mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-17 21:53:47 +00:00
Added navigation history to AB, as well as ability to navigate via forward and backward buttons and breadcrumb buttons Added folder 'asset type', allowing you to create, rename, delete and move folders via the asset browser for better organization Adjusted various behaviors to work with the address-driven navigation/organization of the AB Expanded visibility options for the AB and integrated them into editor settings so they are retained Added Search field for searching the folder structure, in addition to the existing preview tiles search Adjusted drag-n-drop behavior of the platform code so it accepts dropping folders Added ability to dump active PostEffects list to see what is currently running Added ability to mark specific items in GuiTreeViewCtrl as hidden Made reflection probe bounds boxes translucent rather than wireframe to improve editing visibility Added expanded loose file references to LevelAsset for common companion files like decals and posteffect scrips Added editor setting for Editor Layout Mode, allowing you to set the editor into 'Modern' layout. Added editor settings to set default import config ruleset, and also ability to set auto-import. If both of these are set, then as long as the importing assets have no errors, they will auto-process and the user doesn't need to manually check and confirm them via the asset import window
1856 lines
No EOL
55 KiB
C#
1856 lines
No EOL
55 KiB
C#
new SimGroup(AssetBrowserPreviewCache);
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//AssetBrowser.addToolbarButton
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function AssetBrowser::addToolbarButton(%this)
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{
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%filename = expandFilename("tools/gui/images/iconOpen");
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%button = new GuiBitmapButtonCtrl() {
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canSaveDynamicFields = "0";
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internalName = AssetBrowserBtn;
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Enabled = "1";
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isContainer = "0";
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Profile = "ToolsGuiButtonProfile";
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HorizSizing = "right";
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VertSizing = "bottom";
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position = "180 0";
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Extent = "25 19";
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MinExtent = "8 2";
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canSave = "1";
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Visible = "1";
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Command = "AssetBrowser.ShowDialog();";
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tooltipprofile = "ToolsGuiToolTipProfile";
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ToolTip = "Asset Browser";
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hovertime = "750";
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bitmap = %filename;
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bitmapMode = "Centered";
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buttonType = "PushButton";
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groupNum = "0";
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useMouseEvents = "0";
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};
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ToolsToolbarArray.add(%button);
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EWToolsToolbar.setExtent((25 + 8) * (ToolsToolbarArray.getCount()) + 12 SPC "33");
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}
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//
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function AssetBrowser::onAdd(%this)
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{
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}
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function AssetBrowser::onWake(%this)
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{
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// manage preview array
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if(!isObject(AssetPreviewArray))
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new ArrayObject(AssetPreviewArray);
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if(!isObject(ImportAssetTree))
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new GuiTreeViewCtrl(ImportAssetTree);
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if(!isObject(AssetBrowser_NavPrevHistoryList))
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{
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new ArrayObject(AssetBrowser_NavPrevHistoryList);
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}
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if(!isObject(AssetBrowser_NavForeHistoryList))
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{
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new ArrayObject(AssetBrowser_NavForeHistoryList);
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}
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%this.importingFilesArray = new ArrayObject();
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%this.importAssetUnprocessedListArray = new ArrayObject();
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%this.importAssetFinalListArray = new ArrayObject();
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%this.isReImportingAsset = false;
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%this.coreModulesFilter = false;
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%this.toolsModulesFilter = false;
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%this.onlyShowModulesWithAssets = false;
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%this.treeFilterMode = "list";
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%this.folderPanelState = true;
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%this.folderPanelSplit = 0;
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%this.templateFilesPath = "tools/assetBrowser/scripts/templateFiles/";
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//First, build our our list of active modules
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%modulesList = ModuleDatabase.findModules(true);
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%nonDefaultModuleCount = 0;
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for(%i=0; %i < getWordCount(%modulesList); %i++)
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{
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%moduleName = getWord(%modulesList, %i).ModuleId;
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%moduleGroup = getWord(%modulesList, %i).Group;
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if((%moduleGroup $= "Core" || %moduleGroup $= "Tools") && !%this.coreModulesFilter)
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continue;
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%nonDefaultModuleCount++;
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}
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if(%nonDefaultModuleCount == 0)
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{
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MessageBoxYesNo( "Import Template Content?",
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"You have no modules or content. Do you want to import a module from the template content?",
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"AssetBrowser.ImportTemplateModules();", "" );
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}
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%this.setPreviewSize(EditorSettings.value("Assets/Browser/previewTileSize", "small"));
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}
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//Filters
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function AssetBrowser::showFilterPopup(%this)
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{
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BrowserVisibilityPopup.showPopup(Canvas);
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}
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function AssetBrowser::viewCoreModulesFilter(%this)
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{
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%oldVal = EditorSettings.value("Assets/Browser/showCoreModule", false);
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%newVal = !%oldVal;
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BrowserVisibilityPopup.checkItem(0,%newVal);
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EditorSettings.setValue("Assets/Browser/showCoreModule", %newVal);
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AssetBrowser.loadFilters();
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}
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function AssetBrowser::viewToolsModulesFilter(%this)
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{
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%oldVal = EditorSettings.value("Assets/Browser/showToolsModule", false);
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%newVal = !%oldVal;
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BrowserVisibilityPopup.checkItem(1,%newVal);
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EditorSettings.setValue("Assets/Browser/showToolsModule", %newVal);
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AssetBrowser.loadFilters();
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}
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function AssetBrowser::viewPopulatedModulesFilter(%this)
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{
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%oldVal = EditorSettings.value("Assets/Browser/showOnlyPopulatedModule", false);
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%newVal = !%oldVal;
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BrowserVisibilityPopup.checkItem(2,%newVal);
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EditorSettings.setValue("Assets/Browser/showOnlyPopulatedModule", %newVal);
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AssetBrowser.loadFilters();
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}
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function AssetBrowser::toggleShowingFolders(%this)
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{
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%oldVal = EditorSettings.value("Assets/Browser/showFolders", false);
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%newVal = !%oldVal;
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BrowserVisibilityPopup.checkItem(4,%newVal);
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EditorSettings.setValue("Assets/Browser/showFolders", %newVal);
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AssetBrowser.loadFilters();
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}
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function AssetBrowser::toggleShowingEmptyFolders(%this)
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{
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%oldVal = EditorSettings.value("Assets/Browser/showEmptyFolders", false);
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%newVal = !%oldVal;
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BrowserVisibilityPopup.checkItem(5,%newVal);
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EditorSettings.setValue("Assets/Browser/showEmptyFolders", %newVal);
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AssetBrowser.loadFilters();
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}
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function AssetBrowser::viewListFilter(%this)
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{
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%this.treeFilterMode = "list";
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AssetBrowser.loadFilters();
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}
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function AssetBrowser::viewTagsFilter(%this)
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{
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%this.treeFilterMode = "tags";
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AssetBrowser.loadFilters();
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}
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function AssetBrowser::toggleAssetTypeFilter(%assetTypeIdx)
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{
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%isChecked = AssetTypeListPopup.isItemChecked(%assetTypeIdx);
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AssetTypeListPopup.checkItem(%assetTypeIdx, !%isChecked);
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}
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function AssetBrowser::selectAsset( %this, %asset )
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{
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if(AssetBrowser.selectCallback !$= "")
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{
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// The callback function should be ready to intake the returned material
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//eval("materialEd_previewMaterial." @ %propertyField @ " = " @ %value @ ";");
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if( AssetBrowser.returnType $= "name" )
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{
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eval( "" @ AssetBrowser.selectCallback @ "(" @ %name @ ");");
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}
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else
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{
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%command = "" @ AssetBrowser.selectCallback @ "(\"" @ %asset @ "\");";
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eval(%command);
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}
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}
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else
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{
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//try just setting the asset
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%this.changeAsset();
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}
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Inspector.refresh();
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AssetBrowser.hideDialog();
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}
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function AssetBrowser::showDialog( %this, %AssetTypeFilter, %selectCallback, %targetObj, %fieldName, %returnType)
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{
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// Set the select callback
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AssetBrowser.selectCallback = %selectCallback;
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AssetBrowser.returnType = %returnType;
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AssetBrowser.assetTypeFilter = %AssetTypeFilter;
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AssetBrowser.fieldTargetObject = %targetObj;
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AssetBrowser.fieldTargetName = %fieldName;
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Canvas.pushDialog(AssetBrowser);
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AssetBrowser.setVisible(1);
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AssetBrowserWindow.setVisible(1);
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AssetBrowserWindow.selectWindow();
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if(%selectCallback $= "")
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{
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//we're not in selection mode, so just hide the select button
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%this-->SelectButton.setHidden(true);
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}
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else
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{
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%this-->SelectButton.setHidden(false);
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}
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//AssetBrowser_importAssetWindow.setVisible(0);
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//AssetBrowser_importAssetConfigWindow.setVisible(0);
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AssetBrowser.loadFilters();
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}
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function AssetBrowser::hideDialog( %this )
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{
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AssetBrowser.setVisible(1);
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AssetBrowserWindow.setVisible(1);
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Canvas.popDialog(AssetBrowser_addModule);
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Canvas.popDialog(ImportAssetWindow);
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Canvas.popDialog(AssetBrowser);
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}
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function AssetBrowser::buildPreviewArray( %this, %asset, %moduleName )
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{
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if(!isObject(%this.previewData))
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{
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%this.previewData = new ScriptObject();
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}
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AssetPreviewArray.empty();
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%previewImage = "core/art/warnmat";
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if(ModuleDatabase.findModule(%moduleName, 1) !$= "")
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{
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%assetDesc = AssetDatabase.acquireAsset(%asset);
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%assetName = AssetDatabase.getAssetName(%asset);
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%assetType = AssetDatabase.getAssetType(%asset);
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}
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else
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{
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%fullPath = %moduleName !$= "" ? %moduleName @ "/" @ %asset : %asset;
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%fullPath = strreplace(%fullPath, "/", "_");
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if(isObject(%fullPath))
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%assetDesc = %fullPath;
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else
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%assetDesc = new ScriptObject(%fullPath);
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%assetDesc.dirPath = %moduleName;
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%assetDesc.assetName = %asset;
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%assetDesc.description = %moduleName @ "/" @ %asset;
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%assetDesc.assetType = "Folder";
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%assetName = %asset;
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%assetType = "Folder";
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}
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// it may seem goofy why the checkbox can't be instanciated inside the container
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// reason being its because we need to store the checkbox ctrl in order to make changes
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// on it later in the function.
