Torque3D/Engine/source/gfx/gfxPrimitiveBuffer.h
James Urquhart 3496c549b5 Hardware Skinning Support
- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00

181 lines
5.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GFXPRIMITIVEBUFFER_H_
#define _GFXPRIMITIVEBUFFER_H_
#ifndef _GFXSTRUCTS_H_
#include "gfx/gfxStructs.h"
#endif
#ifdef TORQUE_ENABLE_PROFILER
#include "platform/profiler.h"
#endif
class GFXPrimitiveBuffer : public StrongRefBase, public GFXResource
{
friend class GFXPrimitiveBufferHandle;
friend class GFXDevice;
public: //protected:
U32 mIndexCount;
U32 mPrimitiveCount;
GFXBufferType mBufferType;
GFXPrimitive *mPrimitiveArray;
GFXDevice *mDevice;
U32 mVolatileStart;
#ifdef TORQUE_DEBUG
// In debug builds we provide a TOC leak tracking system.
static U32 smActivePBCount;
static GFXPrimitiveBuffer *smHead;
static void dumpActivePBs();
String mDebugCreationPath;
GFXPrimitiveBuffer *mDebugNext;
GFXPrimitiveBuffer *mDebugPrev;
#endif
GFXPrimitiveBuffer( GFXDevice *device,
U32 indexCount,
U32 primitiveCount,
GFXBufferType bufferType ) :
mVolatileStart(0)
{
mDevice = device;
mIndexCount = indexCount;
mPrimitiveCount = primitiveCount;
mBufferType = bufferType;
if(primitiveCount)
{
mPrimitiveArray = new GFXPrimitive[primitiveCount];
dMemset((void *) mPrimitiveArray, 0, primitiveCount * sizeof(GFXPrimitive));
}
else
mPrimitiveArray = NULL;
#if defined(TORQUE_DEBUG)
// Active copy tracking.
smActivePBCount++;
#if defined(TORQUE_ENABLE_PROFILE_PATH)
mDebugCreationPath = gProfiler->getProfilePath();
#endif
mDebugNext = smHead;
mDebugPrev = NULL;
if(smHead)
{
AssertFatal(smHead->mDebugPrev == NULL, "GFXPrimitiveBuffer::GFXPrimitiveBuffer - found unexpected previous in current head!");
smHead->mDebugPrev = this;
}
smHead = this;
#endif
}
virtual ~GFXPrimitiveBuffer()
{
if( mPrimitiveArray != NULL )
{
delete [] mPrimitiveArray;
mPrimitiveArray = NULL;
}
#ifdef TORQUE_DEBUG
if(smHead == this)
smHead = this->mDebugNext;
if(mDebugNext)
mDebugNext->mDebugPrev = mDebugPrev;
if(mDebugPrev)
mDebugPrev->mDebugNext = mDebugNext;
mDebugPrev = mDebugNext = NULL;
smActivePBCount--;
#endif
}
virtual void lock(U32 indexStart, U32 indexEnd, void **indexPtr)=0; ///< locks this primitive buffer for writing into
virtual void unlock()=0; ///< unlocks this primitive buffer.
virtual void prepare()=0; ///< prepares this primitive buffer for use on the device it was allocated on
// GFXResource interface
/// The resource should put a description of itself (number of vertices, size/width of texture, etc.) in buffer
virtual const String describeSelf() const;
};
class GFXPrimitiveBufferHandle : public StrongRefPtr<GFXPrimitiveBuffer>
{
typedef StrongRefPtr<GFXPrimitiveBuffer> Parent;
public:
enum Constants {
MaxIndexCount = 65535,
};
GFXPrimitiveBufferHandle() {};
GFXPrimitiveBufferHandle(GFXDevice *theDevice, U32 indexCount, U32 primitiveCount, GFXBufferType bufferType, String desc = String::EmptyString )
{
set(theDevice, indexCount, primitiveCount, bufferType, desc);
}
void set(GFXDevice *theDevice, U32 indexCount, U32 primitiveCount, GFXBufferType bufferType, String desc = String::EmptyString );
void immutable(GFXDevice *theDevice, U32 indexCount, U32 primitiveCount, void* data, String desc = String::EmptyString );
void lock(U16 **indexBuffer, GFXPrimitive **primitiveBuffer = NULL, U32 indexStart = 0, U32 indexEnd = 0)
{
if(indexEnd == 0)
indexEnd = getPointer()->mIndexCount;
AssertFatal(indexStart < indexEnd && indexEnd <= getPointer()->mIndexCount, "Out of range index lock!");
getPointer()->lock(indexStart, indexEnd, (void**)indexBuffer);
if(primitiveBuffer)
*primitiveBuffer = getPointer()->mPrimitiveArray;
}
void unlock()
{
getPointer()->unlock();
}
void prepare()
{
getPointer()->prepare();
}
bool operator==(const GFXPrimitiveBufferHandle &buffer) const {
return getPointer() == buffer.getPointer();
}
GFXPrimitiveBufferHandle& operator=(GFXPrimitiveBuffer *ptr)
{
StrongObjectRef::set(ptr);
return *this;
}
};
#endif // _GFXPRIMITIVEBUFFER_H_