mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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77 lines
No EOL
2.3 KiB
C++
77 lines
No EOL
2.3 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2014 Guy Allard
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _BT_UNDO_ACTIONS_H_
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#define _BT_UNDO_ACTIONS_H_
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#ifndef _UNDO_H_
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#include "util/undo.h"
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#endif
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#ifndef _CONSOLE_SIMOBJECTMEMENTO_H_
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#include "console/simObjectMemento.h"
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#endif
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S32 getNextObjectInSet(SimObject *obj, SimGroup &group);
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class BTDeleteUndoAction : public UndoAction
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{
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typedef UndoAction Parent;
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protected:
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struct ObjectState
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{
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/// The object we deleted and will restore in undo.
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SimObjectId id;
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/// The captured object state.
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SimObjectMemento memento;
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/// Keep track of the parent group.
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SimObjectId groupId;
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/// Keep track of the position within the parent group
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SimObjectId nextId;
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};
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/// The object we're deleting.
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ObjectState mObject;
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public:
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DECLARE_CONOBJECT( BTDeleteUndoAction );
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static void initPersistFields();
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BTDeleteUndoAction( const UTF8* actionName = "Delete Object" );
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virtual ~BTDeleteUndoAction();
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///
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void deleteObject( SimObject *object );
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// UndoAction
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virtual void undo();
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virtual void redo();
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};
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#endif // _BT_UNDO_ACTIONS_H_
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