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%previewSize = %this.previewSize SPC %this.previewSize;
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%previewBounds = 20;
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%container = new GuiControl(){
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profile = "ToolsGuiDefaultProfile";
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Position = "0 0";
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Extent = %previewSize.x + %previewBounds SPC %previewSize.y + %previewBounds + 24;
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HorizSizing = "right";
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VertSizing = "bottom";
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isContainer = "1";
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assetName = %assetName;
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moduleName = %moduleName;
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assetType = %assetType;
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};
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%tooltip = %assetName;
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%doubleClickCommand = "AssetBrowser.editAsset( "@%assetDesc@" );";
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if(%assetType $= "ShapeAsset")
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{
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%this.previewData.assetName = %assetDesc.assetName;
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%this.previewData.assetPath = %assetDesc.scriptFile;
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%this.previewData.doubleClickCommand = %doubleClickCommand;
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%this.previewData.previewImage = "tools/assetBrowser/art/componentIcon";
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%this.previewData.assetFriendlyName = %assetDesc.friendlyName;
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%this.previewData.assetDesc = %assetDesc.description;
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%this.previewData.tooltip = %assetDesc.friendlyName @ "\n" @ %assetDesc;
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%previewButton = new GuiObjectView()
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{
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className = "AssetPreviewControl";
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internalName = %matName;
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HorizSizing = "right";
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VertSizing = "bottom";
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Profile = "ToolsGuiDefaultProfile";
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position = "7 4";
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extent = %previewSize;
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MinExtent = "8 8";
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canSave = "1";
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Visible = "1";
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tooltipprofile = "ToolsGuiToolTipProfile";
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hovertime = "1000";
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Margin = "0 0 0 0";
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Padding = "0 0 0 0";
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AnchorTop = "1";
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AnchorBottom = "0";
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AnchorLeft = "1";
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AnchorRight = "0";
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renderMissionArea = "0";
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GizmoProfile = "GlobalGizmoProfile";
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cameraZRot = "0";
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forceFOV = "0";
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gridColor = "0 0 0 0";
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renderNodes = "0";
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renderObjBox = "0";
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renderMounts = "0";
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renderColMeshes = "0";
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selectedNode = "-1";
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sunDiffuse = "255 255 255 255";
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sunAmbient = "180 180 180 255";
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timeScale = "1.0";
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fixedDetail = "0";
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orbitNode = "0";
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new GuiBitmapButtonCtrl()
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{
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HorizSizing = "right";
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VertSizing = "bottom";
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profile = "ToolsGuiButtonProfile";
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position = "0 0";
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extent = %previewSize;
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Variable = "";
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buttonType = "ToggleButton";
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bitmap = "tools/materialEditor/gui/cubemapBtnBorder";
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groupNum = "0";
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text = "";
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};
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};
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%assetQuery = new AssetQuery();
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%numAssetsFound = AssetDatabase.findAllAssets(%assetQuery);
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for( %i=0; %i < %numAssetsFound; %i++)
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{
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%assetId = %assetQuery.getAsset(%i);
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%name = AssetDatabase.getAssetName(%assetId);
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if(%name $= %assetName)
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{
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%asset = AssetDatabase.acquireAsset(%assetId);
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%previewButton.setModel(%asset.fileName);
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//%previewButton.refreshShape();
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//%previewButton.currentDL = 0;
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//%previewButton.fitToShape();
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break;
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}
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}
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}
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else
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{
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//Build out the preview
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%buildCommand = %this @ ".build" @ %assetType @ "Preview(" @ %assetDesc @ "," @ %this.previewData @ ");";
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eval(%buildCommand);
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//debug dump
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%tooltip = %this.previewData.tooltip;
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%assetName = %this.previewData.assetName;
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%previewImage = %this.previewData.previewImage;
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%doubleClickCommand = %this.previewData.doubleClickCommand;
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%previewButton = new GuiBitmapButtonCtrl()
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{
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className = "AssetPreviewControl";
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internalName = %this.previewData.assetName;
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HorizSizing = "right";
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VertSizing = "bottom";
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profile = "ToolsGuiButtonProfile";
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position = "10 4";
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extent = %previewSize;
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buttonType = "PushButton";
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bitmap = %this.previewData.previewImage;
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Command = "";
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text = "";
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useStates = false;
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new GuiBitmapButtonCtrl()
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{
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HorizSizing = "right";
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VertSizing = "bottom";
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profile = "ToolsGuiButtonProfile";
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position = "0 0";
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extent = %previewSize;
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Variable = "";
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buttonType = "toggleButton";
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bitmap = "tools/materialEditor/gui/cubemapBtnBorder";
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groupNum = "0";
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text = "";
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};
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};
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}
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%previewBorder = new GuiButtonCtrl(){
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class = "AssetPreviewButton";
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internalName = %this.previewData.assetName@"Border";
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HorizSizing = "right";
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VertSizing = "bottom";
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profile = "ToolsGuiThumbHighlightButtonProfile";
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position = "0 0";
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extent = %previewSize.x + %previewBounds SPC %previewSize.y + 24;
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Variable = "";
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buttonType = "radioButton";
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tooltip = %this.previewData.tooltip;
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Command = "AssetBrowser.updateSelection( $ThisControl.getParent().assetName, $ThisControl.getParent().moduleName );";
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altCommand = %this.previewData.doubleClickCommand;
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groupNum = "0";
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useMouseEvents = true;
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text = "";
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icon = %this.previewData.previewImage;
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};
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%previewNameCtrl = new GuiTextEditCtrl(){
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position = 0 SPC %previewSize.y + %previewBounds - 16;
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profile = ToolsGuiTextEditCenterProfile;
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extent = %previewSize.x + %previewBounds SPC 16;
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text = %this.previewData.assetName;
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originalAssetName = %this.previewData.assetName; //special internal field used in renaming assets
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internalName = "AssetNameLabel";
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class = "AssetNameField";
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active = false;
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};
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%container.add(%previewButton);
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%container.add(%previewBorder);
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%container.add(%previewNameCtrl);
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// add to the gui control array
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AssetBrowser-->assetList.add(%container);
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// add to the array object for reference later
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AssetPreviewArray.add( %previewButton, %this.previewData.previewImage );
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}
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//
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//
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function AssetPreviewButton::onClick(%this)
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{
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echo("CLICKED AN ASSET PREVIEW BUTTON");
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}
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function AssetPreviewButton::onDoubleClick(%this)
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{
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echo("DOUBLE CLICKED AN ASSET PREVIEW BUTTON");
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}
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//
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//
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function AssetBrowser::loadFolders(%this, %path, %parentId)
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{
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//utilize home dir project setting here
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%paths = getDirectoryList(%path);
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for(%i=0; %i < getFieldCount(%paths); %i++)
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{
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%childPath = getField(%paths, %i);
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%folderCount = getTokenCount(%childPath, "/");
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for(%f=0; %f < %folderCount; %f++)
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{
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%folderName = getToken(%childPath, "/", %f);
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//we don't need to display the shadercache folder
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if(%parentId == 1 && %folderName $= "shaderCache")
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continue;
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%iconIdx = 1;
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if(ModuleDatabase.findModule(%folderName) !$= "")
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%iconIdx = 0;
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%searchFoldersText = AssetBrowserFolderSearchFilter.getText();
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if(%searchFoldersText !$= "Search Folders...")
