..
sdl
linux followup work by tim
2019-08-21 03:12:54 -05:00
tGL
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
util
Add OpenGL support.
2014-11-08 20:21:50 +01:00
win32
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
gfxGLAppleFence.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxGLAppleFence.h
Add OpenGL support.
2014-11-08 20:21:50 +01:00
gfxGLCardProfiler.cpp
linux followup work by tim
2019-08-21 03:12:54 -05:00
gfxGLCardProfiler.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxGLCircularVolatileBuffer.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxGLCubemap.cpp
from @rextimmy: final fixes
2020-07-03 22:56:44 -05:00
gfxGLCubemap.h
ongoing WIP of openGL cubemap arrays.
2019-04-26 01:57:07 -05:00
gfxGLDevice.cpp
Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork
2020-07-05 20:38:53 -05:00
gfxGLDevice.h
no message
2020-06-07 18:00:17 -05:00
gfxGLDeviceProfiler.cpp
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxGLEnumTranslate.cpp
from @rextimmy: final fixes
2020-07-03 22:56:44 -05:00
gfxGLEnumTranslate.h
from @rextimmy: final fixes
2020-07-03 22:56:44 -05:00
gfxGLOcclusionQuery.cpp
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
gfxGLOcclusionQuery.h
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
gfxGLPrimitiveBuffer.cpp
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxGLPrimitiveBuffer.h
Add OpenGL support.
2014-11-08 20:21:50 +01:00
gfxGLShader.cpp
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxGLShader.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxGLStateBlock.cpp
linux followup work by tim
2019-08-21 03:12:54 -05:00
gfxGLStateBlock.h
Add OpenGL support.
2014-11-08 20:21:50 +01:00
gfxGLStateCache.h
GL work
2019-04-15 23:11:18 -05:00
gfxGLTextureManager.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxGLTextureManager.h
Add OpenGL support.
2014-11-08 20:21:50 +01:00
gfxGLTextureObject.cpp
minor cleanups:
2020-09-26 22:43:26 -05:00
gfxGLTextureObject.h
OpenGL: Mipmaps for GFXGLCubemap.
2014-12-26 21:03:54 +01:00
gfxGLTextureTarget.cpp
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
2018-09-16 18:19:04 -05:00
gfxGLTextureTarget.h
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
2018-09-16 18:19:04 -05:00
gfxGLUtils.h
GL work
2019-04-15 23:11:18 -05:00
gfxGLVertexAttribLocation.h
Add a workaround for the 16 vertex attribute limit on nvidia gl
2016-08-21 01:43:30 +01:00
gfxGLVertexBuffer.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
gfxGLVertexBuffer.h
Add OpenGL support.
2014-11-08 20:21:50 +01:00
gfxGLVertexDecl.cpp
Clean up MSVC warning [C4312] conversion from type to type * of greater size
2019-02-02 23:09:55 -05:00
gfxGLVertexDecl.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxGLWindowTarget.cpp
WIP updated UI
2019-05-09 00:11:49 -05:00
gfxGLWindowTarget.h
WIP updated UI
2019-05-09 00:11:49 -05:00
screenshotGL.cpp
Implements missing _captureBackBuffer method for GL gfx layer.
2020-07-02 16:02:05 -04:00
screenshotGL.h
Implements missing _captureBackBuffer method for GL gfx layer.
2020-07-02 16:02:05 -04:00