mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
60 lines
2.4 KiB
C++
60 lines
2.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SHADERGEN_HLSL_H_
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#define _SHADERGEN_HLSL_H_
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#ifndef _SHADERGEN_H_
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#include "shaderGen/shaderGen.h"
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#endif
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class ShaderGenPrinterHLSL : public ShaderGenPrinter
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{
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public:
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// ShaderGenPrinter
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void printShaderHeader(Stream& stream) override;
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void printMainComment(Stream& stream) override;
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void printVertexShaderCloser(Stream& stream) override;
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void printPixelShaderOutputStruct(Stream& stream, const MaterialFeatureData &featureData) override;
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void printPixelShaderCloser(Stream& stream) override;
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void printLine(Stream& stream, const String& line) override;
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};
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class ShaderGenComponentFactoryHLSL : public ShaderGenComponentFactory
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{
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public:
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/// Helper function for converting a vertex decl
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/// type to an HLSL type string.
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static const char* typeToString( GFXDeclType type );
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// ShaderGenComponentFactory
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ShaderComponent* createVertexInputConnector( const GFXVertexFormat &vertexFormat ) override;
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ShaderComponent* createVertexPixelConnector() override;
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ShaderComponent* createVertexParamsDef() override;
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ShaderComponent* createPixelParamsDef() override;
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};
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#endif // _SHADERGEN_HLSL_H_
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