|
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{
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if(strstr(strlwr(%folderName), strlwr(%searchFoldersText)) != -1)
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{
|
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%folderID = AssetBrowser-->filterTree.insertItem(%parentId, %folderName, %path, "", %iconIdx, %iconIdx);
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%this.loadFolders(%path @ "/" @ %folderName, %folderID);
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}
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}
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else
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{
|
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%folderID = AssetBrowser-->filterTree.insertItem(%parentId, %folderName, %path, "", %iconIdx, %iconIdx);
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%this.loadFolders(%path @ "/" @ %folderName, %folderID);
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}
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}
|
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}
|
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}
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function AssetBrowser::loadFilters( %this )
|
|
{
|
|
AssetBrowser-->filterTree.clear();
|
|
|
|
AssetBrowser-->filterTree.buildIconTable( "tools/classIcons/Prefab" @
|
|
":tools/classIcons/SimSet");
|
|
|
|
%dataItem = AssetBrowser-->filterTree.insertItem(0, "Data");
|
|
%this.loadFolders("Data", %dataItem);
|
|
|
|
//If set to, show core
|
|
if(%this.coreModulesFilter)
|
|
{
|
|
%coreItem = AssetBrowser-->filterTree.insertItem(0, "Core");
|
|
%this.loadFolders("Core", %coreItem);
|
|
}
|
|
|
|
//If set to, show tools
|
|
if(%this.toolsModulesFilter)
|
|
{
|
|
%toolsItem = AssetBrowser-->filterTree.insertItem(0, "Tools");
|
|
%this.loadFolders("Tools", %toolsItem);
|
|
}
|
|
|
|
//AssetBrowser-->filterTree.insertItem(0, "Data");
|
|
|
|
//get it alllll
|
|
/*%directoryDump = getDirectoryList("data", -1);
|
|
|
|
%dirs = getFieldCount(%directoryDump);
|
|
|
|
for(%i=0; %i < %dirs; %i++)
|
|
{
|
|
%folderName = getToken(%assetBasePath, "/", %f);
|
|
|
|
%folderID = AssetBrowser-->filterTree.findChildItemByName(%prevFolderID, %folderName);
|
|
|
|
if(%folderID == -1 || %folderID == 0)
|
|
{
|
|
%pathCache = "";
|
|
|
|
for(%c=0; %c < %f; %c++)
|
|
{
|
|
%pathCache = %c == 0 ? getToken(%assetBasePath, "/", %c) : %pathCache @ "/" @ getToken(%assetBasePath, "/", %c);
|
|
}
|
|
|
|
%folderID = AssetBrowser-->filterTree.insertItem(%prevFolderID, %folderName, %pathCache, "", 1, 1);
|
|
}
|
|
}*/
|
|
|
|
AssetPreviewArray.empty();
|
|
|
|
/*%assetQuery = new AssetQuery();
|
|
%numAssetsFound = AssetDatabase.findAllAssets(%assetQuery);
|
|
|
|
for( %i=0; %i < %numAssetsFound; %i++)
|
|
{
|
|
%assetId = %assetQuery.getAsset(%i);
|
|
|
|
%assetPath = makeRelativePath(AssetDatabase.getAssetFilePath(%assetId));
|
|
|
|
//clean up the path
|
|
%assetPath = strreplace(%assetPath, "\\\\", "\\");
|
|
%assetPath = strreplace(%assetPath, "\\", "\\");
|
|
%assetPath = strreplace(%assetPath, "//", "\\");
|
|
|
|
%assetBasePath = filePath(%assetPath);
|
|
|
|
%foldersCount = getTokenCount(%assetBasePath, "/");
|
|
|
|
//Build our directory structure
|
|
%prevFolderID = 0;
|
|
for(%f=0; %f < %foldersCount; %f++)
|
|
{
|
|
%folderName = getToken(%assetBasePath, "/", %f);
|
|
|
|
%folderID = AssetBrowser-->filterTree.findChildItemByName(%prevFolderID, %folderName);
|
|
|
|
if(%folderID == -1 || %folderID == 0)
|
|
{
|
|
%pathCache = "";
|
|
|
|
for(%c=0; %c < %f; %c++)
|
|
{
|
|
%pathCache = %c == 0 ? getToken(%assetBasePath, "/", %c) : %pathCache @ "/" @ getToken(%assetBasePath, "/", %c);
|
|
}
|
|
|
|
%folderID = AssetBrowser-->filterTree.insertItem(%prevFolderID, %folderName, %pathCache, "", 1, 1);
|
|
}
|
|
|
|
%prevFolderID = %folderID;
|
|
}
|
|
|
|
//first, get the asset's module, as our major categories
|
|
%module = AssetDatabase.getAssetModule(%assetId);
|
|
|
|
%moduleName = %module.moduleId;
|
|
|
|
%moduleGroup = %module.Group;
|
|
if((%moduleGroup $= "Core" || %moduleGroup $= "Tools") && !%this.coreModulesFilter)
|
|
continue;
|
|
|
|
//first, see if this module Module is listed already
|
|
/*%moduleItemId = AssetBrowser-->filterTree.findItemByName(%moduleName);
|
|
|
|
//if(%moduleItemId == 0)
|
|
// %moduleItemId = AssetBrowser-->filterTree.insertItem(1, %moduleName, "", "", 1, 1);
|
|
|
|
%assetType = AssetDatabase.getAssetCategory(%assetId);
|
|
|
|
if(%assetType $= "")
|
|
{
|
|
%assetType = AssetDatabase.getAssetType(%assetId);
|
|
if(%assetType $= "")
|
|
%assetType = "Misc";
|
|
}
|
|
|
|
if(AssetBrowser.assetTypeFilter !$= "" && AssetBrowser.assetTypeFilter !$= %assetType)
|
|
continue;
|
|
|
|
%assetTypeId = AssetBrowser-->filterTree.findChildItemByName(%moduleItemId, %assetType);
|
|
|
|
if(%assetTypeId == 0)
|
|
%assetTypeId = AssetBrowser-->filterTree.insertItem(%moduleItemId, %assetType);*/
|
|
//}
|
|
|
|
AssetBrowser-->filterTree.buildVisibleTree(true);
|
|
|
|
/*if(%this.treeFilterMode $= "list")
|
|
{
|
|
//First, build our our list of active modules
|
|
%modulesList = ModuleDatabase.findModules(true);
|
|
|
|
for(%i=0; %i < getWordCount(%modulesList); %i++)
|
|
{
|
|
%moduleName = getWord(%modulesList, %i).ModuleId;
|
|
|
|
%moduleGroup = getWord(%modulesList, %i).Group;
|
|
if((%moduleGroup $= "Core" || %moduleGroup $= "Tools") && !%this.coreModulesFilter)
|
|
continue;
|
|
|
|
%moduleItemId = AssetBrowser-->filterTree.findItemByName(%moduleName);
|
|
|
|
if(%moduleItemId == 0)
|
|
%moduleItemId = AssetBrowser-->filterTree.insertItem(1, %moduleName, "", "", 1, 1);
|
|
}
|
|
|
|
//Next, go through and list the asset categories
|
|
%assetQuery = new AssetQuery();
|
|
%numAssetsFound = AssetDatabase.findAllAssets(%assetQuery);
|
|
|
|
for( %i=0; %i < %numAssetsFound; %i++)
|
|
{
|
|
%assetId = %assetQuery.getAsset(%i);
|
|
|
|
//first, get the asset's module, as our major categories
|
|
%module = AssetDatabase.getAssetModule(%assetId);
|
|
|
|
%moduleName = %module.moduleId;
|
|
|
|
%moduleGroup = %module.Group;
|
|
if((%moduleGroup $= "Core" || %moduleGroup $= "Tools") && !%this.coreModulesFilter)
|
|
continue;
|
|
|
|
//first, see if this module Module is listed already
|
|
%moduleItemId = AssetBrowser-->filterTree.findItemByName(%moduleName);
|
|
|
|
if(%moduleItemId == 0)
|
|
%moduleItemId = AssetBrowser-->filterTree.insertItem(1, %moduleName, "", "", 1, 1);
|
|
|
|
%assetType = AssetDatabase.getAssetCategory(%assetId);
|
|
|
|
if(%assetType $= "")
|
|
{
|
|
%assetType = AssetDatabase.getAssetType(%assetId);
|
|
if(%assetType $= "")
|
|
%assetType = "Misc";
|
|
}
|
|
|
|
if(AssetBrowser.assetTypeFilter !$= "" && AssetBrowser.assetTypeFilter !$= %assetType)
|
|
continue;
|
|
|
|
%assetTypeId = AssetBrowser-->filterTree.findChildItemByName(%moduleItemId, %assetType);
|
|
|
|
if(%assetTypeId == 0)
|
|
%assetTypeId = AssetBrowser-->filterTree.insertItem(%moduleItemId, %assetType);
|
|
}
|
|
|
|
AssetBrowser-->filterTree.buildVisibleTree(true);
|
|
}
|
|
else if(%this.treeFilterMode $= "tags")
|
|
{
|
|
|
|
}*/
|
|
|
|
//%this.collapseTree();
|
|
|
|
//Remove any modules that have no assets if we have that filter on
|
|
if(%this.onlyShowModulesWithAssets)
|
|
{
|
|
for(%i=0; %i < getWordCount(%modulesList); %i++)
|
|
{
|
|
%moduleName = getWord(%modulesList, %i).ModuleId;
|
|
|
|
%moduleItemId = AssetBrowser-->filterTree.findItemByName(%moduleName);
|
|
|
|
if(AssetBrowser-->filterTree.isParentItem(%moduleItemId) == false)
|
|
AssetBrowser-->filterTree.removeItem(%moduleItemId);
|
|
}
|
|
}
|
|
|
|
//special handling for selections
|
|
if(AssetBrowser.newModuleId !$= "")
|
|
{
|
|
AssetBrowser-->filterTree.clearSelection();
|
|
%newModuleItem = AssetBrowser-->filterTree.findItemByName(AssetBrowser.newModuleId);
|
|
AssetBrowser-->filterTree.selectItem(%newModuleItem);
|
|
AssetBrowser.newModuleId = "";
|
|
}
|
|
|
|
%dataItem = AssetBrowser-->filterTree.findItemByName("Data");
|
|
AssetBrowser-->filterTree.expandItem(%dataItem);
|
|
|
|
AssetBrowser.expandTreeToAddress(AssetBrowser.currentAddress);
