Torque3D/Engine/source/platform/input/razerHydra/razerHydraFrame.h
2013-02-21 17:20:09 -05:00

219 lines
6.7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _RAZERHYDRAFRAME_H_
#define _RAZERHYDRAFRAME_H_
#include "platform/input/razerHydra/razerHydraConstants.h"
#include "console/simObject.h"
#include "math/mPoint3.h"
#include "math/mMatrix.h"
#include "math/mQuat.h"
#include "sixense.h"
class RazerHydraFrame : public SimObject
{
typedef SimObject Parent;
protected:
struct ControllerData
{
// Position
Point3F mRawPos;
Point3I mPos;
// Rotation
MatrixF mRot;
QuatF mRotQuat;
// Controller rotation as axis x, y
Point2F mRotAxis;
// Thumb stick x, y and trigger
Point2F mThumbStick;
F32 mTrigger;
// Buttons
bool mShoulder;
bool mThumb;
bool mStart;
bool mButton1;
bool mButton2;
bool mButton3;
bool mButton4;
// Other data
U8 mSequenceNum;
bool mEnabled;
bool mIsDocked;
};
static U32 smNextInternalFrameId;
// Sixense Frame
bool mFrameValid;
// Torque 3D frame information
U32 mFrameInternalId;
S32 mFrameSimTime;
S32 mFrameRealTime;
// Controller data for the frame
ControllerData mControllerData[RazerHydraConstants::MaxControllers];
public:
RazerHydraFrame();
virtual ~RazerHydraFrame();
static void initPersistFields();
virtual bool onAdd();
virtual void onRemove();
void clear();
/// Copy a Leap Frame into our data structures
void copyFromFrame(const sixenseAllControllerData& frame, const F32& maxAxisRadius);
// Frame
bool isFrameValid() const { return mFrameValid; }
U32 getFrameInternalId() const { return mFrameInternalId; }
S32 getFrameSimTime() const { return mFrameSimTime; }
S32 getFrameRealTime() const { return mFrameRealTime; }
// Controller
const Point3F& getRawPos(U32 index) const;
const Point3I& getPos(U32 index) const;
const MatrixF& getRot(U32 index) const;
const QuatF& getRotQuat(U32 index) const;
const Point2F& getRotAxis(U32 index) const;
// Controller variable controls
const Point2F& getThumbStick(U32 Index) const;
F32 getTrigger(U32 index) const;
// Controller buttons
bool getShoulder(U32 index) const;
bool getThumb(U32 index) const;
bool getStart(U32 index) const;
bool getButton1(U32 index) const;
bool getButton2(U32 index) const;
bool getButton3(U32 index) const;
bool getButton4(U32 index) const;
// Controller other
bool getEnabled(U32 index) const;
bool getDocked(U32 index) const;
S32 getSequenceNum(U32 index) const;
DECLARE_CONOBJECT(RazerHydraFrame);
};
//-----------------------------------------------------------------------------
inline const Point3F& RazerHydraFrame::getRawPos(U32 index) const
{
return (index >= RazerHydraConstants::MaxControllers) ? Point3F::Zero : mControllerData[index].mRawPos;
}
inline const Point3I& RazerHydraFrame::getPos(U32 index) const
{
return (index >= RazerHydraConstants::MaxControllers) ? Point3I::Zero : mControllerData[index].mPos;
}
inline const MatrixF& RazerHydraFrame::getRot(U32 index) const
{
return (index >= RazerHydraConstants::MaxControllers) ? MatrixF::Identity : mControllerData[index].mRot;
}
inline const QuatF& RazerHydraFrame::getRotQuat(U32 index) const
{
return (index >= RazerHydraConstants::MaxControllers) ? QuatF::Identity : mControllerData[index].mRotQuat;
}
inline const Point2F& RazerHydraFrame::getRotAxis(U32 index) const
{
return (index >= RazerHydraConstants::MaxControllers) ? Point2F::Zero : mControllerData[index].mRotAxis;
}
inline const Point2F& RazerHydraFrame::getThumbStick(U32 index) const
{
return (index >= RazerHydraConstants::MaxControllers) ? Point2F::Zero : mControllerData[index].mThumbStick;
}
inline F32 RazerHydraFrame::getTrigger(U32 index) const
{
return (index >= RazerHydraConstants::MaxControllers) ? 0.0f : mControllerData[index].mTrigger;
}
inline bool RazerHydraFrame::getShoulder(U32 index) const
{
return (index >= RazerHydraConstants::MaxControllers) ? false : mControllerData[index].mShoulder;
}
inline bool RazerHydraFrame::getThumb(U32 index) const
{
return (index >= RazerHydraConstants::MaxControllers) ? false : mControllerData[index].mThumb;
}
inline bool RazerHydraFrame::getStart(U32 index) const
{
return (index >= RazerHydraConstants::MaxControllers) ? false : mControllerData[index].mStart;
}
inline bool RazerHydraFrame::getButton1(U32 index) const
{
return (index >= RazerHydraConstants::MaxControllers) ? false : mControllerData[index].mButton1;
}
inline bool RazerHydraFrame::getButton2(U32 index) const
{
return (index >= RazerHydraConstants::MaxControllers) ? false : mControllerData[index].mButton2;
}
inline bool RazerHydraFrame::getButton3(U32 index) const
{
return (index >= RazerHydraConstants::MaxControllers) ? false : mControllerData[index].mButton3;
}
inline bool RazerHydraFrame::getButton4(U32 index) const
{
return (index >= RazerHydraConstants::MaxControllers) ? false : mControllerData[index].mButton4;
}
inline bool RazerHydraFrame::getEnabled(U32 index) const
{
return (index >= RazerHydraConstants::MaxControllers) ? false : mControllerData[index].mEnabled;
}
inline bool RazerHydraFrame::getDocked(U32 index) const
{
return (index >= RazerHydraConstants::MaxControllers) ? false : mControllerData[index].mIsDocked;
}
inline S32 RazerHydraFrame::getSequenceNum(U32 index) const
{
return (index >= RazerHydraConstants::MaxControllers) ? -1 : mControllerData[index].mSequenceNum;
}
#endif // _RAZERHYDRAFRAME_H_