mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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61 lines
2.6 KiB
C++
61 lines
2.6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _TAML_CALLBACKS_H_
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#define _TAML_CALLBACKS_H_
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//-----------------------------------------------------------------------------
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class TamlCustomNodes;
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class SimObject;
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//-----------------------------------------------------------------------------
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class TamlCallbacks
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{
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friend class Taml;
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private:
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/// Called prior to Taml writing the object.
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virtual void onTamlPreWrite( void ) = 0;
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/// Called after Taml has finished writing the object.
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virtual void onTamlPostWrite( void ) = 0;
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/// Called prior to Taml reading the object.
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virtual void onTamlPreRead( void ) = 0;
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/// Called after Taml has finished reading the object.
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/// The custom properties is additionally passed here for object who want to process it at the end of reading.
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virtual void onTamlPostRead( const TamlCustomNodes& customNodes ) = 0;
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/// Called after Taml has finished reading the object and has added the object to any parent.
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virtual void onTamlAddParent( SimObject* pParentObject ) = 0;
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/// Called during the writing of the object to allow custom properties to be written.
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virtual void onTamlCustomWrite( TamlCustomNodes& customNodes ) = 0;
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/// Called during the reading of the object to allow custom properties to be read.
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virtual void onTamlCustomRead( const TamlCustomNodes& customNodes ) = 0;
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};
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#endif // _TAML_CALLBACKS_H_
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