|
|
|
|
%selectedItem = AssetBrowser.getFolderTreeItemFromAddress(AssetBrowser.currentAddress);
|
|
AssetBrowser-->filterTree.scrollVisibleByObjectId(%selectedItem);
|
|
|
|
AssetBrowser-->filterTree.buildVisibleTree();
|
|
}
|
|
|
|
// create category and update current material if there is one
|
|
function AssetBrowser::createFilter( %this, %filter )
|
|
{
|
|
if( %filter $= %existingFilters )
|
|
{
|
|
MessageBoxOK( "Error", "Can not create blank filter.");
|
|
return;
|
|
}
|
|
|
|
for( %i = AssetBrowser.staticFilterObjects; %i < AssetBrowser-->filterArray.getCount() ; %i++ )
|
|
{
|
|
%existingFilters = AssetBrowser-->filterArray.getObject(%i).getObject(0).filter;
|
|
if( %filter $= %existingFilters )
|
|
{
|
|
MessageBoxOK( "Error", "Can not create two filters of the same name.");
|
|
return;
|
|
}
|
|
}
|
|
%container = new GuiControl(){
|
|
profile = "ToolsGuiDefaultProfile";
|
|
Position = "0 0";
|
|
Extent = "128 18";
|
|
HorizSizing = "right";
|
|
VertSizing = "bottom";
|
|
isContainer = "1";
|
|
|
|
new GuiCheckBoxCtrl(){
|
|
Profile = "ToolsGuiCheckBoxListProfile";
|
|
position = "5 1";
|
|
Extent = "118 18";
|
|
Command = "";
|
|
groupNum = "0";
|
|
buttonType = "ToggleButton";
|
|
text = %filter @ " ( " @ MaterialFilterAllArray.countKey(%filter) @ " )";
|
|
filter = %filter;
|
|
Command = "AssetBrowser.preloadFilter();";
|
|
};
|
|
};
|
|
|
|
AssetBrowser-->filterArray.add( %container );
|
|
|
|
// if selection exists, lets reselect it to refresh it
|
|
if( isObject(AssetBrowser.selectedMaterial) )
|
|
AssetBrowser.updateSelection( AssetBrowser.selectedMaterial, AssetBrowser.selectedPreviewImagePath );
|
|
|
|
// material category text field to blank
|
|
AssetBrowser_addFilterWindow-->tagName.setText("");
|
|
}
|
|
|
|
function AssetBrowser::updateSelection( %this, %asset, %moduleName )
|
|
{
|
|
//If we're navigating a folder, just nav to it and be done
|
|
/*if(isDirectory(%moduleName))
|
|
{
|
|
AssetBrowser.navigateTo(%moduleName @ "/" @ %asset);
|
|
return;
|
|
}*/
|
|
|
|
%isAssetBorder = 0;
|
|
eval("%isAssetBorder = isObject(AssetBrowser-->"@%asset@"Border);");
|
|
if( %isAssetBorder )
|
|
{
|
|
eval( "AssetBrowser-->"@%asset@"Border.setStateOn(1);");
|
|
}
|
|
|
|
%isAssetBorderPrevious = 0;
|
|
eval("%isAssetBorderPrevious = isObject(AssetBrowser-->"@%this.prevSelectedMaterialHL@"Border);");
|
|
if( %isAssetBorderPrevious )
|
|
{
|
|
eval( "AssetBrowser-->"@%this.prevSelectedMaterialHL@"Border.setStateOn(0);");
|
|
}
|
|
|
|
AssetBrowser.selectedMaterial = %asset;
|
|
AssetBrowser.selectedAsset = %moduleName@":"@%asset;
|
|
AssetBrowser.selectedAssetDef = AssetDatabase.acquireAsset(AssetBrowser.selectedAsset);
|
|
//AssetBrowser.selectedPreviewImagePath = %previewImagePath;
|
|
|
|
%this.prevSelectedMaterialHL = %asset;
|
|
}
|
|
|
|
function AssetBrowser::collapseTree(%this)
|
|
{
|
|
%modulesList = ModuleDatabase.findModules(true);
|
|
|
|
for(%i=0; %i < getWordCount(%modulesList); %i++)
|
|
{
|
|
%moduleName = getWord(%modulesList, %i).ModuleId;
|
|
|
|
%moduleGroup = getWord(%modulesList, %i).Group;
|
|
if((%moduleGroup $= "Core" || %moduleGroup $= "Tools") && !%this.coreModulesFilter)
|
|
continue;
|
|
|
|
%moduleItemId = AssetBrowser-->filterTree.findItemByName(%moduleName);
|
|
|
|
AssetBrowser-->filterTree.expandItem(%moduleItemId, false);
|
|
}
|
|
|
|
AssetBrowser-->filterTree.expandItem(1, true);
|
|
}
|
|
|
|
//
|
|
//needs to be deleted with the persistence manager and needs to be blanked out of the matmanager
|
|
//also need to update instances... i guess which is the tricky part....
|
|
function AssetBrowser::showDeleteDialog( %this )
|
|
{
|
|
%material = AssetBrowser.selectedMaterial;
|
|
%secondFilter = "MaterialFilterMappedArray";
|
|
%secondFilterName = "Mapped";
|
|
|
|
for( %i = 0; %i < MaterialFilterUnmappedArray.count(); %i++ )
|
|
{
|
|
if( MaterialFilterUnmappedArray.getValue(%i) $= %material )
|
|
{
|
|
%secondFilter = "MaterialFilterUnmappedArray";
|
|
%secondFilterName = "Unmapped";
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( isObject( %material ) )
|
|
{
|
|
MessageBoxYesNoCancel("Delete Material?",
|
|
"Are you sure you want to delete<br><br>" @ %material.getName() @ "<br><br> Material deletion won't take affect until the engine is quit.",
|
|
"AssetBrowser.deleteMaterial( " @ %material @ ", " @ %secondFilter @ ", " @ %secondFilterName @" );",
|
|
"",
|
|
"" );
|
|
}
|
|
}
|
|
|
|
function AssetBrowser::deleteMaterial( %this, %materialName, %secondFilter, %secondFilterName )
|
|
{
|
|
if( !isObject( %materialName ) )
|
|
return;
|
|
|
|
for( %i = 0; %i <= MaterialFilterAllArray.countValue( %materialName ); %i++)
|
|
{
|
|
%index = MaterialFilterAllArray.getIndexFromValue( %materialName );
|
|
MaterialFilterAllArray.erase( %index );
|
|
}
|
|
MaterialFilterAllArrayCheckbox.setText("All ( " @ MaterialFilterAllArray.count() - 1 @ " ) ");
|
|
|
|
%checkbox = %secondFilter @ "Checkbox";
|
|
for( %k = 0; %k <= %secondFilter.countValue( %materialName ); %k++)
|
|
{
|
|
%index = %secondFilter.getIndexFromValue( %materialName );
|
|
%secondFilter.erase( %index );
|
|
}
|
|
%checkbox.setText( %secondFilterName @ " ( " @ %secondFilter.count() - 1 @ " ) ");
|
|
|
|
for( %i = 0; %materialName.getFieldValue("materialTag" @ %i) !$= ""; %i++ )
|
|
{
|
|
%materialTag = %materialName.getFieldValue("materialTag" @ %i);
|
|
|
|
for( %j = AssetBrowser.staticFilterObjects; %j < AssetBrowser-->filterArray.getCount() ; %j++ )
|
|
{
|
|
if( %materialTag $= AssetBrowser-->filterArray.getObject(%j).getObject(0).filter )
|
|
{
|
|
%count = getWord( AssetBrowser-->filterArray.getObject(%j).getObject(0).getText(), 2 );
|
|
%count--;
|
|
AssetBrowser-->filterArray.getObject(%j).getObject(0).setText( %materialTag @ " ( "@ %count @ " )");
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
UnlistedMaterials.add( "unlistedMaterials", %materialName );
|
|
|
|
if( %materialName.getFilename() !$= "" &&
|
|
%materialName.getFilename() !$= "tools/gui/AssetBrowser.ed.gui" &&
|
|
%materialName.getFilename() !$= "tools/materialEditor/scripts/materialEditor.ed.cs" )
|
|
{
|
|
AssetBrowserPerMan.removeObjectFromFile(%materialName);
|
|
AssetBrowserPerMan.saveDirty();
|
|
}
|
|
|
|
AssetBrowser.preloadFilter();
|
|
}
|
|
|
|
function AssetBrowser::thumbnailCountUpdate(%this)
|
|
{
|
|
$Pref::AssetBrowser::ThumbnailCountIndex = AssetBrowser-->materialPreviewCountPopup.getSelected();
|
|
AssetBrowser.LoadFilter( AssetBrowser.currentFilter, AssetBrowser.currentStaticFilter );
|
|
}
|
|
|
|
function AssetBrowser::toggleTagFilterPopup(%this)
|
|
{
|
|
if(TagFilterWindow.visible)
|
|
TagFilterWindow.visible = false;
|
|
else
|
|
TagFilterWindow.visible = true;
|
|
|
|
return;
|
|
%assetQuery = new AssetQuery();
|
|
%numAssetsFound = AssetDatabase.findAllAssets(%assetQuery);
|
|
|
|
for( %i=0; %i < %numAssetsFound; %i++)
|
|
{
|
|
%assetId = %assetQuery.getAsset(%i);
|
|
|
|
//first, get the asset's module, as our major categories
|
|
%module = AssetDatabase.getAssetModule(%assetId);
|
|
|
|
%moduleName = %module.moduleId;
|
|
|
|
//check that we don't re-add it
|
|
%moduleItemId = AssetBrowser-->filterTree.findItemByName(%moduleName);
|
|
|
|
if(%moduleItemId == -1 || %moduleItemId == 0)
|
|
%moduleItemId = AssetBrowser-->filterTree.insertItem(1, %module.moduleId, "", "", 1, 1);
|
|
|
|
//now, add the asset's category
|
|
%assetType = AssetDatabase.getAssetCategory(%assetId);
|
|
|
|
%checkBox = new GuiCheckBoxCtrl()
|
|
{
|
|
canSaveDynamicFields = "0";
|
|
isContainer = "0";
|
|
Profile = "ToolsGuiCheckBoxListProfile";
|
|
HorizSizing = "right";
|
|
VertSizing = "bottom";
|
|
Position = "0 0";
|
|
Extent = (%textLength * 4) @ " 18";
|
|
MinExtent = "8 2";
|
|
canSave = "1";
|
|
Visible = "1";
|
|
Variable = %var;
|
|
tooltipprofile = "ToolsGuiToolTipProfile";
|
|
hovertime = "1000";
|
|
text = %text;
|
|
groupNum = "-1";
|
|
buttonType = "ToggleButton";
|
|
useMouseEvents = "0";
|
|
useInactiveState = "0";
|
|
Command = %cmd;
|
|
};
|
|
|
|
TagFilterList.add(%checkBox);
|
|
}
|
|
}
|
|
|
|
function AssetBrowser::changeAsset(%this)
|
|
{
|
|
//alright, we've selectd an asset for a field, so time to set it!
