..
componentFile.tscript.template
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
CppAssetTypeClassFile.cpp.template
Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded)
2021-01-02 01:58:15 -06:00
CppAssetTypeClassFile.h.template
Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded)
2021-01-02 01:58:15 -06:00
CppModuleFile.cpp.template
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
CppRenderClassFile.cpp.template
Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded)
2021-01-02 01:58:15 -06:00
CppRenderClassFile.h.template
Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded)
2021-01-02 01:58:15 -06:00
CppSceneObjectClassFile.cpp.template
Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded)
2021-01-02 01:58:15 -06:00
CppSceneObjectClassFile.h.template
Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded)
2021-01-02 01:58:15 -06:00
CppScriptClassFile.cpp.template
Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded)
2021-01-02 01:58:15 -06:00
CppScriptClassFile.h.template
Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded)
2021-01-02 01:58:15 -06:00
CppStaticClassFile.cpp.template
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
CppStaticClassFile.h.template
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
gameMode.tscript.template
Implementation of Subscenes, SceneGroups and Gamemodes
2024-09-01 16:39:00 -05:00
guiFile.gui.template
lotsa fixes.
2021-05-04 21:18:15 -04:00
guiFile.tscript.template
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
module.tscript.template
Reorganized the exec's for datablocks in module template file to be within the start/stop blocks
2024-09-01 23:26:10 -05:00
postFXFile.tscript.template
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
postFXFileP.glsl.template
Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene
2020-09-11 02:28:15 -05:00
postFXFileP.hlsl.template
Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene
2020-09-11 02:28:15 -05:00
terrainMaterial.tscript.template
replace new with singletone to fix cannot re-declare object lof file spam
2021-09-08 15:18:04 +01:00