mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
168 lines
4.7 KiB
C++
168 lines
4.7 KiB
C++
#include "SubSceneAsset.h"
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#include "T3D/SubScene.h"
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IMPLEMENT_CONOBJECT(SubSceneAsset);
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ConsoleType(SubSceneAssetPtr, TypeSubSceneAssetPtr, const char*, "")
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//-----------------------------------------------------------------------------
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ConsoleGetType(TypeSubSceneAssetPtr)
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{
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// Fetch asset Id.
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return *((const char**)(dptr));
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}
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//-----------------------------------------------------------------------------
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ConsoleSetType(TypeSubSceneAssetPtr)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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*((const char**)dptr) = StringTable->insert(argv[0]);
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return;
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}
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// Warn.
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Con::warnf("(TypeSubSceneAssetPtr) - Cannot set multiple args to a single asset.");
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}
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//-----------------------------------------------------------------------------
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ConsoleType(assetIdString, TypeSubSceneAssetId, const char*, "")
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ConsoleGetType(TypeSubSceneAssetId)
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{
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// Fetch asset Id.
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return *((const char**)(dptr));
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}
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ConsoleSetType(TypeSubSceneAssetId)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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*((const char**)dptr) = StringTable->insert(argv[0]);
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return;
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}
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// Warn.
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Con::warnf("(TypeSubSceneAssetId) - Cannot set multiple args to a single asset.");
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}
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SubSceneAsset::SubSceneAsset() : LevelAsset()
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{
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}
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SubSceneAsset::~SubSceneAsset()
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{
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}
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void SubSceneAsset::initPersistFields()
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{
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docsURL;
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Parent::initPersistFields();
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}
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//-----------------------------------------------------------------------------
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// GuiInspectorTypeAssetId
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//-----------------------------------------------------------------------------
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#ifdef TORQUE_TOOLS
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IMPLEMENT_CONOBJECT(GuiInspectorTypeSubSceneAssetPtr);
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ConsoleDocClass(GuiInspectorTypeSubSceneAssetPtr,
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"@brief Inspector field type for Shapes\n\n"
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"Editor use only.\n\n"
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"@internal"
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);
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void GuiInspectorTypeSubSceneAssetPtr::consoleInit()
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{
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Parent::consoleInit();
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ConsoleBaseType::getType(TypeSubSceneAssetPtr)->setInspectorFieldType("GuiInspectorTypeSubSceneAssetPtr");
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}
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GuiControl* GuiInspectorTypeSubSceneAssetPtr::constructEditControl()
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{
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// Create base filename edit controls
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GuiControl* retCtrl = Parent::constructEditControl();
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if (retCtrl == NULL)
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return retCtrl;
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// Change filespec
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char szBuffer[512];
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dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"SubSceneAsset\", \"AssetBrowser.changeAsset\", %s, \"\");",
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getIdString());
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mBrowseButton->setField("Command", szBuffer);
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setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
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// Create "Open in Editor" button
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mEditButton = new GuiBitmapButtonCtrl();
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dSprintf(szBuffer, sizeof(szBuffer), "$createAndAssignField = %s; AssetBrowser.setupCreateNewAsset(\"SubSceneAsset\", AssetBrowser.selectedModule);",
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getIdString());
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mEditButton->setField("Command", szBuffer);
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char bitmapName[512] = "ToolsModule:iconAdd_image";
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mEditButton->setBitmap(StringTable->insert(bitmapName));
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mEditButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
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mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
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mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
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mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Test play this sound");
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mEditButton->registerObject();
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addObject(mEditButton);
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return retCtrl;
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}
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bool GuiInspectorTypeSubSceneAssetPtr::updateRects()
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{
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S32 dividerPos, dividerMargin;
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mInspector->getDivider(dividerPos, dividerMargin);
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Point2I fieldExtent = getExtent();
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Point2I fieldPos = getPosition();
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mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
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mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
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bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
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if (mBrowseButton != NULL)
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{
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mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
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resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
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}
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if (mEditButton != NULL)
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{
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RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
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resized |= mEditButton->resize(shapeEdRect.point, shapeEdRect.extent);
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}
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return resized;
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}
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IMPLEMENT_CONOBJECT(GuiInspectorTypeSubSceneAssetId);
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ConsoleDocClass(GuiInspectorTypeSubSceneAssetId,
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"@brief Inspector field type for SubScene\n\n"
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"Editor use only.\n\n"
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"@internal"
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);
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void GuiInspectorTypeSubSceneAssetId::consoleInit()
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{
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Parent::consoleInit();
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ConsoleBaseType::getType(TypeSubSceneAssetId)->setInspectorFieldType("GuiInspectorTypeSubSceneAssetId");
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}
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#endif
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