|
|
%cmd = %this.fieldTargetObject @ "." @ %this.fieldTargetName @ "=\"" @ %this.selectedAsset @ "\";";
|
|
echo("Changing asset via the " @ %cmd @ " command");
|
|
eval(%cmd);
|
|
|
|
//Flag us as dirty for editing purposes
|
|
EWorldEditor.setSceneAsDirty();
|
|
}
|
|
|
|
function AssetBrowser::reImportAsset(%this)
|
|
{
|
|
//Find out what type it is
|
|
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
|
|
%assetType = AssetDatabase.getAssetType(EditAssetPopup.assetId);
|
|
|
|
if(%assetType $= "ShapeAsset" || %assetType $= "ImageAsset" || %assetType $= "SoundAsset")
|
|
{
|
|
AssetBrowser.isAssetReImport = true;
|
|
AssetBrowser.reImportingAssetId = EditAssetPopup.assetId;
|
|
|
|
%reimportingPath = %assetDef.originalFilePath;
|
|
|
|
//first, double-check we have an originating file. if we don't then we need to basically go out looking for it
|
|
if(!isFile(%assetDef.originalFilePath))
|
|
{
|
|
//if(%assetType $= "ImageAsset")
|
|
// %filters = "";
|
|
|
|
%dlg = new OpenFileDialog()
|
|
{
|
|
Filters = "(All Files (*.*)|*.*|";
|
|
DefaultFile = %currentFile;
|
|
ChangePath = false;
|
|
MustExist = true;
|
|
MultipleFiles = false;
|
|
forceRelativePath = false;
|
|
};
|
|
|
|
if ( %dlg.Execute() )
|
|
{
|
|
%reimportingPath = %dlg.FileName;
|
|
}
|
|
|
|
%dlg.delete();
|
|
}
|
|
|
|
AssetBrowser.onBeginDropFiles();
|
|
AssetBrowser.onDropFile(%reimportingPath);
|
|
AssetBrowser.onEndDropFiles();
|
|
|
|
%module = AssetDatabase.getAssetModule(EditAssetPopup.assetId);
|
|
|
|
//get the selected module data
|
|
ImportAssetModuleList.setText(%module.ModuleId);
|
|
}
|
|
}
|
|
|
|
//
|
|
//
|
|
// RMB context popups
|
|
function AssetPreviewButton::onRightClick(%this)
|
|
{
|
|
AssetBrowser.selectedAssetPreview = %this.getParent();
|
|
EditAssetPopup.assetId = %this.getParent().moduleName @ ":" @ %this.getParent().assetName;
|
|
EditAssetPopup.assetType = %this.getParent().assetType;
|
|
%assetType = %this.getParent().assetType;
|
|
|
|
//Do some enabling/disabling of options depending on asset type
|
|
EditAssetPopup.enableItem(0, true);
|
|
EditAssetPopup.enableItem(7, true);
|
|
|
|
//Is it an editable type?
|
|
if(%assetType $= "ImageAsset" /*|| %assetType $= "GameObjectAsset"*/ || %assetType $= "CppAsset" || %assetType $= "SoundAsset")
|
|
{
|
|
EditAssetPopup.enableItem(0, false);
|
|
}
|
|
|
|
//Is it an importable type?
|
|
if(%assetType $= "GameObjectAsset" || %assetType $= "ComponentAsset" || %assetType $= "GUIAsset" || %assetType $= "LevelAsset"
|
|
|| %assetType $= "MaterialAsset" || %assetType $= "ParticleAsset" || %assetType $= "PostEffectAsset" || %assetType $= "ScriptAsset"
|
|
|| %assetType $= "StateMachineAsset")
|
|
{
|
|
EditAssetPopup.enableItem(7, false);
|
|
}
|
|
|
|
if(%assetType $= "LevelAsset")
|
|
EditLevelAssetPopup.showPopup(Canvas);
|
|
else if(%assetType $= "Folder")
|
|
EditFolderPopup.showPopup(Canvas);
|
|
else
|
|
EditAssetPopup.showPopup(Canvas);
|
|
|
|
if(%assetType $= "Folder")
|
|
{
|
|
EditAssetPopup.assetId = %this.getParent().moduleName @ "/" @ %this.getParent().assetName;
|
|
}
|
|
}
|
|
|
|
//function AssetListPanel::onRightMouseDown(%this)
|
|
function AssetListPanelInputs::onRightMouseDown(%this)
|
|
{
|
|
AddNewAssetPopup.showPopup(Canvas);
|
|
}
|
|
|
|
function AssetBrowserFilterTree::onRightMouseDown(%this, %itemId)
|
|
{
|
|
if( %this.getSelectedItemsCount() > 0 && %itemId != 1)
|
|
{
|
|
//AddNewAssetPopup.showPopup(Canvas);
|
|
|
|
//We have something clicked, so figure out if it's a sub-filter or a module filter, then push the correct
|
|
//popup menu
|
|
if(%this.getParentItem(%itemId) == 1)
|
|
{
|
|
//yep, module, push the all-inclusive popup
|
|
EditModulePopup.showPopup(Canvas);
|
|
//also set the module value for creation info
|
|
AssetBrowser.selectedModule = %this.getItemText(%itemId);
|
|
}
|
|
else
|
|
{
|
|
//get the parent, and thus our module
|
|
%moduleId = %this.getParentItem(%itemId);
|
|
|
|
//set the module value for creation info
|
|
AssetBrowser.selectedModule = %this.getItemText(%moduleId);
|
|
|
|
if(%this.getItemText(%itemId) $= "ComponentAsset")
|
|
{
|
|
AddNewComponentAssetPopup.showPopup(Canvas);
|
|
//Canvas.popDialog(AssetBrowser_newComponentAsset);
|
|
//AssetBrowser_newComponentAsset-->AssetBrowserModuleList.setText(AssetBrowser.selectedModule);
|
|
}
|
|
else if(%this.getItemText(%itemId) $= "ScriptAsset")
|
|
{
|
|
EditAssetCategoryPopup.showPopup(Canvas);
|
|
}
|
|
}
|
|
}
|
|
else if( %this.getSelectedItemsCount() > 0 && %itemId == 1)
|
|
{
|
|
AddNewModulePopup.showPopup(Canvas);
|
|
}
|
|
}
|
|
|
|
//
|
|
//
|
|
//
|
|
function AssetBrowser::showVisibiltyOptions(%this)
|
|
{
|
|
BrowserVisibilityPopup.showPopup(Canvas);
|
|
}
|
|
|
|
function AssetBrowser::showFilterOptions(%this)
|
|
{
|
|
|
|
}
|
|
|
|
//
|
|
//
|
|
// Preview tile handling
|
|
function AssetBrowser::setPreviewSize(%this, %size)
|
|
{
|
|
AssetPreviewSizePopup.checkItem(0, false);
|
|
AssetPreviewSizePopup.checkItem(1, false);
|
|
AssetPreviewSizePopup.checkItem(2, false);
|
|
|
|
%this.previewSize = 80; //default to small
|
|
|
|
if(%size $= "Small")
|
|
{
|
|
%this.previewSize = 80;
|
|
AssetPreviewSizePopup.checkItem(0, true);
|
|
}
|
|
else if(%size $= "Medium")
|
|
{
|
|
%this.previewSize = 120;
|
|
AssetPreviewSizePopup.checkItem(1, true);
|
|
}
|
|
else if(%size $= "Large")
|
|
{
|
|
%this.previewSize = 160;
|
|
AssetPreviewSizePopup.checkItem(2, false);
|
|
}
|
|
|
|
EditorSettings.setValue("Assets/Browser/previewTileSize", %size);
|
|
|
|
%this.refreshPreviews();
|
|
}
|
|
|
|
function AssetBrowser::refreshPreviews(%this)
|
|
{
|
|
AssetBrowserFilterTree.onSelect(AssetBrowser.selectedItem);
|
|
}
|
|
|
|
function AssetBrowserFilterTree::onSelect(%this, %itemId)
|
|
{
|
|
if(%itemId == 1)
|
|
//can't select root
|
|
return;
|
|
|
|
//Make sure we have an actual module selected!
