mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
90 lines
2.6 KiB
Plaintext
90 lines
2.6 KiB
Plaintext
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#import "app/mainLoop.h"
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#import "platform/platformInput.h"
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#import "console/console.h"
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extern void InitWindowingSystem();
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//------------------------------------------------------------------------------
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void Platform::init()
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{
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Con::printf("Initializing platform...");
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// Set the platform variable for the scripts
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Con::setVariable( "$platform", "MacOSX" );
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Input::init();
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//installRedBookDevices();
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#ifndef TORQUE_DEDICATED
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// if we're not dedicated do more initialization
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InitWindowingSystem();
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#endif
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}
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//------------------------------------------------------------------------------
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void Platform::shutdown()
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{
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}
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//------------------------------------------------------------------------------
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extern "C"
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{
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bool torque_engineinit(int argc, const char **argv);
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int torque_enginetick();
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S32 torque_getreturnstatus();
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bool torque_engineshutdown();
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int torque_macmain(int argc, const char **argv)
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{
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if (!torque_engineinit(argc, argv))
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return 1;
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while(torque_enginetick())
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{
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}
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torque_engineshutdown();
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return torque_getreturnstatus();
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}
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}
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extern S32 TorqueMain(S32 argc, const char **argv);
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#if !defined(TORQUE_SHARED)
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int main(int argc, const char **argv)
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{
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return TorqueMain(argc, argv);
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}
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#endif
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