { class = " @ %assetDef.componentName @ "; }; %newEntity.add($tmpVar);");
else
eval("$tmpVar = new " @ %assetDef.componentClass @ "() {}; %newEntity.add($tmpVar);");
getScene(0).add(%newEntity);
EWorldEditor.clearSelection();
EWorldEditor.selectObject(%newEntity);
}
else if(%assetType $= "ScriptAsset") //do we want to do it this way?
{
%newEntity = new Entity()
{
position = %pos;
class = %asset;
};
getScene(0).add(%newEntity);
EWorldEditor.clearSelection();
EWorldEditor.selectObject(%newEntity);
}
EWorldEditor.isDirty = true;
}
function AssetBrowserFilterTree::onControlDropped( %this, %payload, %position )
{
Canvas.popDialog(EditorDragAndDropLayer);
if( !%payload.parentGroup.isInNamespaceHierarchy( "AssetPreviewControlType_AssetDrop" ) )
return;
%assetType = %payload.dragSourceControl.parentGroup.assetType;
%assetName = %payload.dragSourceControl.parentGroup.assetName;
%moduleName = %payload.dragSourceControl.parentGroup.moduleName;
echo("DROPPED A " @ %assetType @ " ON THE ASSET BROWSER NAVIGATION TREE!");
%item = %this.getItemAtPosition(%position);
echo("DROPPED IT ON ITEM " @ %item);
%parent = %this.getParentItem(%item);
if(%parent == 1)
{
//we're a module entry, cool
%targetModuleName = %this.getItemText(%item);
echo("DROPPED IT ON MODULE " @ %targetModuleName);
if(%moduleName !$= %targetModuleName)
{
//we're trying to move the asset to a different module!
MessageBoxYesNo( "Move Asset", "Do you wish to move asset " @ %assetName @ " to module " @ %targetModuleName @ "?",
"AssetBrowser.moveAsset("@%assetName@", "@%targetModuleName@");", "");
}
}
}