Torque3D/Engine/source/shaderGen/HLSL
Areloch b19a4b22c8 Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
2018-09-16 22:15:07 -05:00
..
accuFeatureHLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
accuFeatureHLSL.h cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
bumpHLSL.cpp Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
bumpHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
depthHLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
depthHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
paraboloidHLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
paraboloidHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pixSpecularHLSL.cpp Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
pixSpecularHLSL.h virtual processVert also on directx 2014-12-19 12:25:56 +01:00
shaderCompHLSL.cpp More cats and cpys in files that xcode doesn't see 2018-03-07 01:13:56 -05:00
shaderCompHLSL.h Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
shaderFeatureHLSL.cpp Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
shaderFeatureHLSL.h Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
shaderGenHLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
shaderGenHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderGenHLSLInit.cpp Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00