Torque3D/Engine/source/BadBehavior/tools/BTUndoActions.h
2016-08-12 20:39:56 +02:00

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//-----------------------------------------------------------------------------
// Copyright (c) 2014 Guy Allard
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _BT_UNDO_ACTIONS_H_
#define _BT_UNDO_ACTIONS_H_
#ifndef _UNDO_H_
#include "util/undo.h"
#endif
#ifndef _CONSOLE_SIMOBJECTMEMENTO_H_
#include "console/simObjectMemento.h"
#endif
S32 getNextObjectInSet(SimObject *obj, SimGroup &group);
class BTDeleteUndoAction : public UndoAction
{
typedef UndoAction Parent;
protected:
struct ObjectState
{
/// The object we deleted and will restore in undo.
SimObjectId id;
/// The captured object state.
SimObjectMemento memento;
/// Keep track of the parent group.
SimObjectId groupId;
/// Keep track of the position within the parent group
SimObjectId nextId;
};
/// The object we're deleting.
ObjectState mObject;
public:
DECLARE_CONOBJECT( BTDeleteUndoAction );
static void initPersistFields();
BTDeleteUndoAction( const UTF8* actionName = "Delete Object" );
virtual ~BTDeleteUndoAction();
///
void deleteObject( SimObject *object );
// UndoAction
virtual void undo();
virtual void redo();
};
#endif // _BT_UNDO_ACTIONS_H_