mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
61 lines
2.2 KiB
C++
61 lines
2.2 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _APPSEQUENCE_H_
|
|
#define _APPSEQUENCE_H_
|
|
|
|
#ifndef _MMATH_H_
|
|
#include "math/mMath.h"
|
|
#endif
|
|
#ifndef _TVECTOR_H_
|
|
#include "core/util/tVector.h"
|
|
#endif
|
|
#ifndef _TSSHAPE_H_
|
|
#include "ts/tsShape.h"
|
|
#endif
|
|
|
|
class AppSequence
|
|
{
|
|
public:
|
|
F32 fps;
|
|
|
|
public:
|
|
AppSequence():fps(30.0f) { } //default based on TSShapeLoader::XXXFrameRate(s) and AssimpAppSequence fallback
|
|
virtual ~AppSequence() { }
|
|
|
|
virtual void setActive(bool active) { }
|
|
|
|
virtual S32 getNumTriggers() const { return 0; }
|
|
virtual void getTrigger(S32 index, TSShape::Trigger& trigger) const { trigger.state = 0;}
|
|
|
|
virtual const char* getName() const { return "ambient"; }
|
|
|
|
virtual F32 getStart() const { return 0.0f; }
|
|
virtual F32 getEnd() const { return 0.0f; }
|
|
|
|
virtual U32 getFlags() const { return 0; }
|
|
virtual F32 getPriority() const { return 5; }
|
|
virtual F32 getBlendRefTime() const { return 0.0f; }
|
|
};
|
|
|
|
#endif // _APPSEQUENCE_H_
|