Torque3D/Engine/source/gui/worldEditor/editTSCtrl.h
Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again
Added asset loose files for editor and bake level files on level asset
Correct return of ConsoleGetType on TypeShapeAssetPtr
Adds shape asset support to TSStatic, now will support either raw shape file or ShapeAsset
Adds onInspect function behavior, so when object is inspected, it can do special editor behavior
Adds callback for when editTSCtrl is resized
Added editor setting to force the world editor sidebar(scene tree and inspector windows) to resize to fit to the right side of the screen automatically instead of float
If assimp loader encounters error, it's output into the console log
Makes root Data item in folder hierarchy tree in Asset Browser able to support right mouse popup menu action
Material and Shape assets now correctly base on current browsed folder
Material asset generation now more properly fills out common maps, as well as handles skipped dependencies better
More theme corrections
Updated TestGrid images asset defs to have proper loose file handling
2019-11-18 03:30:04 -06:00

221 lines
7.6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _EDITTSCTRL_H_
#define _EDITTSCTRL_H_
#ifndef _GUITSCONTROL_H_
#include "gui/3d/guiTSControl.h"
#endif
#ifndef _GIZMO_H_
#include "gizmo.h"
#endif
class TerrainBlock;
class MissionArea;
class Gizmo;
class EditManager;
struct ObjectRenderInst;
class SceneRenderState;
class BaseMatInstance;
class EditTSCtrl : public GuiTSCtrl
{
typedef GuiTSCtrl Parent;
protected:
void make3DMouseEvent(Gui3DMouseEvent & gui3Devent, const GuiEvent &event);
// GuiControl
virtual void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
virtual void onMouseUp(const GuiEvent & event);
virtual void onMouseDown(const GuiEvent & event);
virtual void onMouseMove(const GuiEvent & event);
virtual void onMouseDragged(const GuiEvent & event);
virtual void onMouseEnter(const GuiEvent & event);
virtual void onMouseLeave(const GuiEvent & event);
virtual void onRightMouseDown(const GuiEvent & event);
virtual void onRightMouseUp(const GuiEvent & event);
virtual void onRightMouseDragged(const GuiEvent & event);
virtual void onMiddleMouseDown(const GuiEvent & event);
virtual void onMiddleMouseUp(const GuiEvent & event);
virtual void onMiddleMouseDragged(const GuiEvent & event);
virtual bool onInputEvent(const InputEventInfo & event);
virtual bool onMouseWheelUp(const GuiEvent &event);
virtual bool onMouseWheelDown(const GuiEvent &event);
virtual void updateGuiInfo() {};
virtual void renderScene(const RectI &){};
void renderMissionArea();
virtual void renderCameraAxis();
virtual void renderGrid();
// GuiTSCtrl
void renderWorld(const RectI & updateRect);
void _renderScene(ObjectRenderInst*, SceneRenderState *state, BaseMatInstance*);
/// Zoom in/out in ortho views by "steps".
void orthoZoom( F32 steps );
protected:
enum DisplayType
{
DisplayTypeTop,
DisplayTypeBottom,
DisplayTypeFront,
DisplayTypeBack,
DisplayTypeLeft,
DisplayTypeRight,
DisplayTypePerspective,
DisplayTypeIsometric,
};
S32 mDisplayType;
F32 mOrthoFOV;
Point3F mOrthoCamTrans;
EulerF mIsoCamRot;
Point3F mIsoCamRotCenter;
F32 mIsoCamAngle;
Point3F mRawCamPos;
Point2I mLastMousePos;
bool mLastMouseClamping;
bool mAllowBorderMove;
S32 mMouseMoveBorder;
F32 mMouseMoveSpeed;
U32 mLastBorderMoveTime;
Gui3DMouseEvent mLastEvent;
bool mLeftMouseDown;
bool mRightMouseDown;
bool mMiddleMouseDown;
bool mMiddleMouseTriggered;
bool mMouseLeft;
SimObjectPtr<Gizmo> mGizmo;
GizmoProfile *mGizmoProfile;
public:
EditTSCtrl();
~EditTSCtrl();
// SimObject
bool onAdd();
void onRemove();
//
bool mRenderMissionArea;
ColorI mMissionAreaFillColor;
ColorI mMissionAreaFrameColor;
F32 mMissionAreaHeightAdjust;
//
ColorI mConsoleFrameColor;
ColorI mConsoleFillColor;
S32 mConsoleSphereLevel;
S32 mConsoleCircleSegments;
S32 mConsoleLineWidth;
static void initPersistFields();
static void consoleInit();
//
bool mConsoleRendering;
bool mRightMousePassThru;
bool mMiddleMousePassThru;
// all editors will share a camera
static Point3F smCamPos;
static MatrixF smCamMatrix;
static bool smCamOrtho;
static F32 smCamNearPlane;
static F32 smCamFOV;
static F32 smVisibleDistanceScale;
static U32 smSceneBoundsMask;
static Point3F smMinSceneBounds;
bool mRenderGridPlane;
ColorI mGridPlaneColor;
F32 mGridPlaneSize;
F32 mGridPlaneSizePixelBias;
S32 mGridPlaneMinorTicks;
ColorI mGridPlaneMinorTickColor;
ColorI mGridPlaneOriginColor;
GFXStateBlockRef mBlendSB;
// GuiTSCtrl
virtual bool getCameraTransform(MatrixF* cameraMatrix);
virtual void computeSceneBounds(Box3F& bounds);
bool processCameraQuery(CameraQuery * query);
// guiControl
virtual void onRender(Point2I offset, const RectI &updateRect);
virtual void on3DMouseUp(const Gui3DMouseEvent &){};
virtual void on3DMouseDown(const Gui3DMouseEvent &){};
virtual void on3DMouseMove(const Gui3DMouseEvent &){};
virtual void on3DMouseDragged(const Gui3DMouseEvent &){};
virtual void on3DMouseEnter(const Gui3DMouseEvent &){};
virtual void on3DMouseLeave(const Gui3DMouseEvent &){};
virtual void on3DRightMouseDown(const Gui3DMouseEvent &){};
virtual void on3DRightMouseUp(const Gui3DMouseEvent &){};
virtual void on3DRightMouseDragged(const Gui3DMouseEvent &){};
virtual void on3DMouseWheelUp(const Gui3DMouseEvent &){};
virtual void on3DMouseWheelDown(const Gui3DMouseEvent &){};
virtual void get3DCursor(GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &);
virtual bool isMiddleMouseDown() {return mMiddleMouseDown;}
virtual bool resize(const Point2I& newPosition, const Point2I& newExtent);
S32 getDisplayType() const {return mDisplayType;}
virtual void setDisplayType(S32 type);
/// Return true if the current view is an ortho projection along one of the world axes.
bool isOrthoDisplayType() const { return ( mDisplayType != DisplayTypePerspective && mDisplayType != DisplayTypeIsometric ); }
F32 getOrthoFOV() const { return mOrthoFOV; }
void setOrthoFOV( F32 fov ) { mOrthoFOV = fov; }
virtual TerrainBlock* getActiveTerrain();
virtual void calcOrthoCamOffset(F32 mousex, F32 mousey, U8 modifier=0);
Gizmo* getGizmo() { return mGizmo; }
/// Set flags or other Gizmo state appropriate for the current situation.
/// For example derived classes may override this to disable certain
/// axes of modes of manipulation.
virtual void updateGizmo();
DECLARE_CONOBJECT(EditTSCtrl);
DECLARE_CATEGORY( "Gui Editor" );
};
#endif // _EDITTSCTRL_H_