Torque3D/Engine/source/core/util
2018-03-06 02:35:33 -05:00
..
journal
test clang: constructor initialization order 2016-10-14 18:16:55 -05:00
zip Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
autoPtr.h
byteBuffer.cpp
byteBuffer.h
byteswap.h
commonSwizzles.cpp
delegate.h
dxt5nmSwizzle.h
endian.h
FastDelegate.h
fourcc.h
hashFunction.cpp clang: register type modifier deprecated 2016-10-14 17:37:00 -05:00
hashFunction.h
md5.cpp clang: register type modifier deprecated 2016-10-14 17:37:00 -05:00
md5.h
namedSingleton.h
noncopyable.h
path.cpp
path.h Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
preprocessorHelpers.h
rawData.h
refBase.h
rgb2luv.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
rgb2luv.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
rgb2xyz.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
rgb2xyz.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
safeCast.h
safeDelete.h
safeRelease.h
str.cpp Update str.cpp 2017-04-23 18:49:08 -04:00
str.h Merge pull request #1532 from GarageGames/pr/1143 2016-02-26 18:57:49 +01:00
swizzle.h Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
swizzleSpec.h
tAlignedArray.h
tDictionary.cpp
tDictionary.h
tFixedSizeDeque.h
tFixedSizeVector.h
timeClass.cpp
timeClass.h
timeSource.h
tList.h
tNamedFactory.h
tSignal.cpp
tSignal.h Fixed V591: Non-void function should return a value 2017-04-27 10:33:31 +03:00
tSingleton.h
tUnmanagedVector.h
tVector.cpp
tVector.h
tVectorSpecializations.h
uuid.cpp Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
uuid.h