|
|
%parentId = %this.getParentItem(%itemId);
|
|
|
|
%breadcrumbPath = %this.getItemValue(%itemId);
|
|
if(%breadcrumbPath !$= "")
|
|
%breadcrumbPath = %breadcrumbPath @ "/" @ %this.getItemText(%itemId);
|
|
else
|
|
%breadcrumbPath = %this.getItemText(%itemId);
|
|
|
|
AssetBrowser.navigateTo(%breadcrumbPath);
|
|
}
|
|
|
|
function AssetBrowser::rebuildAssetArray(%this)
|
|
{
|
|
%breadcrumbPath = AssetBrowser.currentAddress;
|
|
|
|
// we have to empty out the list; so when we create new guicontrols, these dont linger
|
|
AssetBrowser-->assetList.deleteAllObjects();
|
|
AssetPreviewArray.empty();
|
|
|
|
%assetArray = new ArrayObject();
|
|
|
|
//First, Query for our assets
|
|
%assetQuery = new AssetQuery();
|
|
%numAssetsFound = AssetDatabase.findAllAssets(%assetQuery);
|
|
|
|
//now, we'll iterate through, and find the assets that are in this module, and this category
|
|
for( %i=0; %i < %numAssetsFound; %i++)
|
|
{
|
|
%assetId = %assetQuery.getAsset(%i);
|
|
|
|
%assetPath = makeRelativePath(AssetDatabase.getAssetFilePath(%assetId));
|
|
%assetBasePath = filePath(%assetPath);
|
|
|
|
//clean up the path
|
|
%assetBasePath = strreplace(%assetBasePath, "//", "/");
|
|
|
|
if(%assetBasePath $= %breadcrumbPath)
|
|
{
|
|
//first, get the asset's module, as our major categories
|
|
%module = AssetDatabase.getAssetModule(%assetId);
|
|
%moduleName = %module.moduleId;
|
|
|
|
//it's good, so test that the category is right!
|
|
%assetType = AssetDatabase.getAssetCategory(%assetId);
|
|
if(%assetType $= "")
|
|
{
|
|
%assetType = AssetDatabase.getAssetType(%assetId);
|
|
}
|
|
|
|
/*if(%this.getItemText(%itemId) $= %assetType || (%assetType $= "" && %this.getItemText(%itemId) $= "Misc")
|
|
|| %moduleItemId == 1)
|
|
{*/
|
|
//stop adding after previewsPerPage is hit
|
|
%assetName = AssetDatabase.getAssetName(%assetId);
|
|
|
|
%searchText = AssetBrowserSearchFilter.getText();
|
|
if(%searchText !$= "Search Assets...")
|
|
{
|
|
if(strstr(strlwr(%assetName), strlwr(%searchText)) != -1)
|
|
%assetArray.add( %moduleName, %assetId);
|
|
}
|
|
else
|
|
{
|
|
//got it.
|
|
%assetArray.add( %moduleName, %assetId );
|
|
}
|
|
//}
|
|
}
|
|
}
|
|
|
|
//Add folders
|
|
if(EditorSettings.value("Assets/Browser/showFolders", true) == true)
|
|
{
|
|
%folders = getDirectoryList(%breadcrumbPath);
|
|
for(%f=0; %f < getFieldCount(%folders); %f++)
|
|
{
|
|
%folderName = getField(%folders, %f);
|
|
|
|
%searchText = AssetBrowserSearchFilter.getText();
|
|
if(%searchText !$= "Search Assets...")
|
|
{
|
|
if(strstr(strlwr(%folderName), strlwr(%searchText)) != -1)
|
|
%assetArray.add( %breadcrumbPath, %folderName );
|
|
}
|
|
else
|
|
{
|
|
//got it.
|
|
%assetArray.add( %breadcrumbPath, %folderName );
|
|
}
|
|
}
|
|
}
|
|
|
|
AssetBrowser.currentPreviewPage = 0;
|
|
AssetBrowser.totalPages = 1;
|
|
|
|
for(%i=0; %i < %assetArray.count(); %i++)
|
|
AssetBrowser.buildPreviewArray( %assetArray.getValue(%i), %assetArray.getKey(%i) );
|
|
|
|
AssetBrowser_FooterText.text = %assetArray.count() @ " Assets";
|
|
}
|
|
|
|
//
|
|
//
|
|
// Search Filters
|
|
function AssetBrowserSearchFilterTxt::onWake( %this )
|
|
{
|
|
/*%filter = %this.treeView.getFilterText();
|
|
if( %filter $= "" )
|
|
%this.setText( "\c2Filter..." );
|
|
else
|
|
%this.setText( %filter );*/
|
|
}
|
|
|
|
function AssetBrowserSearchFilterTxt::onGainFirstResponder( %this )
|
|
{
|
|
%this.selectAllText();
|
|
}
|
|
|
|
// When Enter is pressed in the filter text control, pass along the text of the control
|
|
// as the treeview's filter.
|
|
function AssetBrowserFolderSearchFilter::onReturn( %this )
|
|
{
|
|
%text = %this.getText();
|
|
if( %text $= "" )
|
|
%this.reset();
|
|
|
|
AssetBrowser.loadFilters();
|
|
}
|
|
|
|
function AssetBrowserSearchFilter::onReturn( %this )
|
|
{
|
|
%text = %this.getText();
|
|
if( %text $= "" )
|
|
%this.reset();
|
|
|
|
AssetBrowser.rebuildAssetArray();
|
|
}
|
|
|
|
function AssetBrowserFolderSearchFilter::reset( %this )
|
|
{
|
|
%this.setText( "Search Folders..." );
|
|
|
|
AssetBrowser.loadFilters();
|
|
}
|
|
|
|
function AssetBrowserSearchFilter::reset( %this )
|
|
{
|
|
%this.setText( "Search Assets..." );
|
|
|
|
AssetBrowser.rebuildAssetArray();
|
|
}
|
|
|
|
function AssetBrowser_ClearFolderFilterBtn::onClick( %this )
|
|
{
|
|
AssetBrowserFolderSearchFilter.reset();
|
|
}
|
|
|
|
function AssetBrowser_ClearAssetFilterBtn::onClick( %this )
|
|
{
|
|
AssetBrowserSearchFilter.reset();
|
|
}
|
|
//
|
|
//
|
|
// Navigation
|
|
function AssetBrowser::navigateTo(%this, %address, %historyNav)
|
|
{
|
|
//Don't bother navigating if it's to the place we already are
|
|
if(AssetBrowser.currentAddress $= %address)
|
|
return;
|
|
|
|
//clear the breadcrumb bar
|
|
AssetBrowser_BreadcrumbBar.clear();
|
|
|
|
//break down the address
|
|
%folderCount = getTokenCount(%address, "/");
|
|
|
|
%rebuiltPath = "";
|
|
for(%f=0; %f < %folderCount; %f++)
|
|
{
|
|
%folderName = getToken(%address, "/", %f);
|
|
|
|
%rebuiltPath = %f == 0 ? %folderName : %rebuiltPath @ "/" @ %folderName;
|
|
|
|
%folderNavButton = new GuiButtonCtrl()
|
|
{
|
|
profile = ToolsGuiButtonProfile;
|
|
text = %folderName;
|
|
command = "AssetBrowser.navigateTo(\"" @ %rebuiltPath @ "\");";
|
|
extent = "100" SPC AssetBrowser_BreadcrumbBar.extent.y;
|
|
};
|
|
|
|
AssetBrowser_BreadcrumbBar.add(%folderNavButton);
|
|
|
|
if(%f != %folderCount-1)
|
|
{
|
|
%folderSpacerButton = new GuiBitmapButtonCtrl()
|
|
{
|
|
profile = ToolsGuiButtonProfile;
|
|
bitmap = "tools/gui/images/rightArrowWhite";
|
|
bitmapMode = "Centered";
|
|
extent = "25" SPC AssetBrowser_BreadcrumbBar.extent.y;
|
|
//command = "AssetBrowser.navigateTo(\"" @ %rebuiltPath @ "\");";
|
|
};
|
|
|
|
AssetBrowser_BreadcrumbBar.add(%folderSpacerButton);
|
|
}
|
|
}
|
|
|
|
//find our folder tree and action on it tree
|
|
%folderId = AssetBrowser.getFolderTreeItemFromAddress(%address);
|
|
|
|
%oldAddress = AssetBrowser.currentAddress;
|
|
AssetBrowser.currentAddress = %address;
|
|
AssetBrowser.selectedItem = %folderId;
|
|
|
|
