mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/types.h"
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#include "platform/platformDlibrary.h"
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#include <dlfcn.h>
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class x86UNIXDLibrary: public DLibrary
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{
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void* mLibHandle;
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public:
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x86UNIXDLibrary();
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virtual ~x86UNIXDLibrary();
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bool open(const char* file);
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void close();
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virtual void *bind(const char *name);
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};
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x86UNIXDLibrary::x86UNIXDLibrary()
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{
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mLibHandle = 0;
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}
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x86UNIXDLibrary::~x86UNIXDLibrary()
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{
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close();
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}
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bool x86UNIXDLibrary::open(const char* file)
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{
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mLibHandle = dlopen(file, RTLD_LAZY);
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if( !mLibHandle )
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return false;
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return true;
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}
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void x86UNIXDLibrary::close()
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{
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if( mLibHandle )
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{
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dlclose(mLibHandle);
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mLibHandle = 0;
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}
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}
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void* x86UNIXDLibrary::bind(const char *name)
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{
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return mLibHandle ? dlsym(mLibHandle, name) : 0;
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}
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DLibraryRef OsLoadLibrary(const char* file)
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{
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x86UNIXDLibrary* library = new x86UNIXDLibrary();
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if (!library->open(file))
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{
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delete library;
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library = 0;
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}
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return library;
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}
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