Torque3D/Engine/source/assets/assetManager.h
JeffR 3442aceb0f Updates most of the handling of asset types to follow a more standardized type-registration system.
This streamlines much of the code and makes it easier to find and follow how different asset, object and file types are handled by the asset browser
Also clears out various bits of cruft and old commented blocks of code
2024-09-28 16:09:56 -05:00

404 lines
16 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _ASSET_MANAGER_H_
#define _ASSET_MANAGER_H_
#ifndef _SIMBASE_H_
#include "console/sim.h"
#endif
#ifndef _TAML_H_
#include "persistence/taml/taml.h"
#endif
#ifndef _MODULE_DEFINITION_H
#include "module/moduleDefinition.h"
#endif
#ifndef _MODULE_CALLBACKS_H_
#include "module/moduleCallbacks.h"
#endif
#ifndef _ASSET_BASE_H_
#include "assets/assetBase.h"
#endif
#ifndef _ASSET_DEFINITION_H_
#include "assets/assetDefinition.h"
#endif
#ifndef _ASSET_TAGS_MANIFEST_H_
#include "assets/assetTagsManifest.h"
#endif
#ifndef _ASSET_QUERY_H_
#include "assets/assetQuery.h"
#endif
#ifndef _ASSET_FIELD_TYPES_H_
#include "assets/assetFieldTypes.h"
#endif
// Debug Profiling.
#include "platform/profiler.h"
//-----------------------------------------------------------------------------
class AssetPtrCallback;
class AssetPtrBase;
//-----------------------------------------------------------------------------
class AssetManager : public SimObject, public ModuleCallbacks
{
private:
typedef SimObject Parent;
public:
typedef StringTableEntry typeAssetId;
typedef StringTableEntry typeAssetName;
typedef StringTableEntry typeReferenceFilePath;
typedef HashMap<typeAssetId, AssetDefinition*> typeDeclaredAssetsHash;
typedef HashTable<typeAssetId, typeReferenceFilePath> typeReferencedAssetsHash;
typedef HashTable<typeAssetId, typeAssetId> typeAssetDependsOnHash;
typedef HashTable<typeAssetId, typeAssetId> typeAssetIsDependedOnHash;
typedef HashMap<AssetPtrBase*, AssetPtrCallback*> typeAssetPtrRefreshHash;
private:
/// Declared assets.
typeDeclaredAssetsHash mDeclaredAssets;
/// Referenced assets.
typeReferencedAssetsHash mReferencedAssets;
/// Asset dependencies.
typeAssetDependsOnHash mAssetDependsOn;
typeAssetIsDependedOnHash mAssetIsDependedOn;
/// Asset tags.
SimObjectPtr<AssetTagsManifest> mAssetTagsManifest;
SimObjectPtr<ModuleDefinition> mAssetTagsModuleDefinition;
/// Asset pointer refresh notifications.
typeAssetPtrRefreshHash mAssetPtrRefreshNotifications;
/// Miscellaneous.
bool mEchoInfo;
bool mIgnoreAutoUnload;
U32 mLoadedInternalAssetsCount;
U32 mLoadedExternalAssetsCount;
U32 mLoadedPrivateAssetsCount;
U32 mAcquiredReferenceCount;
U32 mMaxLoadedInternalAssetsCount;
U32 mMaxLoadedExternalAssetsCount;
U32 mMaxLoadedPrivateAssetsCount;
Taml mTaml;
public:
AssetManager();
virtual ~AssetManager() {}
/// SimObject overrides
bool onAdd() override;
void onRemove() override;
static void initPersistFields();
/// Declared assets.