AssetBrowser-->filterTree.clearSelection();
|
|
AssetBrowser-->filterTree.selectItem(%folderId);
|
|
|
|
//remove any history records that are 'newer' than this one
|
|
if(%historyNav $= "")
|
|
{
|
|
AssetBrowser_NavForeHistoryList.empty();
|
|
|
|
if(%oldAddress !$= "")
|
|
AssetBrowser_NavPrevHistoryList.push_front(%oldAddress);
|
|
}
|
|
|
|
//refresh the nav buttons to display the history
|
|
%backButtonHistory = "";
|
|
for(%i=0; %i < AssetBrowser_NavPrevHistoryList.Count(); %i++)
|
|
{
|
|
%prevAddress = AssetBrowser_NavPrevHistoryList.getKey(%i);
|
|
%backButtonHistory = %i==0 ? %prevAddress @ "\n" : %backButtonHistory @ %prevAddress @ "\n";
|
|
}
|
|
|
|
AssetBrowser_NavigateBackBtn.tooltip = %backButtonHistory;
|
|
|
|
%foreButtonHistory = "";
|
|
for(%i=0; %i < AssetBrowser_NavForeHistoryList.Count(); %i++)
|
|
{
|
|
%prevAddress = AssetBrowser_NavForeHistoryList.getKey(%i);
|
|
%foreButtonHistory = %i==0 ? %prevAddress @ "\n" : %foreButtonHistory @ %prevAddress @ "\n";
|
|
}
|
|
|
|
AssetBrowser_NavigateForwardBtn.tooltip = %foreButtonHistory;
|
|
|
|
%module = AssetBrowser.getModuleFromAddress(%address);
|
|
if(%module !$= "")
|
|
{
|
|
//legit module, so set it as current target
|
|
AssetBrowser.SelectedModule = %module.moduleId;
|
|
}
|
|
|
|
%this.rebuildAssetArray();
|
|
}
|
|
|
|
function AssetBrowser::navigateHistoryForward(%this)
|
|
{
|
|
if(AssetBrowser_NavForeHistoryList.count() == 0)
|
|
return;
|
|
|
|
%newAddress = AssetBrowser_NavForeHistoryList.getKey(0);
|
|
%prevHistory = AssetBrowser.currentAddress;
|
|
|
|
AssetBrowser_NavPrevHistoryList.push_front(%prevHistory);
|
|
AssetBrowser_NavForeHistoryList.pop_front();
|
|
|
|
%this.navigateTo(%newAddress, true);
|
|
}
|
|
|
|
function AssetBrowser::navigateHistoryBack(%this)
|
|
{
|
|
if(AssetBrowser_NavPrevHistoryList.count() == 0)
|
|
return;
|
|
|
|
%newAddress = AssetBrowser_NavPrevHistoryList.getKey(0);
|
|
%foreHistory = AssetBrowser.currentAddress;
|
|
|
|
AssetBrowser_NavForeHistoryList.push_front(%foreHistory);
|
|
AssetBrowser_NavPrevHistoryList.pop_front();
|
|
|
|
%this.navigateTo(%newAddress, true);
|
|
}
|
|
|
|
//
|
|
//
|
|
//
|
|
function AssetBrowser::reloadModules(%this)
|
|
{
|
|
ModuleDatabase.unloadGroup("Game");
|
|
|
|
%modulesList = ModuleDatabase.findModules();
|
|
|
|
%count = getWordCount(%modulesList);
|
|
|
|
for(%i=0; %i < %count; %i++)
|
|
{
|
|
%moduleId = getWord(%modulesList, %i).ModuleId;
|
|
ModuleDatabase.unloadExplicit(%moduleId);
|
|
}
|
|
|
|
ModuleDatabase.scanModules();
|
|
|
|
%modulesList = ModuleDatabase.findModules();
|
|
|
|
%count = getWordCount(%modulesList);
|
|
|
|
for(%i=0; %i < %count; %i++)
|
|
{
|
|
%moduleId = getWord(%modulesList, %i).ModuleId;
|
|
ModuleDatabase.loadExplicit(%moduleId);
|
|
}
|
|
|
|
//ModuleDatabase.loadGroup("Game");
|
|
}
|
|
|
|
function AssetBrowser::getModuleFromAddress(%this, %address)
|
|
{
|
|
//break down the address
|
|
%folderCount = getTokenCount(%address, "/");
|
|
|
|
for(%f=0; %f < %folderCount; %f++)
|
|
{
|
|
%folderName = getToken(%address, "/", %f);
|
|
|
|
%module = ModuleDatabase.findModule(%folderName);
|
|
if(%module !$= "")
|
|
return %module;
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
//AssetBrowser.getFolderTreeItemFromAddress(AssetBrowser.currentAddress);
|
|
function AssetBrowser::getFolderTreeItemFromAddress(%this, %address)
|
|
{
|
|
//break down the address
|
|
%folderCount = getTokenCount(%address, "/");
|
|
|
|
%curItem = 0;
|
|
%rebuiltPath = "";
|
|
for(%f=0; %f < %folderCount; %f++)
|
|
{
|
|
%folderName = getToken(%address, "/", %f);
|
|
%curItem = AssetBrowser-->filterTree.findChildItemByName(%curItem, %folderName);
|
|
}
|
|
|
|
return %curItem;
|
|
}
|
|
|
|
function AssetBrowser::expandTreeToAddress(%this, %address)
|
|
{
|
|
//break down the address
|
|
%folderCount = getTokenCount(%address, "/");
|
|
AssetBrowser-->filterTree.expandItem(0);
|
|
|
|
%curItem = 0;
|
|
%rebuiltPath = "";
|
|
for(%f=0; %f < %folderCount; %f++)
|
|
{
|
|
%folderName = getToken(%address, "/", %f);
|
|
%curItem = AssetBrowser-->filterTree.findChildItemByName(%curItem, %folderName);
|
|
AssetBrowser-->filterTree.expandItem(%curItem);
|
|
}
|
|
}
|
|
//
|
|
//
|
|
//
|
|
function AssetBrowser::createNewFolder(%this)
|
|
{
|
|
%newFolderIdx = "";
|
|
%matched = true;
|
|
%newFolderPath = "";
|
|
while(%matched == true)
|
|
{
|
|
%newFolderPath = AssetBrowser.currentAddress @ "/NewFolder" @ %newFolderIdx;
|
|
if(!isDirectory(%newFolderPath))
|
|
{
|
|
%matched = false;
|
|
}
|
|
else
|
|
{
|
|
%newFolderIdx++;
|
|
}
|
|
}
|
|
|
|
//make a dummy file
|
|
%file = new FileObject();
|
|
%file.openForWrite(%newFolderPath @ "/test");
|
|
%file.close();
|
|
|
|
fileDelete(%newFolderPath @ "/test");
|
|
|
|
//refresh the directory
|
|
%this.loadFilters();
|
|
%this.rebuildAssetArray();
|
|
}
|
|
|
|
//
|
|
//
|
|
//
|
|
function AssetBrowser::toggleFolderCollapseButton(%this)
|
|
{
|
|
%this.folderPanelState = !%this.folderPanelState;
|
|
|
|
//If we're collapsing
|
|
if(!%this.folderPanelState)
|
|
{
|
|
//Store the original
|
|
%this.folderPanelSplit = AssetBrowser_MainSplit.splitPoint.x;
|
|
|
|
//collapse it
|
|
AssetBrowser_MainSplit.setSplitPoint(AssetBrowser_MainSplit.splitterSize SPC AssetBrowser_MainSplit.splitPoint.y);
|
|
}
|
|
else
|
|
{
|
|
//restore the original
|
|
AssetBrowser_MainSplit.setSplitPoint(%this.folderPanelSplit SPC AssetBrowser_MainSplit.splitPoint.y);
|
|
}
|
|
}
|
|
//
|
|
//
|
|
// Drag n drop
|
|
function AssetPreviewButton::onMouseDragged(%this)
|
|
{
|
|
%payload = new GuiBitmapButtonCtrl();
|
|
%payload.assignFieldsFrom( %this );
|
|
%payload.className = "AssetPreviewControl";
|
|
%payload.position = "0 0";
|
|
%payload.dragSourceControl = %this;
|
|
%payload.bitmap = %this.icon;
|
|
%payload.extent.x /= 2;
|
|
%payload.extent.y /= 2;
|
|
|
|
%xOffset = getWord( %payload.extent, 0 ) / 2;
|
|
%yOffset = getWord( %payload.extent, 1 ) / 2;
|
|
|
|
// Compute the initial position of the GuiDragAndDrop control on the cavas based on the current
|
|
// mouse cursor position.
