mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
66 lines
2.2 KiB
C++
66 lines
2.2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "persistence/taml/tamlWriteNode.h"
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// Debug Profiling.
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#include "platform/profiler.h"
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//-----------------------------------------------------------------------------
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void TamlWriteNode::resetNode( void )
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{
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// Debug Profiling.
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PROFILE_SCOPE(TamlWriteNode_ResetNode);
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// Clear fields.
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for( Vector<TamlWriteNode::FieldValuePair*>::iterator itr = mFields.begin(); itr != mFields.end(); ++itr )
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{
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delete (*itr)->mpValue;
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}
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mFields.clear();
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// Clear children.
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if ( mChildren != NULL )
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{
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for( Vector<TamlWriteNode*>::iterator itr = mChildren->begin(); itr != mChildren->end(); ++itr )
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{
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(*itr)->resetNode();
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}
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mChildren->clear();
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delete mChildren;
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mChildren = NULL;
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}
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mRefId = 0;
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mRefToNode = NULL;
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mChildren = NULL;
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mpObjectName = NULL;
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mpSimObject = NULL;
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// Reset callbacks.
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mpTamlCallbacks = NULL;
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// Reset custom nodes.
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mCustomNodes.resetState();
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} |