mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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164 lines
5.7 KiB
C++
164 lines
5.7 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SCENETRACKER_H_
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#define _SCENETRACKER_H_
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#ifndef _SCENEOBJECT_H_
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#include "scene/sceneObject.h"
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#endif
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/// @file
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/// This file contains an abstract framework for tracking SceneObjects.
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class SceneTracker;
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//-----------------------------------------------------------------------------
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// SceneObjectLink.
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//-----------------------------------------------------------------------------
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/// A SceneObjectLink represents the link between a SceneObject and a SceneTracker.
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class SceneObjectLink
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{
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public:
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typedef void Parent;
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friend class SceneTracker; // Administers our link fields.
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protected:
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/// SceneObject being linked to; always set and never changes.
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SceneObject* mObject;
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/// The scene tracker to which this link belongs.
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SceneTracker* mTracker;
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/// Next scope link on this SceneObject; NULL if last.
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SceneObjectLink* mNextLink;
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/// Previous scope link on this SceneObject; NULL if first.
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SceneObjectLink* mPrevLink;
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public:
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///
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SceneObjectLink( SceneTracker* tracker, SceneObject* object );
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virtual ~SceneObjectLink();
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/// @return The SceneScopeTracker managing this link.
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SceneTracker* getTracker() const { return mTracker; }
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/// @return The object being linked to.
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SceneObject* getObject() const { return mObject; }
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/// @return The next link in this link chain.
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SceneObjectLink* getNextLink() const { return mNextLink; }
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/// @return The previous link in this link chain.
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SceneObjectLink* getPrevLink() const { return mPrevLink; }
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/// Notify the associated tracker that the transform state of the
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/// scene object represented by this link has changed.
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void update();
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///
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static SceneObjectLink* getLinkForTracker( SceneTracker* tracker, SceneObject* fromObject );
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};
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//-----------------------------------------------------------------------------
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// SceneTracker.
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//-----------------------------------------------------------------------------
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/// A SceneTracker tracks SceneObjects.
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///
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/// This is an abstract base class.
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class SceneTracker
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{
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public:
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typedef void Parent;
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friend class SceneObjectLink; // SceneObjectLink::update() notifies us on SceneObject state changes.
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protected:
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/// If true, only client SceneObjects will be tracked; otherwise it's only server SceneObjects.
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bool mIsClientTracker;
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/// Type mask that SceneObjects must match in order to be allowed to register.
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U32 mObjectTypeMask;
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/// Return true if the given object qualifies for being managed by this SceneTracker.
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virtual bool _isTrackableObject( SceneObject* object ) const
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{
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return ( object->isClientObject() == mIsClientTracker
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&& ( object->getTypeMask() & getObjectTypeMask() ) );
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}
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/// Callback used for the initial scan of objects in init().
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static void _containerFindCallback( SceneObject* object, SceneTracker* tracker );
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public:
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///
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SceneTracker( bool isClientTracker, U32 typeMask = 0xFFFFFFFF );
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virtual ~SceneTracker();
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/// Initialize the tracker from the current scene.
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virtual void init();
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/// @return The type mask that must be matched by objects in order to be allowed to register.
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U32 getObjectTypeMask() const { return mObjectTypeMask; }
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/// Set the type mask that objects must match in order to be allowed to register.
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void setObjectTypeMask( U32 typeMask ) { mObjectTypeMask = typeMask; }
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/// @return True if this tracker only deals with client objects; false if only server objects.
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bool isClientTracker() const { return mIsClientTracker; }
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/// Register a SceneObject for being tracked by this tracker.
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///
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/// Only objects that fit the tracker's client/server state and
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/// object type mask will actually get registered. For other objects,
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/// this is a NOP.
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///
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/// @param object Scene object.
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virtual void registerObject( SceneObject* object ) = 0;
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/// Unregister the given object from the tracker.
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/// @param object Scene object.
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virtual void unregisterObject( SceneObject* object ) = 0;
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/// Notify the tracker that the transform state of the given scene object has changed.
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/// @param object Scene object.
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virtual void updateObject( SceneObjectLink* object ) = 0;
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};
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#endif // !_SCENETRACKER_H_
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