bool addModuleDeclaredAssets( ModuleDefinition* pModuleDefinition );
bool addDeclaredAsset( ModuleDefinition* pModuleDefinition, const char* pAssetFilePath );
StringTableEntry addPrivateAsset( AssetBase* pAssetBase );
bool removeDeclaredAssets( ModuleDefinition* pModuleDefinition );
bool removeDeclaredAsset( const char* pAssetId );
bool renameDeclaredAsset( const char* pAssetIdFrom, const char* pAssetIdTo );
bool loadModuleAutoLoadAssets(ModuleDefinition* pModuleDefinition);
StringTableEntry getAssetName( const char* pAssetId );
StringTableEntry getAssetDescription( const char* pAssetId );
StringTableEntry getAssetCategory( const char* pAssetId );
StringTableEntry getAssetType( const char* pAssetId );
StringTableEntry getAssetFilePath( const char* pAssetId );
StringTableEntry getAssetPath( const char* pAssetId );
ModuleDefinition* getAssetModuleDefinition( const char* pAssetId );
bool isAssetInternal( const char* pAssetId );
bool isAssetPrivate( const char* pAssetId );
bool isAssetAutoUnload( const char* pAssetId );
bool isAssetLoaded( const char* pAssetId );
bool isDeclaredAsset( const char* pAssetId );
bool doesAssetDependOn( const char* pAssetId, const char* pDependsOnAssetId );
bool isAssetDependedOn( const char* pAssetId, const char* pDependedOnByAssetId );
/// Referenced assets.
bool compileReferencedAssets( ModuleDefinition* pModuleDefinition );
bool isReferencedAsset( const char* pAssetId );
bool renameReferencedAsset( const char* pAssetIdFrom, const char* pAssetIdTo );
/// Public asset acquisition.
template<typename T> T* acquireAsset( const char* pAssetId )
{
// Sanity!
AssertFatal( pAssetId != NULL, "Cannot acquire NULL asset Id." );
// Is this an empty asset Id?
if ( *pAssetId == 0 )
{
// Yes, so return nothing.
return NULL;
}
// Find asset.
AssetDefinition* pAssetDefinition = findAsset( pAssetId );
// Did we find the asset?
if ( pAssetDefinition == NULL )
{
// No, so warn.
Con::warnf( "Asset Manager: Failed to acquire asset Id '%s' as it does not exist.", pAssetId );
return NULL;
}
// Is asset loading?
if ( pAssetDefinition->mAssetLoading == true )
{
// Yes, so we've got a circular loop which we cannot resolve!
Con::warnf( "Asset Manager: Failed to acquire asset Id '%s' as loading it involves a cyclic dependency on itself which cannot be resolved.", pAssetId );
return NULL;
}
// Info.
if ( mEchoInfo )
{
Con::printSeparator();
Con::printf( "Asset Manager: Started acquiring Asset Id '%s'...", pAssetId );
}
// Is the asset already loaded?
if ( pAssetDefinition->mpAssetBase == NULL )
{
// No, so info
if ( mEchoInfo )
{
// Fetch asset Id.
StringTableEntry assetId = StringTable->insert( pAssetId );
// Find any asset dependencies.
typeAssetDependsOnHash::Iterator assetDependenciesItr = mAssetDependsOn.find( assetId );
// Does the asset have any dependencies?
if ( assetDependenciesItr != mAssetDependsOn.end() )
{
// Yes, so show all dependency assets.
Con::printf( "Asset Manager: > Found dependencies:" );
// Iterate all dependencies.
while( assetDependenciesItr != mAssetDependsOn.end() && assetDependenciesItr->key == assetId )
{
// Info.
Con::printf( "Asset Manager: > Asset Id '%s'", assetDependenciesItr->value );
// Next dependency.
assetDependenciesItr++;
}
}
}
// Flag asset as loading.
pAssetDefinition->mAssetLoading = true;
// Generate primary asset.
pAssetDefinition->mpAssetBase = mTaml.read<T>( pAssetDefinition->mAssetBaseFilePath );
// Flag asset as finished loading.
pAssetDefinition->mAssetLoading = false;
// Did we generate the asset?
if ( pAssetDefinition->mpAssetBase == NULL )
{
// No, so warn.
