Torque3D/Engine/source/T3D/assets
Areloch 3e131f5b8e Added changes missed via merge failures.
Removed some unused files/references that were causing errors, related to issues #502 & #512
2021-07-20 20:05:49 -05:00
..
assetImporter.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
assetImporter.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
assetImporter_ScriptBinding.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
CppAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
CppAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
CubemapAsset.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
CubemapAsset.h Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00
ExampleAsset.cpp Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
ExampleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
GameObjectAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
GUIAsset.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
GUIAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
ImageAsset.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
ImageAsset.h Added changes missed via merge failures. 2021-07-20 20:05:49 -05:00
ImageAssetInspectors.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
LevelAsset.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
LevelAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
MaterialAsset.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
MaterialAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
ParticleAsset.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
ParticleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
PostEffectAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
PostEffectAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ScriptAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ScriptAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.h Integrates sound and shapeAnimation assets into the importer 2020-08-24 20:24:50 -05:00
ShapeAsset.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
ShapeAsset.h Added changes missed via merge failures. 2021-07-20 20:05:49 -05:00
SoundAsset.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
SoundAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
stateMachineAsset.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
stateMachineAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
TerrainAsset.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
TerrainAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
TerrainMaterialAsset.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
TerrainMaterialAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00