mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
115 lines
4.1 KiB
C++
115 lines
4.1 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _SDLINPUTMANAGER_H_
|
|
#define _SDLINPUTMANAGER_H_
|
|
|
|
#ifndef _PLATFORMINPUT_H_
|
|
#include "platform/platformInput.h"
|
|
#endif
|
|
#include "SDL.h"
|
|
|
|
//------------------------------------------------------------------------------
|
|
class SDLInputManager : public InputManager
|
|
{
|
|
enum Constants {
|
|
MaxJoysticks = 4, // Up to 4 simultaneous joysticks
|
|
MaxControllers = 4, // Up to 4 simultaneous controllers
|
|
MaxHats = 2, // Maximum 2 hats per device
|
|
MaxBalls = 2, // Maximum 2 trackballs per device
|
|
MaxControllerAxes = 7, // From map_StringForControllerAxis[] in SDL_gamecontroller.c
|
|
MaxControllerButtons = 16 // From map_StringForControllerButton[] in SDL_gamecontroller.c
|
|
};
|
|
|
|
struct controllerState
|
|
{
|
|
S32 sdlInstID; // SDL device instance id
|
|
U32 torqueInstID; // Torque device instance id
|
|
SDL_GameController *inputDevice;
|
|
};
|
|
|
|
struct joystickState
|
|
{
|
|
S32 sdlInstID; // SDL device instance id
|
|
U32 torqueInstID; // Torque device instance id
|
|
SDL_Joystick *inputDevice;
|
|
U32 numAxes;
|
|
U8 lastHatState[MaxHats];
|
|
|
|
void reset();
|
|
};
|
|
|
|
private:
|
|
typedef InputManager Parent;
|
|
|
|
static S32 map_EventForControllerAxis[MaxControllerAxes];
|
|
static S32 map_EventForControllerButton[MaxControllerButtons];
|
|
|
|
static bool smJoystickEnabled;
|
|
static bool smJoystickSplitAxesLR;
|
|
static bool smControllerEnabled;
|
|
static bool smPOVButtonEvents;
|
|
static bool smPOVMaskEvents;
|
|
|
|
joystickState mJoysticks[MaxJoysticks];
|
|
controllerState mControllers[MaxControllers];
|
|
|
|
// Used to look up a torque instance based on a device inst
|
|
HashTable<S32, joystickState*> mJoystickMap;
|
|
HashTable<S32, controllerState*> mControllerMap;
|
|
|
|
bool mJoystickActive;
|
|
|
|
void deviceConnectedCallback(S32 index);
|
|
bool closeControllerByIndex(S32 index);
|
|
void closeController(SDL_JoystickID sdlId);
|
|
bool closeJoystickByIndex(S32 index);
|
|
void closeJoystick(SDL_JoystickID sdlId);
|
|
|
|
void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, S32 iValue);
|
|
void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, F32 fValue);
|
|
void buildHatEvents(U32 deviceType, U32 deviceInst, U8 lastState, U8 currentState, S32 hatIndex);
|
|
|
|
public:
|
|
DECLARE_STATIC_CLASS(SDLInputManager);
|
|
|
|
public:
|
|
SDLInputManager();
|
|
|
|
bool enable();
|
|
void disable();
|
|
void process();
|
|
|
|
void processEvent(SDL_Event &evt);
|
|
|
|
static void init();
|
|
|
|
// Console interface:
|
|
S32 openJoystick(S32 sdlIndex, S32 requestedTID);
|
|
S32 openController(S32 sdlIndex, S32 requestedTID);
|
|
void closeDevice(S32 sdlIndex);
|
|
S32 getJoystickOpenState(S32 sdlIndex);
|
|
void getJoystickTorqueInst(S32 sdlIndex, char* instBuffer);
|
|
};
|
|
|
|
#endif // _SDLINPUTMANAGER_H_
|