mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
while that certainly works for most cases it falls apart when dealing with postfx where it's an unnamed array of variable types of inputs. shifted the profile assignment to #define INIT_IMAGEASSET_ARRAY(name, profile, index) so there's still a really obvious point where you can see the default setting, even if it's not in the more desireable OG definition spot for postfx in particular, given we can swap that, provided an example of how to do just that
126 lines
3.6 KiB
C++
126 lines
3.6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _BASICCLOUDS_H_
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#define _BASICCLOUDS_H_
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#ifndef _SCENEOBJECT_H_
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#include "scene/sceneObject.h"
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#endif
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#ifndef _GFXTEXTUREHANDLE_H_
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#include "gfx/gfxTextureHandle.h"
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#endif
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#ifndef _GFXVERTEXBUFFER_H_
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#include "gfx/gfxVertexBuffer.h"
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#endif
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#ifndef _GFXPRIMITIVEBUFFER_H_
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#include "gfx/gfxPrimitiveBuffer.h"
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#endif
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#ifndef _GFXSTATEBLOCK_H_
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#include "gfx/gfxStateBlock.h"
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#endif
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#ifndef _GFXSHADER_H_
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#include "gfx/gfxShader.h"
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#endif
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#include "T3D/assets/ImageAsset.h"
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class BaseMatInstance;
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class BasicClouds : public SceneObject
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{
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typedef SceneObject Parent;
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enum
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{
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BasicCloudsMask = Parent::NextFreeMask,
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NextFreeMask = Parent::NextFreeMask << 1,
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};
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#define TEX_COUNT 3
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public:
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BasicClouds();
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virtual ~BasicClouds() {}
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DECLARE_CONOBJECT( BasicClouds );
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// ConsoleObject
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virtual bool onAdd();
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virtual void onRemove();
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static void initPersistFields();
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virtual void inspectPostApply();
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// NetObject
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virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
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virtual void unpackUpdate( NetConnection *conn, BitStream *stream );
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// SceneObject
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virtual void prepRenderImage( SceneRenderState *state );
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void renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *mi );
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protected:
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void _initTexture();
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void _initBuffers();
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void _initBuffer( F32 height, GFXVertexBufferHandle<GFXVertexPT> *vb, GFXPrimitiveBufferHandle *pb );
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protected:
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static U32 smVertStride;
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static U32 smStrideMinusOne;
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static U32 smVertCount;
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static U32 smTriangleCount;
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DECLARE_IMAGEASSET_ARRAY(BasicClouds, Texture, TEX_COUNT);
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DECLARE_IMAGEASSET_ARRAY_NET_SETGET(BasicClouds, Texture, -1);
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GFXStateBlockRef mStateblock;
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GFXShaderRef mShader;
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GFXShaderConstBufferRef mShaderConsts;
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GFXShaderConstHandle *mTimeSC;
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GFXShaderConstHandle *mModelViewProjSC;
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GFXShaderConstHandle *mTexScaleSC;
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GFXShaderConstHandle *mTexDirectionSC;
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GFXShaderConstHandle *mTexOffsetSC;
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GFXShaderConstHandle *mDiffuseMapSC;
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GFXVertexBufferHandle<GFXVertexPT> mVB[TEX_COUNT];
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GFXPrimitiveBufferHandle mPB;
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// Fields...
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bool mLayerEnabled[TEX_COUNT];
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F32 mTexScale[TEX_COUNT];
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Point2F mTexDirection[TEX_COUNT];
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F32 mTexSpeed[TEX_COUNT];
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Point2F mTexOffset[TEX_COUNT];
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F32 mHeight[TEX_COUNT];
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};
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#endif // _BASICCLOUDS_H_
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