mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
249 lines
7.5 KiB
C++
249 lines
7.5 KiB
C++
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "afx/arcaneFX.h"
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#include "console/consoleTypes.h"
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#include "sim/netConnection.h"
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#include "sfx/sfxDescription.h"
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#include "afx/ce/afxAudioBank.h"
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#include "console/typeValidators.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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IMPLEMENT_CO_DATABLOCK_V1(afxAudioBank);
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ConsoleDocClass( afxAudioBank,
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"@brief A datablock that specifies an Audio Bank effect.\n\n"
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"afxAudioBank is very similar to the stock Torque SFXProfile datablock but it allows specification of up to 32 different sound "
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"files. The sound that actually plays is determined by the playIndex field."
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"\n\n"
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"afxAudioBank is most useful when used in combination with field substitutions, whereby a substitution statement "
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"assigned to playIndex selects a different sound (perhaps randomly) each time the effect is used."
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"\n\n"
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"@ingroup afxEffects\n"
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"@ingroup AFX\n"
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"@ingroup Datablocks\n"
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);
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afxAudioBank::afxAudioBank()
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{
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mPath = ST_NULLSTRING;
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mDescriptionObjectID = 0;
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mDescriptionObject = NULL;
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mPreload = false;
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play_index = -1;
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for (S32 i = 0; i < 32; i++)
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mFilenames[i] = ST_NULLSTRING;
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}
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afxAudioBank::afxAudioBank(const afxAudioBank& other, bool temp_clone) : SimDataBlock(other, temp_clone)
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{
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mPath = other.mPath;
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mDescriptionObject = other.mDescriptionObject;
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mDescriptionObjectID = other.mDescriptionObjectID; // -- for pack/unpack of mDescriptionObject ptr
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mPreload = other.mPreload;
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play_index = other.play_index;
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for (S32 i = 0; i < 32; i++)
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mFilenames[i] = other.mFilenames[i];
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}
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afxAudioBank::~afxAudioBank()
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{
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if (!isTempClone())
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return;
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if (mDescriptionObject && mDescriptionObject->isTempClone())
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{
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delete mDescriptionObject;
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mDescriptionObject = 0;
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}
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}
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afxAudioBank* afxAudioBank::cloneAndPerformSubstitutions(const SimObject* owner, S32 index)
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{
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if (!owner)
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return this;
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afxAudioBank* sub_profile_db = this;
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SFXDescription* desc_db;
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if (mDescriptionObject && mDescriptionObject->getSubstitutionCount() > 0)
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{
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SFXDescription* orig_db = mDescriptionObject;
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desc_db = new SFXDescription(*orig_db, true);
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orig_db->performSubstitutions(desc_db, owner, index);
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}
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else
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desc_db = 0;
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if (this->getSubstitutionCount() > 0 || desc_db)
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{
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sub_profile_db = new afxAudioBank(*this, true);
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performSubstitutions(sub_profile_db, owner, index);
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if (desc_db)
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sub_profile_db->mDescriptionObject = desc_db;
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}
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return sub_profile_db;
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}
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void afxAudioBank::onPerformSubstitutions()
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{
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}
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void afxAudioBank::initPersistFields()
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{
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docsURL;
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addField("path", TypeFilename, Offset(mPath, afxAudioBank),
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"A filesystem path to the folder containing the sound files specified by the "
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"filenames[] field. All sound files used in a single AudioBank must be located in "
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"the same folder.");
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addField("filenames", TypeString, Offset(mFilenames, afxAudioBank), 32,
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"Up to 32 names of sound files found in the path folder. The sound that is actually "
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"played by an Audio Bank effect is determined by the playIndex field.");
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addField("description", TYPEID<SFXDescription>(), Offset(mDescriptionObject, afxAudioBank),
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"SFXDescription datablock to use with this set of sounds.");
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addField("preload", TypeBool, Offset(mPreload, afxAudioBank),
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"If set to true, file is pre-loaded, otherwise it is loaded on-demand.");
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addFieldV("playIndex", TypeRangedS32, Offset(play_index, afxAudioBank), &CommonValidators::NegDefaultInt,
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"An array index that selects a sound to play from the filenames[] field. Values "
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"outside of the range of assigned filename[] entries will not play any sound.");
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Parent::initPersistFields();
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}
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bool afxAudioBank::preload(bool server, String &errorStr)
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{
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if(!Parent::preload(server, errorStr))
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return false;
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return true;
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}
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bool afxAudioBank::onAdd()
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{
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if (!Parent::onAdd())
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return false;
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if (!mDescriptionObject && mDescriptionObjectID)
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Sim::findObject(mDescriptionObjectID , mDescriptionObject);
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// if this is client side, make sure that description is as well
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if(mDescriptionObject)
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{ // client side dataBlock id's are not in the dataBlock id range
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if (getId() >= DataBlockObjectIdFirst && getId() <= DataBlockObjectIdLast)
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{
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SimObjectId pid = mDescriptionObject->getId();
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if (pid < DataBlockObjectIdFirst || pid > DataBlockObjectIdLast)
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{
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Con::errorf(ConsoleLogEntry::General,"afxAudioBank: data dataBlock not networkable (use datablock to create).");
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return false;
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}
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}
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}
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return(true);
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}
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void afxAudioBank::packData(BitStream* stream)
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{
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Parent::packData(stream);
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if (stream->writeFlag(mDescriptionObject))
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stream->writeRangedU32(mDescriptionObject->getId(), DataBlockObjectIdFirst, DataBlockObjectIdLast);
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/*
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char buffer[256];
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if(!mFilename)
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buffer[0] = 0;
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else
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dStrcpy(buffer, mFilename, 256);
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stream->writeString(buffer);
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*/
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stream->writeString(mPath);
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for (S32 i = 0; i < 32; i++)
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{
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stream->writeString(mFilenames[i]);
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if (mFilenames[i] == ST_NULLSTRING)
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break;
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}
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stream->writeFlag(mPreload);
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if (stream->writeFlag(play_index >= 0 && play_index < 32))
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stream->writeInt(play_index, 5);
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}
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void afxAudioBank::unpackData(BitStream* stream)
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{
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Parent::unpackData(stream);
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if (stream->readFlag()) // AudioDescription
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{
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SimObjectId id = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
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mDescriptionObjectID = id;
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Sim::findObject(id, mDescriptionObject);
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}
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// Filename
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/*
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char buffer[256];
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stream->readString(buffer);
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mFilename = StringTable->insert(buffer);
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*/
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char buffer[256];
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stream->readString(buffer);
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mPath = StringTable->insert(buffer);
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for (S32 i = 0; i < 32; i++)
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{
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stream->readString(buffer);
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mFilenames[i] = StringTable->insert(buffer);
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if (mFilenames[i] == ST_NULLSTRING)
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break;
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}
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mPreload = stream->readFlag(); // Preload
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if (stream->readFlag())
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play_index = stream->readInt(5);
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else
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play_index = -1;
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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