Con::warnf( "Asset Manager: > Failed to acquire asset Id '%s' as loading the asset file failed to return the asset or the correct asset type: '%s'.",
pAssetId, pAssetDefinition->mAssetBaseFilePath );
return NULL;
}
// Increase loaded count.
pAssetDefinition->mAssetLoadedCount++;
// Info.
if ( mEchoInfo )
{
Con::printf( "Asset Manager: > Loading asset into memory as object Id '%d' from file '%s'.",
pAssetDefinition->mpAssetBase->getId(), pAssetDefinition->mAssetBaseFilePath );
}
// Set ownership by asset manager.
pAssetDefinition->mpAssetBase->setOwned( this, pAssetDefinition );
// Is the asset internal?
if ( pAssetDefinition->mAssetInternal )
{
// Yes, so increase internal loaded asset count.
if ( ++mLoadedInternalAssetsCount > mMaxLoadedInternalAssetsCount )
mMaxLoadedInternalAssetsCount = mLoadedInternalAssetsCount;
}
else
{
// No, so increase external loaded assets count.
if ( ++mLoadedExternalAssetsCount > mMaxLoadedExternalAssetsCount )
mMaxLoadedExternalAssetsCount = mLoadedExternalAssetsCount;
}
}
else if ( pAssetDefinition->mpAssetBase->getAcquiredReferenceCount() == 0 )
{
// Info.
if ( mEchoInfo )
{
Con::printf( "Asset Manager: > Acquiring from idle state." );
}
}
// Set acquired asset.
T* pAcquiredAsset = dynamic_cast<T*>( (AssetBase*)pAssetDefinition->mpAssetBase );
// Is asset the correct type?
if ( pAcquiredAsset == NULL )
{
// No, so warn.
Con::warnf( "Asset Manager: > Failed to acquire asset Id '%s' as it was not the required asset type: '%s'.", pAssetId, pAssetDefinition->mAssetBaseFilePath );
return NULL;
}
// Acquire asset reference.
pAcquiredAsset->acquireAssetReference();
// Info.
if ( mEchoInfo )
{
Con::printf( "Asset Manager: > Finished acquiring asset. Reference count now '%d'.", pAssetDefinition->mpAssetBase->getAcquiredReferenceCount() );
Con::printSeparator();
}
return pAcquiredAsset;
}
/// Private asset acquisition.
template<typename T> T* acquireAsPrivateAsset( const char* pAssetId )
{
// Acquire the asset normally.
T* pAsset = acquireAsset<T>( pAssetId );
// Finish if the asset was not acquired.
if ( pAsset == NULL )
return NULL;
// Clone the asset.
T* pAssetClone = dynamic_cast<T*>( pAsset->clone() );
// Sanity!
AssertFatal( pAssetClone != NULL, "acquireAsPrivateAsset() - Failed to clone asset type." );
// Release the public asset.
releaseAsset( pAssetId );
// Add as a private asset.
addPrivateAsset( pAssetClone );
return pAssetClone;
}
bool releaseAsset( const char* pAssetId );
void purgeAssets( void );
/// Asset deletion.
bool deleteAsset( const char* pAssetId, const bool deleteLooseFiles, const bool deleteDependencies );
// Asset refresh notification.
bool refreshAsset( const char* pAssetId );
void refreshAllAssets( const bool includeUnloaded = false );
void registerAssetPtrRefreshNotify( AssetPtrBase* pAssetPtrBase, AssetPtrCallback* pCallback );
void unregisterAssetPtrRefreshNotify( AssetPtrBase* pAssetPtrBase );
/// Asset tags.
bool loadAssetTags( ModuleDefinition* pModuleDefinition );
bool saveAssetTags( void );
bool restoreAssetTags( void );
inline AssetTagsManifest* getAssetTags( void ) const { return mAssetTagsManifest; }
/// Loose File management
const char* getAssetLooseFiles(const char* pAssetId);
/// Info.
