mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
154 lines
5.4 KiB
Plaintext
154 lines
5.4 KiB
Plaintext
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#import <Cocoa/Cocoa.h>
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#import <unistd.h>
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#import "platform/platform.h"
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#import "console/console.h"
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#import "core/stringTable.h"
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#import "core/util/str.h"
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#import "platform/platformInput.h"
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#import "platform/threads/thread.h"
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#import "core/util/journal/process.h"
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//-----------------------------------------------------------------------------
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// Completely closes and restarts the simulation
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void Platform::restartInstance()
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{
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// Returns the NSBundle that corresponds to the directory where the current app executable is located.
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NSBundle* mainAppBundle = [NSBundle mainBundle];
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// Returns the file URL of the receiver's executable file.
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// Not currently used, but left here for reference
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//NSURL* execURL = [mainAppBundle executableURL];
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// Returns the full pathname of the receiver's executable file.
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NSString* execString = [mainAppBundle executablePath];
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// Create a mutable string we can build into an executable command
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NSMutableString* mut = [[[NSMutableString alloc] init] autorelease];
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// Base string is the executable path
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[mut appendString:execString];
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// append ampersand so that we can launch without blocking.
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// encase in quotes so that spaces in the path are accepted.
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[mut insertString:@"\"" atIndex:0];
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[mut appendString:@"\" & "];
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[mut appendString:@"\\0"];
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// Convert to a C string
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const char* execCString = [mut UTF8String];
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// Echo the command before we run it
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Con::printf("---- %s -----", execCString);
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// Run the restart command and hope for the best
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system(execCString);
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}
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void Platform::postQuitMessage(const S32 in_quitVal)
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{
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Process::requestShutdown();
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}
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void Platform::forceShutdown(S32 returnValue)
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{
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//exit(returnValue);
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[NSApp performSelector:@selector(terminate:) withObject:nil afterDelay:0.0];
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}
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//-----------------------------------------------------------------------------
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void Platform::debugBreak()
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{
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raise(SIGTRAP);
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}
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#pragma mark ---- Various Directories ----
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//-----------------------------------------------------------------------------
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const char* Platform::getUserDataDirectory()
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{
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// application support directory is most in line with the current usages of this function.
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// this may change with later usage
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// perhaps the user data directory should be pref-controlled?
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NSString *nsDataDir = [@"~/Library/Application Support/" stringByStandardizingPath];
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return StringTable->insert([nsDataDir UTF8String]);
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}
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//-----------------------------------------------------------------------------
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const char* Platform::getUserHomeDirectory()
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{
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return StringTable->insert([[@"~/" stringByStandardizingPath] UTF8String]);
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}
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//-----------------------------------------------------------------------------
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StringTableEntry osGetTemporaryDirectory()
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{
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NSString *tdir = NSTemporaryDirectory();
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const char *path = [tdir UTF8String];
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return StringTable->insert(path);
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}
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#pragma mark ---- Platform utility funcs ----
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//-----------------------------------------------------------------------------
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void Platform::outputDebugString( const char *string, ... )
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{
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#ifdef TORQUE_DEBUG
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char buffer[ 2048 ];
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va_list args;
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va_start( args, string );
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dVsprintf( buffer, sizeof( buffer ), string, args );
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va_end( args );
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U32 length = strlen( buffer );
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if( length == ( sizeof( buffer ) - 1 ) )
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length --;
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buffer[ length ] = '\n';
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buffer[ length + 1 ] = '\0';
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fputs( buffer, stderr );
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fflush(stderr);
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#endif
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}
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//-----------------------------------------------------------------------------
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bool Platform::openWebBrowser( const char* webAddress )
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{
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OSStatus err;
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CFURLRef url = CFURLCreateWithBytes(NULL,(UInt8*)webAddress,dStrlen(webAddress),kCFStringEncodingASCII,NULL);
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err = LSOpenCFURLRef(url,NULL);
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CFRelease(url);
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return(err==noErr);
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}
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#pragma mark ---- Administrator ----
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//-----------------------------------------------------------------------------
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bool Platform::getUserIsAdministrator()
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{
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// if we can write to /Library, we're probably an admin
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// HACK: this is not really very good, because people can chmod Library.
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return (access("/Library", W_OK) == 0);
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}
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