mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-21 05:04:45 +00:00
74 lines
2.8 KiB
C++
74 lines
2.8 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _ASSIMP_SHAPELOADER_H_
|
|
#define _ASSIMP_SHAPELOADER_H_
|
|
|
|
#ifndef _TSSHAPELOADER_H_
|
|
#include "ts/loader/tsShapeLoader.h"
|
|
#endif
|
|
#include <assimp/texture.h>
|
|
|
|
class GuiTreeViewCtrl;
|
|
struct aiNode;
|
|
struct aiMetadata;
|
|
//-----------------------------------------------------------------------------
|
|
class AssimpShapeLoader : public TSShapeLoader
|
|
{
|
|
friend TSShape* assimpLoadShape(const Torque::Path &path);
|
|
|
|
protected:
|
|
const struct aiScene* mScene;
|
|
|
|
virtual bool ignoreNode(const String& name);
|
|
virtual bool ignoreMesh(const String& name);
|
|
void detectDetails();
|
|
void extractTexture(U32 index, aiTexture* pTex);
|
|
|
|
private:
|
|
void addNodeToTree(S32 parentItem, aiNode* node, GuiTreeViewCtrl* tree, U32& nodeCount);
|
|
void addMetaDataToTree(const aiMetadata* metaData, GuiTreeViewCtrl* tree);
|
|
bool getMetabool(const char* key, bool& boolVal);
|
|
bool getMetaInt(const char* key, S32& intVal);
|
|
bool getMetaFloat(const char* key, F32& floatVal);
|
|
bool getMetaDouble(const char* key, F64& doubleVal);
|
|
bool getMetaString(const char* key, String& stringVal);
|
|
|
|
public:
|
|
AssimpShapeLoader();
|
|
~AssimpShapeLoader();
|
|
|
|
void releaseImport();
|
|
void enumerateScene();
|
|
void updateMaterialsScript(const Torque::Path &path);
|
|
void processAnimations();
|
|
|
|
void computeBounds(Box3F& bounds);
|
|
|
|
bool fillGuiTreeView(const char* shapePath, GuiTreeViewCtrl* tree);
|
|
|
|
static bool canLoadCachedDTS(const Torque::Path& path);
|
|
static void assimpLogCallback(const char* message, char* user);
|
|
};
|
|
|
|
#endif // _ASSIMP_SHAPELOADER_H_
|