mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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65 lines
2.4 KiB
C++
65 lines
2.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _ADVANCED_LIGHTBUFFER_CONDITIONER_H_
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#define _ADVANCED_LIGHTBUFFER_CONDITIONER_H_
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#ifndef _CONDITIONER_BASE_H_
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#include "shaderGen/conditionerFeature.h"
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#endif
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class AdvancedLightBufferConditioner : public ConditionerFeature
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{
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typedef ConditionerFeature Parent;
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public:
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enum ColorFormat
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{
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RGB,
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LUV
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};
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public:
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AdvancedLightBufferConditioner(const GFXFormat bufferFormat, const ColorFormat colorFormat)
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: Parent(bufferFormat), mColorFormat(colorFormat)
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{
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}
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virtual ~AdvancedLightBufferConditioner();
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virtual String getName()
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{
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return String("Light Buffer Conditioner ") + String( mColorFormat == RGB ? "[RGB]" : "[LUV]" );
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}
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protected:
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ColorFormat mColorFormat;
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virtual Var *_conditionOutput( Var *unconditionedOutput, MultiLine *meta );
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virtual Var *_unconditionInput( Var *conditionedInput, MultiLine *meta );
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virtual Var *printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta );
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virtual void printMethodFooter( MethodType methodType, Var *retVar, Stream &stream, MultiLine *meta );
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};
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#endif // _ADVANCED_LIGHTBUFFER_CONDITIONER_H_
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