Torque3D - Game Engine
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AtomicWalrus c64c2212ad Fix for MacOS OGL 4.1 support
Workaround: MacOS does not have access to glClipControl.

Because the lower range of the 32F buffer is not available using this workaround, the improvements to depth behavior from depth reversal will be limited on MacOS. Behavior is equivalent to reversed depth on a 24UINT buffer; Better than stock, but not dramatically.
2023-04-15 15:21:49 -06:00
.github Make all test result paths conform to the Linux runner setup 2023-04-12 00:34:42 +02:00
Engine Fix for MacOS OGL 4.1 support 2023-04-15 15:21:49 -06:00
My Projects changed readme 2014-03-19 02:20:35 +01:00
Templates Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
Tools Cleanup and improve 2023-04-06 15:28:09 +02:00
.editorconfig Fix GitHub Workflow 2023-04-08 00:57:03 +02:00
.gitattributes Update gitattributes with some text files for avoid EOF problems with Git. 2014-12-06 01:18:41 +01:00
.gitignore BloomWIP 1 2022-08-19 18:26:55 -05:00
.travis.yml travis test whether compilation works on mac and linux 2019-01-10 12:39:27 +01:00
CMakeLists.txt make use of folder properties in cmake 2021-11-22 12:30:08 +10:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2022-04-16 16:00:34 -05:00
CONTRIBUTING.md forgot to remove section 2020-06-13 09:20:14 -04:00
LICENSE.md Update LICENSE.md 2016-12-21 08:28:01 -06:00
README.md add roadmap link 2022-04-08 18:03:37 -04:00

Torque3D

MIT Licensed Open Source version of Torque3D from GarageGames

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More Information

Extras: Torque3D Resources | Awesome Torque3D

Pre-compiled Version

In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the Torque3D Binaries repo.

License

All assets and code are under the license