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https://github.com/TorqueGameEngines/Torque3D.git
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74 lines
3.3 KiB
C
74 lines
3.3 KiB
C
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _WINDOWMANAGER_WIN32_WINDISPATCH_H_
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#define _WINDOWMANAGER_WIN32_WINDISPATCH_H_
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//
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// *** This header requires that Window.h be included before this.
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//
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/// Some events must be processed immediately, and others can or should be
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/// processed later. This enum allows us to distinguish between the two
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/// types.
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enum DispatchType {
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DelayedDispatch,
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ImmediateDispatch,
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};
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/// Dispatch the event into the journaling system.
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///
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/// Dispatch Win32 events into the journaling system. To avoid problems
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/// with journaling, events should normally use the DelayedDispatch type.
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///
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/// Delayed events are pushed onto a queue for later processing by DispatchNext().
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void Dispatch(DispatchType,HWND hWnd,UINT message,WPARAM wparam,WPARAM lparam);
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/// Remove messages from the event queue, matching a msg value range or hWnd
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///
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/// If no filter is specified, either HWND or MessageRange, nothing will be removed
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/// You may not match HWND and MsgRange both, currently.
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///
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/// Message Range is calculated as follows.
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/// @li Both Begin and End are specified as message values, ex WM_MOUSEMOVE
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/// @li Specifying an identical set of begin/end will remove all messages matching that message value (WM_MOUSEMOVE)
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/// @li If you specify a range it will remove from that beginning value through the end value
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///
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/// @note : The range is useful because on windows messages declared such that you can filter a block of
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/// messages just by specifying the beginning value and end.
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/// ex. WM_MOUSEFIRST,WM_MOUSELAST range will match all mouse messages.
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///
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/// @param hWnd The HWND to filter by, this cannot be combined with a msg range filter currently
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/// @param msgBegin The beginning msg value to filter from
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/// @param msgEnd The ending msg value to filter to
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void RemoveMessages(HWND hWnd,UINT msgBegin,UINT msgEnd );
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/// Dispatch the next event in the delayed dispatch queue.
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/// This function should be called outside of any journaled calls.
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/// Returns true if an event was dispatched.
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bool DispatchNext();
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/// Remove events related to the window from the dispatch queue.
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void DispatchRemove(HWND hWnd);
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#endif |