Torque3D/Engine/source/ts
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
..
arch
assimp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
collada Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
loader
instancingMatHook.cpp
instancingMatHook.h
tsAnimate.cpp
tsCollision.cpp
tsDecal.cpp
tsDecal.h
tsDump.cpp Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
tsIntegerSet.cpp
tsIntegerSet.h
tsLastDetail.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
tsLastDetail.h
tsMaterialList.cpp
tsMaterialList.h
tsMesh.cpp
tsMesh.h
tsMeshFit.cpp
tsMeshIntrinsics.cpp
tsMeshIntrinsics.h
tsPartInstance.cpp Code style improvement 2020-10-03 23:53:45 +02:00
tsPartInstance.h
tsRenderState.cpp
tsRenderState.h
tsShape.cpp Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
tsShape.h
tsShapeAlloc.cpp
tsShapeAlloc.h
tsShapeConstruct.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
tsShapeConstruct.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
tsShapeEdit.cpp Merge pull request #342 from lukaspj/fix/replace-dstrcmp 2020-10-03 17:01:12 -05:00
tsShapeInstance.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
tsShapeInstance.h
tsShapeOldRead.cpp fix #365 2020-10-21 11:27:36 -05:00
tsSortedMesh.cpp
tsSortedMesh.h
tsThread.cpp
tsTransform.cpp
tsTransform.h