mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
Added asset import conflict resolution option to prepend folder name Cleanups of Project Importer and fixed importing of material and terrain materials, specifically, fallbacks in the event they are unnamed to utilize the mapTo and internalName fields, respectively Fixed typos in guiTerrainMaterialDlg Added AssetBrowser button to GuiEditor Improved FileObject's PeekLine function to be able to peek forward further via an optional lineOffset argument
59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _FILEOBJECT_H_
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#define _FILEOBJECT_H_
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#ifndef _SIMBASE_H_
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#include "console/simBase.h"
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#endif
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#ifndef _FILESTREAM_H_
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#include "core/stream/fileStream.h"
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#endif
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class FileObject : public SimObject
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{
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typedef SimObject Parent;
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U8 *mFileBuffer;
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U32 mBufferSize;
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U32 mCurPos;
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FileStream *stream;
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public:
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FileObject();
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~FileObject();
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bool openForWrite(const char *fileName, const bool append = false);
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bool openForRead(const char *fileName);
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bool readMemory(const char *fileName);
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const U8 *buffer() { return mFileBuffer; }
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const U8 *readLine();
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void peekLine(S32 peekLineOffset, U8 *line, S32 length);
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bool isEOF();
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void writeLine(const U8 *line);
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void close();
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void writeObject( SimObject* object, const U8* objectPrepend = NULL );
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DECLARE_CONOBJECT(FileObject);
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};
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#endif
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