mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-25 07:04:45 +00:00
219 lines
6.7 KiB
C++
219 lines
6.7 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _RAZERHYDRAFRAME_H_
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#define _RAZERHYDRAFRAME_H_
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#include "platform/input/razerHydra/razerHydraConstants.h"
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#include "console/simObject.h"
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#include "math/mPoint3.h"
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#include "math/mMatrix.h"
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#include "math/mQuat.h"
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#include "sixense.h"
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class RazerHydraFrame : public SimObject
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{
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typedef SimObject Parent;
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protected:
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struct ControllerData
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{
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// Position
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Point3F mRawPos;
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Point3I mPos;
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// Rotation
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MatrixF mRot;
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QuatF mRotQuat;
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// Controller rotation as axis x, y
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Point2F mRotAxis;
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// Thumb stick x, y and trigger
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Point2F mThumbStick;
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F32 mTrigger;
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// Buttons
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bool mShoulder;
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bool mThumb;
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bool mStart;
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bool mButton1;
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bool mButton2;
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bool mButton3;
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bool mButton4;
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// Other data
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U8 mSequenceNum;
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bool mEnabled;
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bool mIsDocked;
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};
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static U32 smNextInternalFrameId;
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// Sixense Frame
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bool mFrameValid;
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// Torque 3D frame information
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U32 mFrameInternalId;
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S32 mFrameSimTime;
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S32 mFrameRealTime;
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// Controller data for the frame
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ControllerData mControllerData[RazerHydraConstants::MaxControllers];
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public:
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RazerHydraFrame();
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virtual ~RazerHydraFrame();
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static void initPersistFields();
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virtual bool onAdd();
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virtual void onRemove();
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void clear();
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/// Copy a Leap Frame into our data structures
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void copyFromFrame(const sixenseAllControllerData& frame, const F32& maxAxisRadius);
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// Frame
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bool isFrameValid() const { return mFrameValid; }
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U32 getFrameInternalId() const { return mFrameInternalId; }
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S32 getFrameSimTime() const { return mFrameSimTime; }
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S32 getFrameRealTime() const { return mFrameRealTime; }
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// Controller
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const Point3F& getRawPos(U32 index) const;
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const Point3I& getPos(U32 index) const;
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const MatrixF& getRot(U32 index) const;
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const QuatF& getRotQuat(U32 index) const;
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const Point2F& getRotAxis(U32 index) const;
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// Controller variable controls
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const Point2F& getThumbStick(U32 Index) const;
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F32 getTrigger(U32 index) const;
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// Controller buttons
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bool getShoulder(U32 index) const;
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bool getThumb(U32 index) const;
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bool getStart(U32 index) const;
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bool getButton1(U32 index) const;
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bool getButton2(U32 index) const;
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bool getButton3(U32 index) const;
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bool getButton4(U32 index) const;
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// Controller other
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bool getEnabled(U32 index) const;
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bool getDocked(U32 index) const;
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S32 getSequenceNum(U32 index) const;
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DECLARE_CONOBJECT(RazerHydraFrame);
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};
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//-----------------------------------------------------------------------------
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inline const Point3F& RazerHydraFrame::getRawPos(U32 index) const
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{
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return (index >= RazerHydraConstants::MaxControllers) ? Point3F::Zero : mControllerData[index].mRawPos;
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}
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inline const Point3I& RazerHydraFrame::getPos(U32 index) const
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{
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return (index >= RazerHydraConstants::MaxControllers) ? Point3I::Zero : mControllerData[index].mPos;
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}
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inline const MatrixF& RazerHydraFrame::getRot(U32 index) const
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{
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return (index >= RazerHydraConstants::MaxControllers) ? MatrixF::Identity : mControllerData[index].mRot;
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}
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inline const QuatF& RazerHydraFrame::getRotQuat(U32 index) const
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{
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return (index >= RazerHydraConstants::MaxControllers) ? QuatF::Identity : mControllerData[index].mRotQuat;
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}
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inline const Point2F& RazerHydraFrame::getRotAxis(U32 index) const
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{
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return (index >= RazerHydraConstants::MaxControllers) ? Point2F::Zero : mControllerData[index].mRotAxis;
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}
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inline const Point2F& RazerHydraFrame::getThumbStick(U32 index) const
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{
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return (index >= RazerHydraConstants::MaxControllers) ? Point2F::Zero : mControllerData[index].mThumbStick;
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}
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inline F32 RazerHydraFrame::getTrigger(U32 index) const
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{
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return (index >= RazerHydraConstants::MaxControllers) ? 0.0f : mControllerData[index].mTrigger;
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}
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inline bool RazerHydraFrame::getShoulder(U32 index) const
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{
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return (index >= RazerHydraConstants::MaxControllers) ? false : mControllerData[index].mShoulder;
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}
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inline bool RazerHydraFrame::getThumb(U32 index) const
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{
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return (index >= RazerHydraConstants::MaxControllers) ? false : mControllerData[index].mThumb;
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}
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inline bool RazerHydraFrame::getStart(U32 index) const
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{
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return (index >= RazerHydraConstants::MaxControllers) ? false : mControllerData[index].mStart;
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}
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inline bool RazerHydraFrame::getButton1(U32 index) const
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{
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return (index >= RazerHydraConstants::MaxControllers) ? false : mControllerData[index].mButton1;
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}
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inline bool RazerHydraFrame::getButton2(U32 index) const
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{
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return (index >= RazerHydraConstants::MaxControllers) ? false : mControllerData[index].mButton2;
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}
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inline bool RazerHydraFrame::getButton3(U32 index) const
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{
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return (index >= RazerHydraConstants::MaxControllers) ? false : mControllerData[index].mButton3;
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}
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inline bool RazerHydraFrame::getButton4(U32 index) const
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{
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return (index >= RazerHydraConstants::MaxControllers) ? false : mControllerData[index].mButton4;
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}
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inline bool RazerHydraFrame::getEnabled(U32 index) const
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{
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return (index >= RazerHydraConstants::MaxControllers) ? false : mControllerData[index].mEnabled;
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}
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inline bool RazerHydraFrame::getDocked(U32 index) const
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{
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return (index >= RazerHydraConstants::MaxControllers) ? false : mControllerData[index].mIsDocked;
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}
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inline S32 RazerHydraFrame::getSequenceNum(U32 index) const
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{
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return (index >= RazerHydraConstants::MaxControllers) ? -1 : mControllerData[index].mSequenceNum;
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}
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#endif // _RAZERHYDRAFRAME_H_
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