Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts/templateFiles
Areloch 4bb26bf96c Reorganized the exec's for datablocks in module template file to be within the start/stop blocks
Tweaked example module script file to comply
Moved ExampleGameMode script file to scripts/shared since client and server need access to the gamemode for logic to work
2024-09-01 23:26:10 -05:00
..
componentFile.tscript.template Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
CppAssetTypeClassFile.cpp.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppAssetTypeClassFile.h.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppModuleFile.cpp.template Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
CppRenderClassFile.cpp.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppRenderClassFile.h.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppSceneObjectClassFile.cpp.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppSceneObjectClassFile.h.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppScriptClassFile.cpp.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppScriptClassFile.h.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppStaticClassFile.cpp.template Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
CppStaticClassFile.h.template Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
gameMode.tscript.template Implementation of Subscenes, SceneGroups and Gamemodes 2024-09-01 16:39:00 -05:00
guiFile.gui.template lotsa fixes. 2021-05-04 21:18:15 -04:00
guiFile.tscript.template Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
module.tscript.template Reorganized the exec's for datablocks in module template file to be within the start/stop blocks 2024-09-01 23:26:10 -05:00
postFXFile.tscript.template Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
postFXFileP.glsl.template Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 2020-09-11 02:28:15 -05:00
postFXFileP.hlsl.template Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 2020-09-11 02:28:15 -05:00
terrainMaterial.tscript.template replace new with singletone to fix cannot re-declare object lof file spam 2021-09-08 15:18:04 +01:00