inline U32 getDeclaredAssetCount( void ) const { return (U32)mDeclaredAssets.size(); }
inline U32 getReferencedAssetCount( void ) const { return (U32)mReferencedAssets.size(); }
inline U32 getLoadedInternalAssetCount( void ) const { return mLoadedInternalAssetsCount; }
inline U32 getLoadedExternalAssetCount( void ) const { return mLoadedExternalAssetsCount; }
inline U32 getLoadedPrivateAssetCount( void ) const { return mLoadedPrivateAssetsCount; }
inline U32 getMaxLoadedInternalAssetCount( void ) const { return mMaxLoadedInternalAssetsCount; }
inline U32 getMaxLoadedExternalAssetCount( void ) const { return mMaxLoadedExternalAssetsCount; }
inline U32 getMaxLoadedPrivateAssetCount( void ) const { return mMaxLoadedPrivateAssetsCount; }
void dumpDeclaredAssets( void ) const;
/// Total acquired asset references.
inline void acquireAcquiredReferenceCount( void ) { mAcquiredReferenceCount++; }
inline void releaseAcquiredReferenceCount( void ) { AssertFatal( mAcquiredReferenceCount != 0, "AssetManager: Invalid acquired reference count." ); mAcquiredReferenceCount--; }
inline U32 getAcquiredReferenceCount( void ) const { return mAcquiredReferenceCount; }
/// Asset queries.
S32 findAllAssets( AssetQuery* pAssetQuery, const bool ignoreInternal = true, const bool ignorePrivate = true );
S32 findAssetName( AssetQuery* pAssetQuery, const char* pAssetName, const bool partialName = false );
S32 findAssetCategory( AssetQuery* pAssetQuery, const char* pAssetCategory, const bool assetQueryAsSource = false );
S32 findAssetAutoUnload( AssetQuery* pAssetQuery, const bool assetAutoUnload, const bool assetQueryAsSource = false );
S32 findAssetInternal( AssetQuery* pAssetQuery, const bool assetInternal, const bool assetQueryAsSource = false );
S32 findAssetPrivate( AssetQuery* pAssetQuery, const bool assetPrivate, const bool assetQueryAsSource = false );
S32 findAssetType( AssetQuery* pAssetQuery, const char* pAssetType, const bool assetQueryAsSource = false );
S32 findAssetDependsOn( AssetQuery* pAssetQuery, const char* pAssetId );
S32 findAssetIsDependedOn( AssetQuery* pAssetQuery, const char* pAssetId );
S32 findInvalidAssetReferences( AssetQuery* pAssetQuery );
S32 findTaggedAssets( AssetQuery* pAssetQuery, const char* pAssetTagNames, const bool assetQueryAsSource = false );
S32 findAssetLooseFile( AssetQuery* pAssetQuery, const char* pLooseFile, const bool assetQueryAsSource = false );
typeAssetDependsOnHash* getDependedOnAssets();
/// Declare Console Object.
DECLARE_CONOBJECT( AssetManager );
private:
bool scanDeclaredAssets( const char* pPath, const char* pExtension, const bool recurse, ModuleDefinition* pModuleDefinition );
bool scanReferencedAssets( const char* pPath, const char* pExtension, const bool recurse );
AssetDefinition* findAsset( const char* pAssetId );
void addReferencedAsset( StringTableEntry assetId, StringTableEntry referenceFilePath );
void renameAssetReferences( StringTableEntry assetIdFrom, StringTableEntry assetIdTo );
void removeAssetReferences( StringTableEntry assetId );
void renameAssetDependencies( StringTableEntry assetIdFrom, StringTableEntry assetIdTo );
void removeAssetDependencies( const char* pAssetId );
void removeAssetLooseFiles( const char* pAssetId );
void unloadAsset( AssetDefinition* pAssetDefinition );
/// Module callbacks.
void onModulePreLoad( ModuleDefinition* pModuleDefinition ) override;
void onModulePreUnload( ModuleDefinition* pModuleDefinition ) override;
void onModulePostUnload( ModuleDefinition* pModuleDefinition ) override;
};
//-----------------------------------------------------------------------------
extern AssetManager AssetDatabase;
#endif // _ASSET_MANAGER_H_