mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
227 lines
6.4 KiB
C++
227 lines
6.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GFXSTATEBLOCK_H_
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#define _GFXSTATEBLOCK_H_
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#ifndef _REFBASE_H_
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#include "core/util/refBase.h"
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#endif
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#ifndef _GFXENUMS_H_
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#include "gfx/gfxEnums.h"
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#endif
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#ifndef _GFXRESOURCE_H_
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#include "gfx/gfxResource.h"
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#endif
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#ifndef _COLOR_H_
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#include "core/color.h"
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#endif
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struct GFXSamplerStateDesc
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{
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GFXTextureAddressMode addressModeU;
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GFXTextureAddressMode addressModeV;
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GFXTextureAddressMode addressModeW;
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GFXTextureFilterType magFilter;
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GFXTextureFilterType minFilter;
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GFXTextureFilterType mipFilter;
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GFXCmpFunc samplerFunc;
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/// The maximum anisotropy used when one of the filter types
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/// is set to anisotropic.
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///
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/// Defaults to 1.
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///
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/// @see GFXTextureFilterType
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U32 maxAnisotropy;
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/// Used to offset the mipmap selection by whole or
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/// fractional amounts either postively or negatively.
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///
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/// Defaults to zero.
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F32 mipLODBias;
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GFXTextureOp textureColorOp;
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GFXTextureOp alphaOp;
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GFXTextureArgument alphaArg1;
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GFXTextureArgument alphaArg2;
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GFXTextureArgument alphaArg3;
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GFXTextureArgument colorArg1;
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GFXTextureArgument colorArg2;
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GFXTextureArgument colorArg3;
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GFXTextureArgument resultArg;
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GFXTextureTransformFlags textureTransform;
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GFXSamplerStateDesc();
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/// Returns an modulate, wrap, and linear sampled state.
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static GFXSamplerStateDesc getWrapLinear();
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/// Returns an modulate, wrap, and point sampled state.
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static GFXSamplerStateDesc getWrapPoint();
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/// Returns an modulate, clamp, and linear sampled state.
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static GFXSamplerStateDesc getClampLinear();
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/// Returns an modulate, clamp, and point sampled state.
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static GFXSamplerStateDesc getClampPoint();
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bool operator==(const GFXSamplerStateDesc &b) const
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{
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return !dMemcmp(this, &b, sizeof(GFXSamplerStateDesc));
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}
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};
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/// GFXStateBlockDesc defines a render state, which is then used to create a GFXStateBlock instance.
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struct GFXStateBlockDesc
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{
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// Blending
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bool blendDefined;
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bool blendEnable;
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GFXBlend blendSrc;
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GFXBlend blendDest;
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GFXBlendOp blendOp;
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/// @name Separate Alpha Blending
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/// @{
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bool separateAlphaBlendDefined;
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bool separateAlphaBlendEnable;
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GFXBlend separateAlphaBlendSrc;
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GFXBlend separateAlphaBlendDest;
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GFXBlendOp separateAlphaBlendOp;
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/// @}
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// Alpha test
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bool alphaDefined;
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bool alphaTestEnable;
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S32 alphaTestRef;
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GFXCmpFunc alphaTestFunc;
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// Color Writes
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bool colorWriteDefined;
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bool colorWriteRed;
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bool colorWriteBlue;
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bool colorWriteGreen;
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bool colorWriteAlpha;
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// Rasterizer
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bool cullDefined;
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GFXCullMode cullMode;
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// Depth
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bool zDefined;
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bool zEnable;
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bool zWriteEnable;
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GFXCmpFunc zFunc;
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F32 zBias;
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F32 zSlopeBias;
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// Stencil
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bool stencilDefined;
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bool stencilEnable;
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GFXStencilOp stencilFailOp;
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GFXStencilOp stencilZFailOp;
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GFXStencilOp stencilPassOp;
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GFXCmpFunc stencilFunc;
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U32 stencilRef;
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U32 stencilMask;
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U32 stencilWriteMask;
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// FF lighting
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bool ffLighting;
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bool vertexColorEnable;
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GFXFillMode fillMode;
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// Sampler states
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bool samplersDefined;
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GFXSamplerStateDesc samplers[TEXTURE_STAGE_COUNT];
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ColorI textureFactor;
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GFXStateBlockDesc();
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/// Returns the hash value of this state description
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U32 getHashValue() const;
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/// Adds data from desc to this description, uses *defined parameters in desc to figure out
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/// what blocks of state to actually copy from desc.
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void addDesc( const GFXStateBlockDesc& desc );
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/// Returns a string that describes the options set (used by GFXStateBlock::describeSelf)
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const String describeSelf() const;
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/// Utility functions to make setting up stateblock descriptions less wordy.
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void setCullMode( GFXCullMode m );
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/// Helpers for setting the fill modes.
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void setFillModePoint() { fillMode = GFXFillPoint; }
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void setFillModeWireframe() { fillMode = GFXFillWireframe; }
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void setFillModeSolid() { fillMode = GFXFillSolid; }
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void setZReadWrite( bool read, bool write = true );
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void setAlphaTest( bool enable,
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GFXCmpFunc func = GFXCmpGreaterEqual,
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S32 alphaRef = 0 );
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void setBlend( bool enable,
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GFXBlend src = GFXBlendSrcAlpha,
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GFXBlend dest = GFXBlendInvSrcAlpha,
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GFXBlendOp op = GFXBlendOpAdd );
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void setSeparateAlphaBlend( bool enable,
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GFXBlend src = GFXBlendOne,
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GFXBlend dest = GFXBlendZero,
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GFXBlendOp op = GFXBlendOpAdd );
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///
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void setColorWrites( bool red, bool green, bool blue, bool alpha );
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};
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class GFXStateBlock : public StrongRefBase, public GFXResource
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{
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public:
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virtual ~GFXStateBlock() { }
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/// Returns the hash value of the desc that created this block
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virtual U32 getHashValue() const = 0;
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/// Returns a GFXStateBlockDesc that this block represents
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virtual const GFXStateBlockDesc& getDesc() const = 0;
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/// Default implementation for GFXResource::describeSelf
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virtual const String describeSelf() const;
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};
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typedef StrongRefPtr<GFXStateBlock> GFXStateBlockRef;
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#endif
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