Torque3D/Engine/source/gfx/gfxCubemap.h
2020-05-11 15:00:25 -05:00

164 lines
5.6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GFXCUBEMAP_H_
#define _GFXCUBEMAP_H_
#ifndef _GFXTEXTUREHANDLE_H_
#include "gfx/gfxTextureHandle.h"
#endif
class GFXDevice;
struct DDSFile;
///
class GFXCubemap : public StrongRefBase, public GFXResource
{
friend class GFXDevice;
friend class GFXTextureManager;
protected:
// should only be called by GFXDevice
virtual void setToTexUnit( U32 tuNum ) = 0;
/// The path to the cubemap file.
String mPath;
/// Sets the cubemap file path.
void _setPath( const String &path ) { mPath = path; }
U32 mMipMapLevels;
bool mInitialized;
public:
/// Create a static cubemap from a list of 6 face textures.
virtual void initStatic( GFXTexHandle *faces ) = 0;
/// Create a static cubemap from a DDS cubemap file.
virtual void initStatic( DDSFile *dds ) = 0;
///create dynamic cubemap. mipLevels 0 is auto create mips, otherwise the value is how many mip levels you wish the cubemap to have
virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8, U32 mipLevels = 0 ) = 0;
void initNormalize(U32 size);
GFXCubemap();
virtual ~GFXCubemap();
/// Returns the size of the faces.
virtual U32 getSize() const = 0;
/// Returns the face texture format.
virtual GFXFormat getFormat() const = 0;
/// Returns if this cubemap has been initialized
virtual bool isInitialized() { return false; }
/// Returns the cubemap file path set at creation.
const String& getPath() const { return mPath; }
// GFXResource interface
/// The resource should put a description of itself (number of vertices, size/width of texture, etc.) in buffer
virtual const String describeSelf() const;
/// Get the number of mip maps
const U32 getMipMapLevels() const { return mMipMapLevels; }
/// Get Z up face index of the cubemap. DDS files will be stored Y up
static U32 zUpFaceIndex(const U32 index);
};
/// A reference counted handle to a cubemap resource.
class GFXCubemapHandle : public StrongRefPtr<GFXCubemap>
{
public:
GFXCubemapHandle() {}
GFXCubemapHandle( GFXCubemap *cubemap ) { StrongRefPtr<GFXCubemap>::set( cubemap ); }
GFXCubemapHandle( const String &cubemapDDS ) { set( cubemapDDS ); }
/// Set a cubemap from a DDS cubemap texture file.
bool set( const String &cubemapDDS );
/// Releases the texture handle.
void free() { StrongObjectRef::set( NULL ); }
};
/// Cubemap array - data lives on the GPU only with this class, but the data is not immutable so it can be updated
class GFXCubemapArray : public StrongRefBase, public GFXResource
{
friend class GFXDevice;
friend class GFXTextureManager;
protected:
/// should only be called by GFXDevice
virtual void setToTexUnit( U32 tuNum ) = 0;
/// number of cubemaps in the array
U32 mNumCubemaps;
/// cubemap face size
U32 mSize;
/// number of mip levels
U32 mMipMapLevels;
/// format
GFXFormat mFormat;
public:
GFXCubemapArray() :mNumCubemaps(0), mSize(0), mMipMapLevels(0), mFormat(GFXFormat_FIRST) {}
virtual ~GFXCubemapArray() {};
/// Initialize from an array of cubemaps
virtual void init(GFXCubemapHandle *cubemaps, const U32 cubemapCount) = 0;
/// Initialize cubemapCount number of blank cubemaps in the array
virtual void init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format) = 0;
/// Update cubemap in the array
virtual void updateTexture(const GFXCubemapHandle &cubemap, const U32 slot) = 0;
/// Copy this cubemap to another - destination must be same format, same face size & at-least the same size(or larger)
virtual void copyTo(GFXCubemapArray *pDstCubemap) = 0;
/// Return number of textures in the array
const U32 getNumCubemaps() const { return mNumCubemaps; }
/// Get the number of mip maps
const U32 getMipMapLevels() const { return mMipMapLevels; }
/// Returns the size of the faces.
const U32 getSize() const { return mSize; }
/// Returns the format
const GFXFormat getFormat() const { return mFormat; }
virtual const String describeSelf() const;
};
/// A reference counted handle to a cubemap array resource.
class GFXCubemapArrayHandle : public StrongRefPtr<GFXCubemapArray>
{
public:
GFXCubemapArrayHandle() {}
GFXCubemapArrayHandle(GFXCubemapArray *cubemapArray) { StrongRefPtr<GFXCubemapArray>::set(cubemapArray); }
/// Releases the texture handle.
void free() { StrongObjectRef::set(NULL); }
};
#endif // GFXCUBEMAP