|
|
|
|
%cursorpos = Canvas.getCursorPos();
|
|
%xPos = getWord( %cursorpos, 0 ) - %xOffset;
|
|
%yPos = getWord( %cursorpos, 1 ) - %yOffset;
|
|
|
|
if(!isObject(EditorDragAndDropLayer))
|
|
{
|
|
new GuiControl(EditorDragAndDropLayer)
|
|
{
|
|
position = "0 0";
|
|
extent = Canvas.extent;
|
|
};
|
|
}
|
|
|
|
// Create the drag control.
|
|
%ctrl = new GuiDragAndDropControl()
|
|
{
|
|
canSaveDynamicFields = "0";
|
|
Profile = "GuiSolidDefaultProfile";
|
|
HorizSizing = "right";
|
|
VertSizing = "bottom";
|
|
Position = %xPos SPC %yPos;
|
|
extent = %payload.extent;
|
|
MinExtent = "4 4";
|
|
canSave = "1";
|
|
Visible = "1";
|
|
hovertime = "1000";
|
|
|
|
// Let the GuiDragAndDropControl delete itself on mouse-up. When the drag is aborted,
|
|
// this not only deletes the drag control but also our payload.
|
|
deleteOnMouseUp = true;
|
|
|
|
useWholeCanvas = true;
|
|
|
|
// To differentiate drags, use the namespace hierarchy to classify them.
|
|
// This will allow a color swatch drag to tell itself apart from a file drag, for example.
|
|
class = "AssetPreviewControlType_AssetDrop";
|
|
};
|
|
|
|
// Add the temporary color swatch to the drag control as the payload.
|
|
%ctrl.add( %payload );
|
|
|
|
// Start drag by adding the drag control to the canvas and then calling startDragging().
|
|
//Canvas.getContent().add( %ctrl );
|
|
EditorDragAndDropLayer.add(%ctrl);
|
|
Canvas.pushDialog(EditorDragAndDropLayer);
|
|
|
|
%ctrl.startDragging( %xOffset, %yOffset );
|
|
}
|
|
|
|
function AssetPreviewButton::onControlDragCancelled(%this)
|
|
{
|
|
Canvas.popDialog(EditorDragAndDropLayer);
|
|
}
|
|
|
|
function AssetPreviewButton::onControlDropped( %this, %payload, %position )
|
|
{
|
|
Canvas.popDialog(EditorDragAndDropLayer);
|
|
|
|
// Make sure this is a color swatch drag operation.
|
|
if( !%payload.parentGroup.isInNamespaceHierarchy( "AssetPreviewControlType_AssetDrop" ) )
|
|
return;
|
|
|
|
// If dropped on same button whence we came from,
|
|
// do nothing.
|
|
|
|
if( %payload.dragSourceControl == %this )
|
|
return;
|
|
|
|
// If a swatch button control is dropped onto this control,
|
|
// copy it's color.
|
|
|
|
if( %payload.isMemberOfClass( "AssetPreviewButton" ) )
|
|
{
|
|
// If the swatch button is part of a color-type inspector field,
|
|
// remember the inspector field so we can later set the color
|
|
// through it.
|
|
|
|
if( %this.parentGroup.isMemberOfClass( "GuiInspectorTypeColorI" ) )
|
|
%this.parentGroup.apply( ColorFloatToInt( %payload.color ) );
|
|
else if( %this.parentGroup.isMemberOfClass( "GuiInspectorTypeColorF" ) )
|
|
%this.parentGroup.apply( %payload.color );
|
|
else
|
|
%this.setColor( %payload.color );
|
|
}
|
|
}
|
|
|
|
function EWorldEditor::onControlDropped( %this, %payload, %position )
|
|
{
|
|
Canvas.popDialog(EditorDragAndDropLayer);
|
|
|
|
// Make sure this is a color swatch drag operation.
|
|
if( !%payload.parentGroup.isInNamespaceHierarchy( "AssetPreviewControlType_AssetDrop" ) )
|
|
return;
|
|
|
|
// If dropped on same button whence we came from,
|
|
// do nothing.
|
|
|
|
if( %payload.dragSourceControl == %this )
|
|
return;
|
|
|
|
%assetType = %payload.dragSourceControl.parentGroup.assetType;
|
|
|
|
%pos = EWCreatorWindow.getCreateObjectPosition(); //LocalClientConnection.camera.position;
|
|
%module = %payload.dragSourceControl.parentGroup.moduleName;
|
|
%asset = %payload.dragSourceControl.parentGroup.assetName;
|
|
|
|
if(%assetType $= "ImageAsset")
|
|
{
|
|
echo("WorldEditor::onControlDropped - dropped an ImageAsset onto the editor window. Todo: Implement dropping image/material into scene");
|
|
}
|
|
else if(%assetType $= "ShapeAsset")
|
|
{
|
|
echo("DROPPED A SHAPE ON THE EDITOR WINDOW!");
|
|
|
|
%staticShapeObjDef = AssetDatabase.acquireAsset("Core_GameObjects:StaticShapeObject");
|
|
|
|
%newEntity = %staticShapeObjDef.createObject();
|
|
|
|
%newEntity.position = %pos;
|
|
%newEntity-->MeshComponent.MeshAsset = %module @ ":" @ %asset;
|
|
|
|
%newEntity.dirtyGameObject = true; //because if we're specifically setting the mesh asset, it's dirty
|
|
|
|
getScene(0).add(%newEntity);
|
|
|
|
EWorldEditor.clearSelection();
|
|
EWorldEditor.selectObject(%newEntity);
|
|
}
|
|
else if(%assetType $= "MaterialAsset")
|
|
{
|
|
echo("WorldEditor::onControlDropped - dropped an MaterialAsset onto the editor window. Todo: Implement dropping image/material into scene");
|
|
}
|
|
else if(%assetType $= "GameObjectAsset")
|
|
{
|
|
echo("WorldEditor::onControlDropped - dropped an GameObjectAsset onto the editor window.");
|
|
|
|
%goAssetDef = AssetDatabase.acquireAsset(%module @ ":" @%asset);
|
|
|
|
AssetBrowser.dragAndDropGameObjectAsset(%goAssetDef, EWorldEditor);
|
|
}
|
|
else if(%assetType $= "ComponentAsset")
|
|
{
|
|
%newEntity = new Entity()
|
|
{
|
|
position = %pos;
|
|
};
|
|
|
|
%assetDef = AssetDatabase.acquireAsset(%module @ ":" @ %asset);
|
|
|
|
if(%assetDef.componentClass $= "Component")
|
|
eval("$tmpVar = new " @ %assetDef.componentClass @ "() { class = " @ %assetDef.componentName @ "; }; %newEntity.add($tmpVar);");
|
|
else
|
|
eval("$tmpVar = new " @ %assetDef.componentClass @ "() {}; %newEntity.add($tmpVar);");
|
|
|
|
getScene(0).add(%newEntity);
|
|
|
|
EWorldEditor.clearSelection();
|
|
EWorldEditor.selectObject(%newEntity);
|
|
}
|
|
else if(%assetType $= "ScriptAsset") //do we want to do it this way?
|
|
{
|
|
%newEntity = new Entity()
|
|
{
|
|
position = %pos;
|
|
class = %asset;
|
|
};
|
|
|
|
getScene(0).add(%newEntity);
|
|
|
|
EWorldEditor.clearSelection();
|
|
EWorldEditor.selectObject(%newEntity);
|
|
}
|
|
|
|
EWorldEditor.isDirty = true;
|
|
}
|
|
|
|
function AssetBrowserFilterTree::onControlDropped( %this, %payload, %position )
|
|
{
|
|
Canvas.popDialog(EditorDragAndDropLayer);
|
|
|
|
if( !%payload.parentGroup.isInNamespaceHierarchy( "AssetPreviewControlType_AssetDrop" ) )
|
|
return;
|
|
|
|
%assetType = %payload.dragSourceControl.parentGroup.assetType;
|
|
%assetName = %payload.dragSourceControl.parentGroup.assetName;
|
|
%moduleName = %payload.dragSourceControl.parentGroup.moduleName;
|
|
|
|
echo("DROPPED A " @ %assetType @ " ON THE ASSET BROWSER NAVIGATION TREE!");
|
|
|
|
%item = %this.getItemAtPosition(%position);
|
|
|
|
echo("DROPPED IT ON ITEM " @ %item);
|
|
|
|
%parent = %this.getParentItem(%item);
|
|
|
|
if(%parent == 1)
|
|
{
|
|
//we're a module entry, cool
|
|
%targetModuleName = %this.getItemText(%item);
|
|
echo("DROPPED IT ON MODULE " @ %targetModuleName);
|
|
|
|
if(%moduleName !$= %targetModuleName)
|
|
{
|
|
//we're trying to move the asset to a different module!
|
|
MessageBoxYesNo( "Move Asset", "Do you wish to move asset " @ %assetName @ " to module " @ %targetModuleName @ "?",
|
|
"AssetBrowser.moveAsset("@%assetName@", "@%targetModuleName@");", "");
|
|
}
|
|
}
|
|
} |